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    posted a message on [XML] How to Uberlisk

    OK I resolved Anonymoose problem with his Uberlisk not doing his Melee attacks. All you have to do is remove the "Can Initiate Attack" option from Options for the UltraliskRange Weapons. In testing this the Spine Crawlers still attack anything that gets within range but the Uberlisk will still do it's Melee attack (Kaiser Blades) if anything manages to get that close to it...lol!

    Also I figured out my issues with the tentacles not shooting out. Had to do with my UltraliskRangeLMWeapon Actors and an Event I was missing. This however had caused a new problem. The Tentacles don't seem to fully retract back after they attack and nothing else is around to attack. Think this is a range or timing setting I need to track down.

    Posted in: Tutorials
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    posted a message on [XML] How to Uberlisk

    @Sixen: Go

    Sorry about the lack of response. I am still typing up what is really needed to do all this. Keep in mind I mad a lot of crap that wasn't needed when doing all my testing so trying to recreate the Uberlisk with only what is needed to get it to work. I am also "still" trying to figure out why my Tentacles are not shooting out. I have been looking over Anonymoose's map and have yet to determine the difference between them that makes his work and mine not to.

    I will keep you all posted on a Guide on doing this from scratch. :)

    Posted in: Tutorials
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    posted a message on [XML] How to Uberlisk

    @Pychnight: Go

    That took a little working. You see whatever model was being used for the XML Guide had different Attachment Points setup on it then the Ultralisk Model that comes with the GE.

    The XML Guide calls for having the Spine Crawler attach via the SOpAttachWeapon commands however there are no Weapon Attachment Points on the Ultralisk Model.

    There are however 9 Target Points (I was told that these are usually used as point to show damage like blood spraying out on the unit). So in order to attach the Spine Crawlers I would have to use these Target Attachment Points instead. Problem is that the GE only has one target attachment command (SOpAttachTarget) and this would only allow me the use the Ultralisk Models e_attachTarget Point and none of the others.

    To get around this I made duplicates of the SOpAttachTarget command and associated them to the other possible Target Points. For my Uberlisk I ended up using the Points Target, Target1, Target7, Target8, and Head (Head is actually it's own command called SOpAttachHead)

    Once I had the ability to tell it to attach the Actors (the Spine Crawler Model Additions) to the separate Target locations they appeared just find. Still have had no luck on getting the tentacles of the Spin Crawlers to actually shot out though.

    I am in the works of typing up a Step-by-Step Guide on how to do this within the Data Editor (that is attaching one model to the other). Also I know that at BlizzCon they said they made this whole thing using just the Data Editor but a lot on the headache I had with this would have been solved if I just copied the Ultralisk Model into something like 3dMax, added my own Attachment Points and this imported it back in. :p

    Posted in: Tutorials
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    posted a message on [XML] How to Uberlisk

    I have been able to partially create the Uberlisk using the Data Editor in GE. I am till having issues getting the actual Spine Crawler Tentacle animation to play right but the sounds and damage from them work.

    You can see it in action here: (not sure how to embed a video on this forum)

    Posted in: Tutorials
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