I am trying to make the turret on the siege tank move independently via triggers. Specifically, I am trying to get a Third Person Mouselook working for it.
I am pretty sure it can be done but I have hit a snag.
I am using the function;
"Actor - Make Actor Face Angle" (Yes there is a separate actor for the turret)
So this is what I have;
"Actor - Make (Actor connected to (Actor for Tank[1]) via reference "SiegeTankTurret") face (Camera Yaw of Player(1))"
Now my problem is I'm not sure what to put in for the reference ("SiegeTankTurret"), I tried a couple things, but to no avail.
Here is what the editor says about the function that I used for that (Actor from Actor): "Returns an actor that is connected to the specified actor. The Name Parameter ("SiegeTankTurret") can be either an actor ID or an actor reference, but is typically an actor reference."
So if anyone has any ideas on what needs to go in there, I would really appreciate it :)
There is a trigger action that removes all standard UI including the Minimap, however it will mean that you will have to create custom UI for your other purposes.
I am trying to create a Bridge for a map I am working on.
I followed everything in this tutorial (Except Mar Sara Tileset, instead of Redstone), but for some reason the Terrain object won't show up in the Terrain editor.
The SCV deploys a drone that will follow the squad, administering several helpful benefits, such as healing. (It would be extremely hard to make it occupy a vehicle seat)
- - - -
Praetor's Shield
Zealot - Defensive -
Needs some different effects though I think.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Those support attachments though are more offensive abilities. These should be support or defensive abilities, things that give boosts and such, or if they do inflict damage, it should be an indirect hazard.
Don't really like Shadows, it's just like Mirror Image :( Besides it would be difficult to create an AI that made them act in such a way that they would actually make people think they were the real unit.
Create Weaponry, meh :/
I dunno, a couple people contributed a bit on the Hive, but none here :(
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Tank Engineer
SCV - Defensive Active
Allows the SCV to obtain a Crucio Siege Tank (I am not sure if through construction or spawning yet). The tank has two seats:
Pilot: Steers the Tank
Gunner: Fires the main cannon
The SCV may have only 1 engineering skill
- - - -
Helion Engineer
SCV - Defensive Active
Allows the SCV to obtain a Helion. The helion has two seat:
Pilot: Steers the Helion
Gunner: Fires the flamethrower
The SCV may have only 1 engineering skill
- - - -
Viking Engineer
SCV - Defensive Active
Allows the SCV to obtain a Viking. The viking has one seat:
Pilot: Steers the Viking and fires weapons
The SCV may have only 1 engineering skill
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Heavy Weapons
SCV - Offensive Active
Grants an offensive gunner ability to SCV's vehicle. Siege Tank: Siege Mode Helion: Light Mortar Viking: MT50 Lanzer Torpedoes
- - - -
Support Attachment
SCV - Support Active
Grants a support pilot ability to SCV's vehicle. Siege Tank: Helion: Viking: Radar Scan (Detector)
What I mean is I don't see what use people would have for them all in .png format (Or in .dds for that matter). Although you could just visit the album and press Download All Album.
If they were to be added here, the staff would have to add a feature that allows you to insert the icons into your posts or something, which would actually be pretty useful.
I was displaying some abilities in the forums for a map of mine, and I had need of the Starcraft 2 Icons, since I think it makes it look much nicer and helps to give people an idea of the ability.
Just wanted to share this incase people had need of them for their own Project Expositions or the like. I know I always like to use icons to help display my projects. :)
Unfortunately that wouldn't work, you don't attack specific people you click the mouse to fire the weapon in a direction, the projectile then moves off and damages the first unit it impacts.
The problem with sacrifice is that it would be useless because people would see you are invulnerable and just stop firing at you, and attack someone else. And then when you turned it off you would be really weak and they would just kill you. :(
I'm not quite sure how Precision Spikes is supposed to work, activated doesn't quite seem to make sense, especially since the person could just deactivate it.
Sacrifice unfortunately doesn't really work because people just won't attack him :( and I don't want to make it force them.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Leadership
Zealot - Offensive Active
The zealot strikes, dealing [Dexterity x 1.0] bonus damage, if this attack is the kill blow, all nearby allied units gain a temporary attribute bonuses to each attribute relative to the attributes of the slain foe (Yes, non-player enemies will have attributes).
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Not so sure about that last one, what do you think?
Nawh I think having it give the energy to her would be bad idea (Not to mention zerg don't have shields), I'll work something out for the visual, eventually. Perhaps I can attach a larva or something.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Leech
Queen - Offensive Active
The Queen launches a small zerg creature at the target. It then latches on to the target draining shields and energy indefinitely. The leech can be attacked and killed by the target's allies, but otherwise it will not expire. A single hit will kill the leech, however the target will still take the damage from the hit.
0
I am trying to make the turret on the siege tank move independently via triggers. Specifically, I am trying to get a Third Person Mouselook working for it.
I am pretty sure it can be done but I have hit a snag.
I am using the function;
"Actor - Make Actor Face Angle" (Yes there is a separate actor for the turret)
So this is what I have;
"Actor - Make (Actor connected to (Actor for Tank[1]) via reference "SiegeTankTurret") face (Camera Yaw of Player(1))"
Now my problem is I'm not sure what to put in for the reference ("SiegeTankTurret"), I tried a couple things, but to no avail.
Here is what the editor says about the function that I used for that (Actor from Actor):
"Returns an actor that is connected to the specified actor. The Name Parameter ("SiegeTankTurret") can be either an actor ID or an actor reference, but is typically an actor reference."
So if anyone has any ideas on what needs to go in there, I would really appreciate it :)
0
There is a trigger action that removes all standard UI including the Minimap, however it will mean that you will have to create custom UI for your other purposes.
0
I am trying to create a Bridge for a map I am working on.
I followed everything in this tutorial (Except Mar Sara Tileset, instead of Redstone), but for some reason the Terrain object won't show up in the Terrain editor.
Does anyone have any idea why that might be?
0
Just read that before I saw your post :P
But unfortunately it doesn't seem to be working for me :( (The object doesn't show up in the editor)
0
For some reason the Terrain Object never seems to show up in the Terrain Editor for me. Does anyone know why that might be?
0
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Support Drone
SCV - Defensive
Active
The SCV deploys a drone that will follow the squad, administering several helpful benefits, such as healing. (It would be extremely hard to make it occupy a vehicle seat)
- - - -
Praetor's Shield
Zealot - Defensive
-
Needs some different effects though I think.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Those support attachments though are more offensive abilities. These should be support or defensive abilities, things that give boosts and such, or if they do inflict damage, it should be an indirect hazard.
0
@Kablamo185: Go
It was possible without using flying units in Warcraft 3, I did it in an RPG I was making, you simply use Pathing Blockers and then kill/revive them.
I can't seem to figure out how to make it so units actually walk on the bridge though in Sc2 :(
0
Don't really like Shadows, it's just like Mirror Image :( Besides it would be difficult to create an AI that made them act in such a way that they would actually make people think they were the real unit.
Create Weaponry, meh :/
I dunno, a couple people contributed a bit on the Hive, but none here :(
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Tank Engineer
SCV - Defensive
Active
Allows the SCV to obtain a Crucio Siege Tank (I am not sure if through construction or spawning yet). The tank has two seats:
Pilot: Steers the Tank
Gunner: Fires the main cannon
The SCV may have only 1 engineering skill
- - - -
Helion Engineer
SCV - Defensive
Active
Allows the SCV to obtain a Helion. The helion has two seat:
Pilot: Steers the Helion
Gunner: Fires the flamethrower
The SCV may have only 1 engineering skill
- - - -
Viking Engineer
SCV - Defensive
Active
Allows the SCV to obtain a Viking. The viking has one seat:
Pilot: Steers the Viking and fires weapons
The SCV may have only 1 engineering skill
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Heavy Weapons
SCV - Offensive
Active
Grants an offensive gunner ability to SCV's vehicle.
Siege Tank: Siege Mode
Helion: Light Mortar
Viking: MT50 Lanzer Torpedoes
- - - -
Support Attachment
SCV - Support
Active
Grants a support pilot ability to SCV's vehicle.
Siege Tank:
Helion:
Viking: Radar Scan (Detector)
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
0
What I mean is I don't see what use people would have for them all in .png format (Or in .dds for that matter). Although you could just visit the album and press Download All Album.
0
I could, but I'm not really sure how they would be useful to anyone like that.
0
@Sixen: Go
The objective is so that you can use them in your posts as I did here: http://forums.sc2mapster.com/development/map-development/2640-ability-brainstorming/#p3
You can't use .dds, or files that are in a zip :/
If they were to be added here, the staff would have to add a feature that allows you to insert the icons into your posts or something, which would actually be pretty useful.
@Bobby5589: Go
No problem :)
0
I was displaying some abilities in the forums for a map of mine, and I had need of the Starcraft 2 Icons, since I think it makes it look much nicer and helps to give people an idea of the ability.
So anyways I downloaded a compilation of all the standard starcraft 2 icons that somebody put together, converted them to .png and uploaded them all to a http://s213.photobucket.com/albums/cc195/Ardnived/Starcraft%202%20Standard%20IconsPhotobucket Album.
Just wanted to share this incase people had need of them for their own Project Expositions or the like. I know I always like to use icons to help display my projects. :)
0
Unfortunately that wouldn't work, you don't attack specific people you click the mouse to fire the weapon in a direction, the projectile then moves off and damages the first unit it impacts.
The problem with sacrifice is that it would be useless because people would see you are invulnerable and just stop firing at you, and attack someone else. And then when you turned it off you would be really weak and they would just kill you. :(
0
I'm not quite sure how Precision Spikes is supposed to work, activated doesn't quite seem to make sense, especially since the person could just deactivate it.
Sacrifice unfortunately doesn't really work because people just won't attack him :( and I don't want to make it force them.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Leadership
Zealot - Offensive
Active
The zealot strikes, dealing [Dexterity x 1.0] bonus damage, if this attack is the kill blow, all nearby allied units gain a temporary attribute bonuses to each attribute relative to the attributes of the slain foe (Yes, non-player enemies will have attributes).
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Not so sure about that last one, what do you think?
0
Nawh I think having it give the energy to her would be bad idea (Not to mention zerg don't have shields), I'll work something out for the visual, eventually. Perhaps I can attach a larva or something.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Leech
Queen - Offensive
Active
The Queen launches a small zerg creature at the target. It then latches on to the target draining shields and energy indefinitely. The leech can be attacked and killed by the target's allies, but otherwise it will not expire. A single hit will kill the leech, however the target will still take the damage from the hit.