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  • _ForgeUser4352791
  • Registered User
  • Member for 12 years, 9 months, and 12 days
    Last active Tue, Jun, 12 2018 08:46:07
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  • View _ForgeUser4352791's Profile

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    Jan 5, 2017
    _ForgeUser4352791 posted a message on New Year, New Projects, New Mapster

    Waiting for Wc4 Map Editor Engine :)

    Posted in: General Chat
  • View _ForgeUser4352791's Profile

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    Nov 3, 2016
    _ForgeUser4352791 posted a message on Does a trigger create lag if it doesnt meet conditions?

    Triggers do not lag at all. The map size and the numbers of doodas/units into your map is the N1 reason of lag.

    Posted in: Triggers
  • View _ForgeUser4352791's Profile

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    Oct 31, 2016
    _ForgeUser4352791 posted a message on Blizzcon 2016

    Just wait for the Alpha access to the Warcraft 4 map editor ;)

    Posted in: General Chat
  • View _ForgeUser4352791's Profile

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    Sep 26, 2016
    _ForgeUser4352791 posted a message on Jayborino's YouTube Feedback/Schedule Thread

    Hey jay, are you interesting in a exclusive gameplay with me for my upcomimg The Curse of Tristram mod? PM me if you got the times.

    Egod

    Posted in: Map Review
  • View _ForgeUser4352791's Profile

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    Sep 3, 2016
    _ForgeUser4352791 posted a message on [Library] StarMovie: Play a video inside map

    this is working actuelly. I think i should post the version 2.0 i made with his script. I can run any video in 60 fps in-game.

    Posted in: Trigger Libraries & Scripts
  • View _ForgeUser4352791's Profile

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    Sep 3, 2016
    _ForgeUser4352791 posted a message on I recently discover the maximun dependencies is 31! Do not try to bypass this limit!! Be aware!
    Quote from Scbroodsc2: Go

    Eh... I guess thanks for the warning, but out of curiousity, what were you trying to do with 32 dependencies? One for eatch units you made?

    ya like, i didnt know there was a limit so i just add dependencies one after one with unit pack pretty much. But now i know :)

    Posted in: Triggers
  • View _ForgeUser4352791's Profile

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    Sep 2, 2016
    _ForgeUser4352791 posted a message on How do you feel about SC2 map creators being paid?

    For me i use patreon and it work fine.

    Here is my link http://patreon.com/user?u=2885655&u=2885655&ty=h

    Also i get some money from youtude channel of the project with adds.

    My trick to boost the view with some facebook advertissement.

    Its not that much but i am 1 men working on this project.

    I hope this give you some idea. Egod

    Posted in: General Chat
  • View _ForgeUser4352791's Profile

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    Sep 2, 2016
    _ForgeUser4352791 posted a message on I recently discover the maximun dependencies is 31! Do not try to bypass this limit!! Be aware!

    I passed the limit or 31 dependencies...DONT TRY!

    The galaxy editor become super slow and it take me 1 hour 35 minutes to remove the extra 32 dependencies right after i realise that mistake.

    (Also my computer is pretty good)

    Egod

    Posted in: Triggers
  • View _ForgeUser4352791's Profile

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    Aug 28, 2016
    _ForgeUser4352791 posted a message on Is it me or you cant load the same bank files from a different account authors?!
    Quote from Mille25: Go

    You can not open banks from other accounts for good reason. It would allow manipulating/deleting bank files of other maps and similar things.

    Also, the bank signature factors in the player handle of the publisher, so you would not be able to validate a bank created by another account.

    yeah well...it look like bank-file server-side was he n1 solution, i hope it will be out for the Warcraft 4 Engine ;)

    Posted in: General Chat
  • View _ForgeUser4352791's Profile

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    Aug 28, 2016
    _ForgeUser4352791 posted a message on Is it me or you cant load the same bank files from a different account authors?!
    Quote from FunkyUserName: Go

    well, thats pretty much the standard. i am using 2 accounts too, one for mods and the other for maps. if you save/load the bank from the maps all works fine. why do all of your maps have such a huge map size? cant you just export assets to a mod?

    hmmm, well, i already using another account with 315mo of files. Will check this out if i can reduce the size, thanks for the tips!

    Posted in: General Chat
  • View _ForgeUser4352791's Profile

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    Aug 28, 2016
    _ForgeUser4352791 posted a message on Is it me or you cant load the same bank files from a different account authors?!

    I tryed to make different acocunt to publish all my maps (about 110mo each maps, so 2xmaps by account). My problem is, it count as a different author and he doesnt read the (bank file) cause hes in a folder that is linked to the other account authors...

    Is that normal or i missed a part somewhere?

    Egod

    Posted in: General Chat
  • View _ForgeUser4352791's Profile

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    Aug 26, 2016
    _ForgeUser4352791 posted a message on Reached script to large in 2016!
    Quote from ArcaneDurandel: Go

    UI XML. Problem solved.

    Yeah i agree with this hehehe. Dialogs! are huge in space.

    Its actuelly not possible at this state for me to go back from the beginning and re-coding a bunch of stuff into data. Also, I am using array all the times

    Its crazy how the editor running slow when you pass 20.0mo compressed triggers. Everything take times like: (saving, deleting a loop, removing doodas or unit) . At 25-26 mo, just saving my map take 4:30 mins to 5:00mins. Deleting 100+doodas at the same time can take 1 hour.

    Well, at least, my coding is finished so i dont really need more space overwall.

    The curse of tristram will come probably next month you will see how crazy the mod is.

    Posted in: Triggers
  • View _ForgeUser4352791's Profile

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    Aug 25, 2016
    _ForgeUser4352791 posted a message on Reached script to large in 2016!

    495 000 lines of codes with 25.6 mo compressed triggers script gg.

    (No lag in game with 6xplayers) triggers rules!

    Posted in: Triggers
  • View _ForgeUser4352791's Profile

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    Aug 16, 2016
    _ForgeUser4352791 posted a message on AOE heal slows game down crazy...
    Quote from Bilxor: Go

    @onlyleviathan: Go

    So basically the irradiate spell from from the Sci Vessel, but regaining health instead, right?

    "Data" (as opposed to triggers) are usually touted as the "lag-free" option of programming so this is weird. I've had much more intricate effect chains run many times simultaneously without issue. Perhaps it's something in the particles/actors being created? That's my only thought.

    I have 450 000 triggers lines code and very close to lag free. (The size of the map and the numbers of units/doodas is low actuelly)

    Posted in: Data
  • View _ForgeUser4352791's Profile

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    Aug 15, 2016
    _ForgeUser4352791 posted a message on LAG Kills Lag reducers for maps with high unit counts

    The n1 thing is map size.

    Posted in: Data
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