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    posted a message on Slow Aura using Psi Storm

    Thanks. I didn't know the behavior modifier had that much detail.

    To anyone in the future who see's this thread and wants the same solution.

    Go to your abilities behavior. Go to the "Modification +" Field. Go to "Movement". I changed the "Movement Speed Multiplier" to "0.25" so that they are slowed 75%.

    Posted in: Miscellaneous Development
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    posted a message on Slow Aura using Psi Storm

    Hey guys,

    I'm creating a Slow Effect using Psi Storm as its foundation. I'm using a trigger to select "Triggering Ability Target Unit" and Slow selected units movement. However, it doesn't appear as if Psi Storm is really selecting units. I've thought about other ways around this, like "Pick Units in Radius of Point Ability Targeted." But I can't seem how to figure that one out either.

    Any help on this would be appreciated.

    Posted in: Miscellaneous Development
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    posted a message on Multiplayer Keyboard Input Lag

    My map is coming along great. Everything is working fine mostly except for a couple bugs I need to iron out. However, there is one very serious issue. I tested my map with some friends, and there is some serious input lag.

    It is a top-down map where you control a character with WASD.

    Somewhere around .5 seconds after you press your key, your character will finally move. Now ofcourse there isn't this input lag offline by myself. I'm wondering if you know of any ways to speed this up? Either a script that already takes into account the many people controlling at once, or some other solution.

    Also, I'm assuming it is the way the engine handles the information, as opposed to the servers. So it's unlikely there is an easy solution to this. I'm betting though, that someone will write a very complicated script that will allow for multiple people at once to control their own character with WASD.

    If there is no solution currently, I'll probably have to change the way the controls work completely, which would kind of defeat the point of this map unfortunately.

    Posted in: Miscellaneous Development
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    posted a message on Can't Login

    @Sixen: Go

    So... It works now. I don't know what I did to fix it, but it does work. Pretty happy about that. After about 2 weeks or maybe longer, I don't even remember, I can finally play again.

    Update:

    I opened the ports needed on my Window's Firewall. Although the program was already allowed and the ports were already open on my Router, it seems that opening the ports on my firewall fixed the issue.

    Posted in: Off-Topic
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    posted a message on Can't Login

    @Genopath: Go

    I've had a back-and-forth with Blizzard Support for a while now. I've done everything he has said with no results.

    I checked my account. It is definitely not banned or anything. Putting in my correct email address, or even my friends doesn't do anything. I probably will have to do the registry route. Although an uninstall and reinstall should have fixed that by itself if that was the case.

    Posted in: Off-Topic
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    posted a message on Can't Login

    @AegisRunestone: Go

    I've definitely tried everything remotely possible. And the "Connect" button never lights up. Ever. No matter what I do.

    Posted in: Off-Topic
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    posted a message on Can't Login

    So a while back, I downloaded and installed this. Since then, I haven't been able to login to Starcraft 2. It isn't connecting. The password field isn't present. I did uninstall it like it said. I've also reinstalled Starcraft 2 a handful of times, but it still won't logon. I'm afraid that this is the cause, but I don't know why, or how to fix it.

    http://www.sc2mapster.com/maps/mapster-td/

    Posted in: Off-Topic
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    posted a message on Mouse Clicked Accuracy

    Note: I've deleted stuff in this trigger that doesn't apply to this thread.

    When I Left Click, it throws a Shuriken.  But it is always off.  It seems like it can only be thrown every 15 degrees or so in relation to which direction the unit is facing.  It isn't very accurate at all, and I don't know why.  Any ideas?

    -------------------------
            UI - Player 1 clicks Left mouse button Down.

        Local Variables
            ClickedPosition = (Point((Mouse X position clicked in the world), (Mouse Y position clicked in the world), (Mouse Z position clicked in the world))) <Point>

        Actions
            Unit - Create 1 Ninja Shuriken for player 1 at ((Position of Ninja [111.37, 77.90]) offset by 1.0 towards (Facing of ClickedPosition) degrees) facing ClickedPosition (Ignore Placement)
            Unit - Order (Last created unit) to ( Move targeting (ClickedPosition offset by 400.0 towards (Facing of (Last created unit)) degrees)) (Replace Existing Orders)
    -------------------------

    Posted in: Miscellaneous Development
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    posted a message on Building Units With Dialog Buttons?

    @bulletbutter: Go

    Hmmm....

    I would maybe see if there is an effect or function of some sort that's built-in and creates the transparent building effect. If there is, maybe that would work. Without playing around with it myself, I don't really have any ideas.

    Posted in: Miscellaneous Development
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    posted a message on Building Units With Dialog Buttons?

    @bulletbutter: Go

    Just real quick off of my head. I would try something like.

    - - - - - - - - - - Trigger Clicked Dialog Button - - - - - - - - - -

    [Event] Player Clicks Structure Dialog Button

    [Action] Set Variable "ClickedStructureVariable" == True

    [Then] Run Trigger "Build Structure"

    - - - - - - - - - - Trigger Build Structure - - - - - - - - - -

    [Event] Left Mouse Button Clicked

    [Condition] [Comparison] ClickedStructureVariable' == True

    [Action]

    Create 1 Structure at Point of Mouse Clicked X/Y Set Variable "ClickedStructureVariable" == False - - - - - - - - - -

    That's just off the top of my head. Will probably need tweaking, assuming it works.

    Posted in: Miscellaneous Development
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    posted a message on Reference Typing Player

    Trying to make a very simple script that says.

    Game - Player Any Player types a chat message containing "ping", matching Exactly

    I'm trying to say. "Triggering Player == Player". Pretty confident though that "Triggering Player" doesn't reference the player who typed the message though. Meaning that I would need to create a separate script for every player.

    For example, it would need to become:

    "Game - Player 1 types a chat message containing "ping", matching Exactly"

    and then on another trigger

    "Game - Player 2 types a chat message containing "ping", matching Exactly"

    And then even assuming that the "Trigger Player" does indeed reference the player who typed, it is surprisingly difficult to create a condition that says:

    "Typing Player == Player 1"

    You can choose "Player from Player Group", but your options aren't so good, when the result look like this.

    (Triggering player) == (Player 1 from (Player group(1)))

    It doesn't seem like a Player Group Variable that you created is selectable here for some reason that makes no sense to me. Such as.

    (Triggering player) == (MyPlayerGroupVariable)

    Any Ideas?

    Also. I am very tired. Been up since the wee hours without really any rest, so if I missed something really obvious, don't go too crazy please.

    Posted in: Miscellaneous Development
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    posted a message on Moving the Minimap

    I was literally JUST going to post this. Crazy coincidence.

    But yes, a real shame. You would think that you could draw a box on the UI and place the Minimap in there. But it seems to be completely attached to the lower UI.

    Posted in: Miscellaneous Development
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    posted a message on Custom Jet Pack

    I'm trying to add "Jet Pack"/"Cliff Jumper" to my custom unit. I've tried adding the original as well as a copy. The icon will appear, but it is greyed out. I have it attached to a Zealot 3d Model, so it might be that the ability needs to be used by a Reaper Model, but I doubt that highly.

    I think all I need to do, is under "Reaper Jump" Behavior, add my custom unit to the Actors folder somehow.

    Any ideas?

    UPDATE

    I got it to add it, not greyed out.

    I didn't copy the ability either. I just set it up the way the reaper has it set up. For some reason I did it right this time, as opposed to last time where I tried it and it failed. I don't know what i did different.

    Just make sure you have the following settings.

    Behaviors+: Reaper - Reaper Jump

    Command Card+: Jet Pack (Command Type=Passive)

    Movement-Mover: Cliff Jumper

    Posted in: Miscellaneous Development
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