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    posted a message on [Showcase] Taylor Mouse's Models

    @TaylorMouse: Go

    Does your script gonna work with 3D Effect?

    Well, its probably just a dream. The Heroes Effects are working but its a pain to xfer so i guess overwatch might be EXTREME pain!

    Posted in: Artist Tavern
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    posted a message on How to change all my in-game cursor correctly?
    Quote from acidragoon: Go

    I don't know how to properly change the cursor, but you can override the texture easily.

    If you are using Terran as the player race, find the texture for the Terran cursor, export it, edit it, and then import it with the same name. It will override the Terran cursor with whatever you swapped it with.

    Oh the name of the file make a difference? Gonna try

    Posted in: General Chat
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    posted a message on How to change all my in-game cursor correctly?

    ìs it me or its so bug in the data cursor panel?

    Each time i try to add my custom cursor, he dont find him, and he automatictly switch for another random cursor.

    So i decide to change all the damn cursor (selction unit, Arrow, Etc) and now my cursor is invisible.

    errrrrr?

    Posted in: General Chat
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    posted a message on Full Screen Dialog to fit all screen sizes?
    Quote from Baelethal: Go

    @DarcZaFire: Go

    You can set any dialog to be fullscreen and the dialog will fill the screen completely regardless of it's size. Then you can set an image dialog item's size to be the size of its parent. The image should then fill any player's screen exactly.

    The action definitions are named: Set Dialog Fullscreen Set Dialog Item Size to Parent

    i see, never tryed, thx for the tips

    Posted in: Triggers
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    posted a message on Full Screen Dialog to fit all screen sizes?
    Quote from GlornII: Go

    If a blood flash on the screen is your only goal; you can simply make a massive dialog box, 2400X1600, hide the background, make it able to be clicked through.Essentially, you have a dialog that isnt there.You can then create the image you want flashed, and save it to a variable.When you want to flash someones life, or the blood splat, or whatever, you can use "fade dialog item transparency" to flash it as visible and then invisible again.

    • edit* you can also fade the dialog itself (I believe) for a player, if that is easier.If you plan to use a lot of dialog images (like random blood splats) then that would likely be easier.

    by doing this, i think it will not work with smaller resolution if you looking to get the border red like blood splash. not sure but...

    Posted in: Triggers
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    posted a message on Cutscene Testing Showcase

    wow lol

    Posted in: Cinematic Creation
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    posted a message on Summer Is Comeing Soon On Demand
    Quote from DOOMEDEARTH: Go

    Well summer is Comeing soon and feel that this year we are all gonna have things to do these few months adults or teens here and collage students. Well I can only wish you the best of luck as I know many of you will be publishing you're games I Wish you all the best of luck.

    It take me few years, but my project of remaking diablo2 into sc2 engine will be finaly release this summer. Still, it will be in alpha and only a few zones availible but i think i made a good job Overall.

    Egod

    Posted in: General Chat
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    posted a message on Blizzard and the Mapsters

    Blizzard already contacted me for The Curse of Tristram. I can not reveal anything yet but yes, they are watching.

    Posted in: General Chat
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    posted a message on Unit Name = Player Name?
    Quote from DarcZaFire: Go

    How do I make a players name appear in place of the units name? I saw these values: %name% %locale% in the text editor. I also saw similar values for displaying the 3/3 or 0/3 that appears above the refinery. So I thought I'd try just putting these %word%s in different orders, different filler words.. different orders and I didn't have any luck. I tried using the catalog field set through triggers and just got lost completely. There is an action for "set unit info" and i set it to "name of player" but that only changes the attributes info that displays below the units name. I'd even be happy with the hover UI of a unit being players name. Any tips would be appreciated!

    textag, change the height so he pop on unit head and attach on the unit

    Posted in: Data
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    posted a message on New Patch Problem [SOLVED]

    I think blizzard is trying something with wizard unit data stuff soon

    Posted in: General Chat
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    posted a message on How to get Heroes mods into StarCraft editor ?
    Quote from ZeShmoutt: Go

    I have exported everything from the Heroes CASC storages, and I'm trying to recreate the mods into SC2 editor, to see how they made everything.

    My current method is simply saving a new SC2 mod as a components folder, copying everything from the exported mod into the SC2 mod folder in the right places, renaming ".heroesdata" and ".heroesassets" into ".sc2data" and ".sc2assets" respectively, and then opening again the component folder in the editor.

    And there's lots of problems (which doesn't really surprise me) : Loading takes ages. At least 10 mn. Shittons of errors. May be the cause to 1). I can't try a map using the mods. It just doesn't work.

    I know it has already be done (can't find the video though - but it was on SC2Mapster), so any help would be greatly appreciated.

    Its annoying to be honest. The best is to export all single find needed for the effect or the model you need. Do this this, simply grab the .m3 into the sc2 converter to heroes program (dont use the file its a old outdated program). By doing that, it gonna list you all the files needed to let you use that model into sc2 with no missing part.

    Egod

    Posted in: Miscellaneous Development
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    posted a message on How about a 24/7 mapster stream?
    Quote from houndofbaskerville: Go

    We are after all .. all of us from different corners of the world!

    Awake at different times, active at certain key points (mainly friday/saturday nites and every evening)

    Many of us can stream.. many can speak and make people speak about their passion

    In the name of "....." let us unite!

    ..

    The idea would be to have all streamers of arcade content meet up.. that it takes every night a new form, new people, new substance (the sheer advertisement content available (the sheer number of maps in need of recognition is staggering!) )) is its best feature

    online streamers get a huge boost (and the content they produce is always better) when they are helped by other sources live.

    in the case of online gaming I guess what I'm saying is "bring back map night" .. but you get my idea i hope.

    ... this is what mapster needs

    ...

    i would be super happy to just be in a chat on twit ch discussing our maps on the "currently streaming" mapster ..

    wouldn't you?

    (i would call it radiomapster)

    I am probably the only one who streaming galaxy editor each week-end.

    I am actuelly surprised that some people like to watch boring trigger coding with blizzard music on the background.

    Also, one day, a guys from blizzard poped on my twitch. (i think he was curious)

    Mins person watch my stream is 2 to 4

    Max person reached is about 20

    The best moment is around 5-6pm, i mostly hit 9-11 person watching and asking question about my project.

    So basictly, if you want to start a sc2mapster community stream and help each others, i can help.

    Also, i am gonna try to twitch at 60 fps this week-end. I dont know if this gonna work

    Egod

    www.twitch.tv/egod123

    Posted in: General Chat
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    posted a message on New patch today 3.3.0 = New Editor stuff ?
    Quote from abvdzh: Go

    i found few sweet effects like "Tornado" in neutral effects. I have a few cool abilities in mind for it :>. Also Devourer portrait is very high quality. Now usable unit realy :X GJ.

    Nice found

    Posted in: General Chat
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    posted a message on New patch today 3.3.0 = New Editor stuff ?
    Quote from uroboros1987: Go

    @egodbout: Go

    really nothing?

    My bad, it was just a update of the void dependencies.

    Posted in: General Chat
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    posted a message on New patch today 3.3.0 = New Editor stuff ?

    i downloaded new dependencies when logging on the editor, lets see

    Posted in: General Chat
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