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    posted a message on [Contest] Cut Scene

    @SansRegreT: Go

    Not sure when it is going to finish processing the video. It actually took it longer than normal to do the original processing before the video went live after I uploaded it. Youtube is slacking off...lol

    Posted in: Project Workplace
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    posted a message on [Contest] Cut Scene

    @Eldrazor: Go

    I am trying to get a good capture of yours but it appears that your Hydralisks do one of there two possible Dance Animations at random (the capture is never the same twice). I am not sure if this will be an issue for you or not. Let me know if you just want me to capture whatever happens or if you want to look into fixing this or if there is nothing to fix and that's how you wanted it to begin with. :)

    Posted in: Project Workplace
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    posted a message on [Contest] Cut Scene

    @SansRegreT: Go

    Captured and rendered. Being uploaded to Youtube. Will update post when finished. Also I added the sc2maspter opening and I wasn't sure when to stop recording so the music kinda just cuts off a few seconds after your fade. Let me know if you would rather I stop the recording elsewhere or something.

    Finished Uploading, still being processed. Probably want to wait so you can watch it at 1080p Quality.

    Update: Umm ok it seems to be done processing but for some reason it is only doing 360p and 720p. Gonna have to smack Youtube or something. If it comes to it I will re-upload it and try again.

    Update#2: Ok so I remove the video and am uploading it again. Appears there were issues with videos earlier so I am uploading some of these again in hopes they will process correctly. Will update once it is finished.

    Update#3: Ok re-uploaded and initial processing complete. Hope it allows the 1080p this time.

    Update#4: *Sigh* Had to delete and upload it again. I promise this will be the last time!

    Posted in: Project Workplace
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    posted a message on [Contest] Cut Scene

    @l1lshadow: Go

    Captured and Rendered your Cut Scene. Being uploaded to Youtube. Will update post once it is finished.

    Uploaded and Processed. I would advised watching in 1080p if possible.

    Also note that I am not sure if this particular video will stay on Youtube long as it does contain copyrighted music.

    Posted in: Project Workplace
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    posted a message on [Contest] Cut Scene

    @SirLyrrad: Go

    Currently uploading a capture/render of your Cut Scene with the added SC2Mapster logo at the beginning. Will update post once it is finished.

    Upload and Processing completed.

    Posted in: Project Workplace
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    posted a message on [Contest] Cut Scene

    @Ardnived: Go

    Captured and Rendered your Cut Scene. Being uploaded now. Will update post once it is finished.

    Uploaded, I would advise watch it at 1080p to get the full feel of the cut scene.

    Posted in: Project Workplace
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    posted a message on [Contest] Cut Scene

    @Ardnived: Go

    Is there suppose to be any music or other sounds in this (beyond the unburrowing sound)?

    I recorded it but wanted to make sure I wasn't missing something here.

    Also can someone tell me how to embed videos into post on this forum?

    Update: NVM...forgot to turn my music back on ingame..lol

    Posted in: Project Workplace
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    posted a message on [Contest] Cut Scene

    @devilesk: Go

    Captured and being uploaded right now. Will update post with link when it is finished.

    OK, uploaded to Youtube, can be watched here:

    Watch in 1080 for best viewing!

    Posted in: Project Workplace
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    posted a message on [Contest] Cut Scene

    Much like frasze if anyone needs help with getting a recording of their Cut Scenes you can let me know and I can even upload it to Youtube for you if you like.

    Posted in: Project Workplace
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    posted a message on [Data] Accumulative and Multiple Upgrade with Queue

    @JamesObscura: Go

    Not sure why it isn't showing up for you. I duplicated your Bunker Upgrade (minus the Effects since I don't know what those are) and then went to the "Engineering Bay - Research (Engineering Bay)" Ability, added a new Research item, went down to the bottom under "Upgrade" and it appeared right in the list for me.

    Posted in: Tutorials
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    posted a message on [Data] Accumulative and Multiple Upgrade with Queue

    @JamesObscura: Go

    OK, in testing there are a couple things stated incorrectly in this guide.

    First is here:

    Type: "Effect"
    
    What Object will it affect? Well of course, The "Cybernetic Core - Research" ability.
    
    What Slot will it affect? You know which one, the slot you chose!
    
    What am I affecting?
    

    The Type should be Ability not Effect.

    Also in testing for some reason I cannot get to this to work if I have my Max Level set to higher that 127 under the Upgrade itself.

    Hope this helps.

    Posted in: Tutorials
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    posted a message on [XML] How to Uberlisk

    @Shtukov: Go

    The Spines are meant to be passive (meaning you don't interact with them). You don't see them listed as a Weapon cause we told it to make them Hidden in the Options for the weapons. That weapon area of your Units only shows like 4-5 things anyways so you wouldn't even be able to see all 5 of the SpineCrawler Weapons anyways. The SpineCrawlers themselves should just be attacking anything within there range you don't have to tell the Uberlisk to do anything.

    FYI: I am working on a video tutorial that show everything on creating the working SpineCrawlers attached to the Uberlisk. Right now it is looking like the tutorial will be about 1 hour in length and I will have to slip it up into 6 10-minute videos to even attempt yo get it on Youtube..lol. Might be awhile before you see that though.

    Posted in: Tutorials
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    posted a message on [Cinematic] Breaking Benjamin - So Cold

    I agree with Bifuu, the effects were synced fine for me and I liked what you had so far. Keep at it. Looking forward to the finished Cinematic! :)

    Posted in: Project Workplace
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    posted a message on [XML] How to Uberlisk

    @Vinniea22: Go

    Humm....those were the ones causing my issues before. If you like you can share your map with me and I can take a look at it and let you know what the issue is. Up to you. :)

    Posted in: Tutorials
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