Camera - Lock Camera Mouse Relative Mode On/Off(1, On)
Doing this will make the camera look at where the mouse is pointing to. But if i push the mouse up, the camera will go below terrain, is there a way to fix this?
I need a condition to check the current order of a unit if it is moving. I can't use event because event is ocupied with periodic event for trigger purposes. Is there a condition like in wc3 editor that checks current order of unit? I can't seem to find it.
Hello, i would love to try out your map. Alot of cool stuff in there and new things to learn from! But i can't download the map, i can't view the image too. Would you mind uploading here as a .zip?
Hi all, i've been finding how to give marine shield without the upgrade. I tried removing the behavior "Use Marine Shield" but it doesn't work. I know i can use trigger to make it work. But is there a way to manipulate it in the data editor so that i can let my custom marine have shield right off the bat? If so how can i do it in the data editor?
Also, how does the marine shield behavior links to upgrade?
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Camera - Turn Camera Mouse Rotation On/Off(1, On)
Camera - Lock Camera Mouse Relative Mode On/Off(1, On)
Doing this will make the camera look at where the mouse is pointing to. But if i push the mouse up, the camera will go below terrain, is there a way to fix this?
0
I need a condition to check the current order of a unit if it is moving. I can't use event because event is ocupied with periodic event for trigger purposes. Is there a condition like in wc3 editor that checks current order of unit? I can't seem to find it.
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Hello all, is there a way for me to check if a unit is moving in the condition? Thanks in advance!
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Hello, i would love to try out your map. Alot of cool stuff in there and new things to learn from! But i can't download the map, i can't view the image too. Would you mind uploading here as a .zip?
0
Hi all, i've been finding how to give marine shield without the upgrade. I tried removing the behavior "Use Marine Shield" but it doesn't work. I know i can use trigger to make it work. But is there a way to manipulate it in the data editor so that i can let my custom marine have shield right off the bat? If so how can i do it in the data editor?
Also, how does the marine shield behavior links to upgrade?
Thanks in advance!
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This is my trigger for anti-team kill:
Bug: - This trigger does not work fast enough for melee units. - Melee units will get 1 attack before they stop.
NOTE 1: this will work perfectly for range unit.
NOTE 2: I've no idea if it is my condition that went wrong. Because i don't know what "Unit" that event links to. But still..