Yours worked so it only appeared once, but after that I could keep doing it. So instead I just assigned a "Hero" to go to the Region, and right when he entered it moved the region.
I can do that, I think so far the whole campaign is awesome and almost all around balanced. The only thing is that Kheldrun is a little too weak. Maybe make him do more damage? ;) Other than that I think it's perfect, excellent job.
Also, I think that Mission 4 is a little too hard. Just scale it down by a fraction. Second, I think Excer is a good name, but just not strong enough for a Protoss that you're protraying. Lastly, dialogue is fine for the most part, except some parts it seems a tad bit boring. But other than that great!
I've been trying to fix this for a couple of hours now. The start of my map is normal, it shows a quick camera view, and a message from a guy. Then to activate the first objective you have to walk into a region. Once that happens a little speech thing appears and then the objective appears. For some reason, when I step into the region to activate all of this. . . It creates two versions of everything. Even the objective, if you want I can show you a pick of what the Trigger looks likes, and what happens in-game. Can someone help?
I wouldn't even care about that, it doesn't make a difference of how much health they have. Like, if it's too low, people can get in fast, if it's too high, no one will ever use it. I would leave it. Oh yea, plus the map has to be completely symmetrical.
This map is almost perfect! I wasn't able to jump down the cliff so, I think that's fixed. (I used the Custom Patcher, so I could play a comp, and it ran fine.) The only thing though is, I think the islands could be a little bit bigger. Just by a little bit. Not so much that you have to redo the map lol, but just a little bit bigger.
Quote from JustAMirage:
Quote from Gaddzor:
Its a movie... animated, not coded.
Its more likely that its a bunch of attached units in the editor.
It's more likely it's just a custom units with animations from different buildings. I reckon Terratron will be available when the full editor with lurkers and other units come out.
How could it be just animated? It has sc2 physics. O_O
It would be easier to make a custom unit than animate and recreate sc2 physics.
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Normally the only parts that were boring were just throughout there were some pre-game dialogue that could have been spiced up a little.
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That's position smart one.
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Are the barricades doodads? Because if they are then I can't help you but if they are I think I can.
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@MasterDinadan: Go
Yours worked so it only appeared once, but after that I could keep doing it. So instead I just assigned a "Hero" to go to the Region, and right when he entered it moved the region.
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I sent some feedback on your old post. Check it out!
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It's still not working and look at it now.
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I can do that, I think so far the whole campaign is awesome and almost all around balanced. The only thing is that Kheldrun is a little too weak. Maybe make him do more damage? ;) Other than that I think it's perfect, excellent job.
Also, I think that Mission 4 is a little too hard. Just scale it down by a fraction. Second, I think Excer is a good name, but just not strong enough for a Protoss that you're protraying. Lastly, dialogue is fine for the most part, except some parts it seems a tad bit boring. But other than that great!
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I've been trying to fix this for a couple of hours now. The start of my map is normal, it shows a quick camera view, and a message from a guy. Then to activate the first objective you have to walk into a region. Once that happens a little speech thing appears and then the objective appears. For some reason, when I step into the region to activate all of this. . . It creates two versions of everything. Even the objective, if you want I can show you a pick of what the Trigger looks likes, and what happens in-game. Can someone help?
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I wouldn't even care about that, it doesn't make a difference of how much health they have. Like, if it's too low, people can get in fast, if it's too high, no one will ever use it. I would leave it. Oh yea, plus the map has to be completely symmetrical.
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Umm, I think that Melee Maps are just the: Terrain, Minerals, and Spawn Points. I think that's what Blizzard would qualify as that too.
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Here is a short video showing the two in action. (I do not have the objective being completed, sorry forgot.)
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Rawr.
Edit: That's my version for: Not knowing anything on how to do it.
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This map is almost perfect! I wasn't able to jump down the cliff so, I think that's fixed. (I used the Custom Patcher, so I could play a comp, and it ran fine.) The only thing though is, I think the islands could be a little bit bigger. Just by a little bit. Not so much that you have to redo the map lol, but just a little bit bigger.
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I heard! I've been reading the threads, and I have found out how to revive someone now, lol. Btw, I will definitely add some feedback.
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You know, you can just do this to quote.