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    posted a message on [Data] The Uberlisk

    @ProzaicMuze: Go

    This is very well done ProzaicMuse. I understood all of it since I wrote the original guide on this. I like how detailed you got about what each option actual does and I have to admit I never thought about using the Attachment Offset Actor to properly control the placement of the SpineCrawlers to the Uberlisk. This is much more inline with the Uberlisk that was showcased at Blizzcon. I look forward to seeing all the crazy creatures people come up with using your guide as a template!

    Posted in: Tutorials
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    posted a message on [XML] How to Uberlisk

    @Thalassicus: Go

    Sorry, but I haven't really looked into this much. Right now the Death Nova effect I use with the Uberlisk is just a radial aoe damage with an added actor of the Nuke Explosion. I haven't even been able to find the "psionic explosion" effect they showed on the Blizzcon video so I am not much help there. If I get some time I can look into it some and will update if I find anything useful.

    Posted in: Tutorials
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    posted a message on [XML] How to Uberlisk

    @SouLCarveRR: Go

    Guide updated to include some more pictures as well as a note on the View Settings I use while creating the guide. The new screen shots have doubled the size of the file but the name remains the same. Please let me know if there is anything else I can do to improve the guide.

    Once again you can always get the latest version from my Dropbox link below (I might just add this thing to my signature or something...lol)

    http://dl.dropbox.com/u/6606139/UberliskCreationGuide.rtf

    Posted in: Tutorials
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    posted a message on [Trigger] Attaching unit to each other

    A quote from your thread over at the other forum:

    "The uberlisk tutorial ( only read the text ) does not appear to use independent tentacles, their animation is just linked to the attack of the uberlisk. Another of my researches had the result, that you can only give 1 of each weapon to a unit, another limitation that will make possible workarounds harder."

    Not sure what you mean by the tentacles animation being linked to the Uberlisk attack as each tentacle is it's own weapon/actor that will attack anything in it's search/attach range. You do not have to order the Uberlisk to attack for the tentacles to do anything and they all act independent from each other. Now the tutorial specifically makes the Spine Crawlers a full on attachment that can't be attacked but is destroyed when the Uberlisk is killed, however it would only take a couple changes to the actors to make them selectable/targetable attachments that could be individually destroyed.

    I am also not sure what you mean by only being able to give one of each weapon to a unit as for the Uberlisk is has 5 copies of the Tentacle Weapon each that act independent of each other. I will say though that I do like the ability in your tutorial to attach things to locations on units other than that units already created attachment points!

    Posted in: Tutorials
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    posted a message on [XML] How to Uberlisk

    OK, because some of my guide didn't make sense due to the changes in how things are selected in the Data Editor with the release of Patch 13 I went back through creating the Spine Crawlers on the Uberlisk and have updated my Guide accordingly.

    Please get the most recent version of my Guide from the link below (you can just Save it and overwrite my old one if need be since I have not changed the name of the file). Please let me know if there is anything else I can do to improve the guide.

    Also thanks onisagi for that wiki article. Will help others understand better where the attachment points will make things appear on the Ultralisk model!

    Updated Uberlisk Guide

    Posted in: Tutorials
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    posted a message on [XML] How to Uberlisk

    @SouLCarveRR: Go

    1.) When you add an Action of RefSet (Reference Set) their are two Parameters to it; the name and the source. All you have to do is type in the name field what I provide in the guide. If you are not using the same names for actors as I provide in my guide then you simple replace the UberliskRangeAttackMissile portion with whatever you call your Missile Actor. So it would look like ::scope.(Name of your Missile Actor)Scope

    2.) Not sure where you are getting a scope.TentacleAttack Action as there isn't anything like that in my guide. There is a Refset Action with a Name of TentacleAttack as well as RefClear Action in another Actor.

    For the Events somethings you will have to just type in as you see them and others will be selections from drop-downs. It just really depends on the option. I will probably have to see about updating the guide after looking through the GE as they have changed the layout quite a bit with the most recent patch.

    @FangoTehMango: Go

    In the Portion that says Token, to the right of that it says Uberlisk (after you renamed the Actor) and below that it says Ultralisk right now. You should be able to double-click on the Ultralisk text there to open a drop-down box with a list of Units. You would select your Uberlisk Unit from there.

    As for the Sounds area, they change the layout quite a bit with the most recent patch and the view can look a lot different depending on which settings you have turn on next to the Search box (see below). If you use similar settings to what the picture shows you should be able to follow along with my guide without many issues. Let me know if there is anything else I can do to help.

    Data Editor List Settings

    Posted in: Tutorials
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    posted a message on [XML] How to Uberlisk

    @puritysdisciple: Go

    Sorry for the delay, haven't had internet for the last day or so. I took a look at your map and was able to resolve the issue. I have attached a fixed version of it to this post. I will also pm you information on what all I fixed. The main thing was some issues with Events on your Model Addition Actor along with issues with your Host Return/Supporter settings on your Missile Actor. Let me know if I can help again.

    Posted in: Tutorials
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    posted a message on [XML] How to Uberlisk

    @Xeridanus: Go

    OK Xeridanus. I went over your Uberlisk and there was really only one thing that was keeping it from working. There also a few minor mistypes that effected the look of the tentacles attacking but only one thing was breaking it really. I sent you a PM on what all I found. I would also advise you make sure your using the most recent version of my Guide when doing this. You can always get the most recent version from the link below. Let me know if you have any questions. As always if anyone has further suggestions on how to improve the guide let me know.

    http://dl.dropbox.com/u/6606139/UberliskCreationGuide.rtf

    Posted in: Tutorials
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    posted a message on [Contest] Cut Scene

    @Squeegeez: Go

    Per your request Squeegeez I have captured/rendered your cut scene and will be uploading it to Youtube shortly. Will update post once it is finished.

    Upload complete but still processing. Probably want to wait so you can watch it in HD.

    Posted in: Project Workplace
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    posted a message on [Contest] Cut Scene

    @Introversity: Go

    Captured, rendered, and being uploaded to Youtube as I type this. Will update post once it is finished.

    Finished uploading but still being processed. Will probably wanna wait a bit so you can watch it in HD.

    Posted in: Project Workplace
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    posted a message on [XML] How to Uberlisk

    @lobedfin: Go

    Well I could look at the new one or you could grab the fixed version of the first one you posted that I have attached to this post (also going to PM you a file listing what all I had to change to get it to work). I will note that while going over your map I found something that could break the Spine Crawlers not showing up and I updated my Guide accordingly. You can get the latest version of my guide from the link below and I have also attached it to this post.

    http://dl.dropbox.com/u/6606139/UberliskCreationGuide.rtf

    Posted in: Tutorials
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    posted a message on [Contest] Cut Scene

    @SCPhonebook: Go

    Working on capturing and rendering yours now. Will update post when I am uploading it to Youtube.

    Sorry for the delay again. Uploaded and Processed.

    Posted in: Project Workplace
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    posted a message on [Contest] Cut Scene

    @Shadowclaimer: Go

    Wasn't sure if you wanted this put on Youtube or not. I have captured and rendered the first portion of the cut scene. I will upload it to Youtube. If you don't want it up there or if you don't like how it came out please let me know. Will update post once it finishes uploading to Youtube.

    Note: I recorded a little over the 60 second mark as it doesn't have to be exactly 1 minute. I also added the SC2mapster logo as this does not count towards the cut scene.

    Sorry for the late update. Video is uploaded and fully processed.

    Posted in: Project Workplace
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    posted a message on [Contest] Cut Scene

    @Callex: Go

    1.1GB??? Umm not sure about that. When I go to grab the file it only shows as like 13MB. Also what resolution did you record/render it cause it looks weird when watching it on Youtube?

    Posted in: Project Workplace
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    posted a message on [Contest] Cut Scene

    @Thunderzak: Go

    Sounds Good. GL :)

    Posted in: Project Workplace
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