Well if you hero is "a hero" as unit typ then you need only a new EnumArea Validator.
Cause i have a non-english version i will sometimes use the raw data names to avoid same lingual issues.
So:
Go under Validator in the Data
Right click create new validator with validatortyp: CValidatorLocationEnumArea(raw data)
Under area declare an 360 degree area that search for more then 0 targets
Set the search filter to need heroic and enemy
only thing left should be to add this validator to your behaviour (and also add it to the unit)
Hope this helped you a little
P.S:
If you want only one unit typ to trigger the behaviour you can ignore the search filter and add an additional "sub" validator to area value of your validator. A validator for unit type is CValidatorUnitType in raw data. Should be selfexplaining
1. Create a new create unit effect that creates spawnable unit.
2. Create a validator that checks if a enemy hero is in range (or anything else that would detect a unit you control)
3. Create a new behaviour with
duration of 0 (means that it stays for ever)
set a period-duration of the interval in which you want the building to spawn the needed units (maybe zerglings)
add your previous create effect to the periodic effect
add your validator to the disable validator array
If you want the building to really "train" units then you have to exchange point 1 with an order effect that orders the unit to built your needed unit.
Do you think it's able to model with Blender and then export the model into a 3DSMax file and then exporting it into m3?
That would be great if this can be done correctly.
And... by the way: Are these "hair" parts on models working right now? Like you can see them on zealots or the tentacles of the corrupters? really need this feature...
what things should a AI could do for this contest? If it's only about doing somewhat then i can maybe join with my absolutly crap only building lings, drones, lords and spincecrawler AI. =)
Is it aloud that the AI can only handle one race?
I really wonder that the "Overmind" AI hasn't joined in this contest.
And that it have something to do with the Dekor Decal model or acteur? Strange thing that the amount of texture variations (29)doesn't fit to the real existing decal variations...
And sry i thought it was kind a easy, but you are right: It doesn't work.
I have done some tiny icons for the specialization ability for my cerebrate. He will be able to choose one of them and stay at this value for the whole game.
Also his passive ability to increase supply has now an own icon.
What is still to be done:
RangeActeur creation on each overlord of the player. I absolutly can't get this to work... Does anybody know how i have to work with "Set reference" and "Signal" or similar?
Modal casting costs for the ability "Swarm Unit" also working on an icon for that...
Is there a way to get a wireframe for the energy to work?
If you want Kheldrun's Plague to deal 15 damage per second you only need to change the value on the drained life effect to "-1" and you have to change the period amount(/count) on the behavior to 180 (while you change the periods phases to 0.0000 or reset this value). So he will deal 180 damage except of 300. (Nearly half effective....)
Defense Matrix reduces all incoming damage to 1 or? Then you can base it on the hardenend shield and only have to reduce his values of 10 to 1... i'm not shure about how many damage can be prevented... would be great if you can found out how this ability has worked in SC1.
But if you give him my shield recharging skill that can be autocasted and filling up his shield it won't be a real passive ability?
Anyway...
I've got another idea. Maybe you can give him the ability to creating an psionical copy of himself by channeling, only having half hp and dealing half damage but being cloaked and having blink? This "ghost" will having only a limited duration of life time...
All in all i thing Kheldrun has a lot of spells... Kerrigan only got 3 abilities and was one of the heros with most of them.
Lol. "Master," "Pay"? I'm a poor college student. I can't afford to pay anyone! XD And I did a lot of work myself. ;)
It's everytime a wierd experiance to meet me late at night ;) and hope i will also study soon.
Hmmm.... and if you give him the ability to summon a simple shield? So it doesn't will work like "mana shield" and well... it will be a defense matrix? Or you give Kheldrun a shield value of what ever you want but give him a shield regeneration and starting value of 0. So his shield is normaly at zero.
Then you can give him an ability that will recharge his shield by draining energy until its full. Then the ability turns off and can be activated again if Kheldrun needs to recharge his shield. Would be simple and have a touch of "mana shield", but won't suck your energy into nothingness.
Piercing Spine definitely the theme of a hydra. How about impale of Cryptlord from WC3?
Impale: sends seismic spines to move forward, any enemy unit stand on the wake will be impaled. Deal x damage and stun y sec.
For the wave we have burrow dust effect, impale <= we have sunken colony attack effect.
I thought i have seen the texture of the lurker attack spines somewhere in the editor maybe there are also the model for this. But he was a Hydralisk an not a lurker?... Hmm sometimes i though he will got the ability to morph into one and also to morph back again into Kheldrun. :)
As you said: Kheldrun is not a cannibal and he need low energy cost spell..how about consume (again). This spell is from Defiler (again). Kheldrun instantly kill a target Zerg unit then he gain HP (add it) and energy (old effect of Consume). If you like, you could make Kheldrun goes frenzy (andreline) when he consume a unit, boots his AS and MS.
I have already suggested this. Seems Kheldrun don't want to be an consumer. ;)
Do you want to give Kheldrun all his spells from beginning? Or do you maybe add some ability in the course of the campaign? Kheldrun needs very very much energy with his spells and it will very helpful to give him an ability that restores his energy. Maybe you can add some levels for the mind link.
Or you can make my "newest" mana shield suggestion an passive ability that restores Kheldrun shield if he is burrowed.
0
Well if you hero is "a hero" as unit typ then you need only a new EnumArea Validator.
Cause i have a non-english version i will sometimes use the raw data names to avoid same lingual issues.
So:
only thing left should be to add this validator to your behaviour (and also add it to the unit)
Hope this helped you a little
P.S:
If you want only one unit typ to trigger the behaviour you can ignore the search filter and add an additional "sub" validator to area value of your validator. A validator for unit type is CValidatorUnitType in raw data. Should be selfexplaining
0
1. Create a new create unit effect that creates spawnable unit.
2. Create a validator that checks if a enemy hero is in range (or anything else that would detect a unit you control)
3. Create a new behaviour with
If you want the building to really "train" units then you have to exchange point 1 with an order effect that orders the unit to built your needed unit.
0
Can we also join with a bunch of spells in one? Like a spellpack or only single ones?
and...
Remakes of SC1 abilities aren't very orignial... =) Will they get some mali or does creativity doesn't count?
0
Do you think it's able to model with Blender and then export the model into a 3DSMax file and then exporting it into m3?
That would be great if this can be done correctly.
And... by the way: Are these "hair" parts on models working right now? Like you can see them on zealots or the tentacles of the corrupters? really need this feature...
...organic models making so much mess -.-
0
Hi guys,
what things should a AI could do for this contest? If it's only about doing somewhat then i can maybe join with my absolutly crap only building lings, drones, lords and spincecrawler AI. =)
Is it aloud that the AI can only handle one race?
I really wonder that the "Overmind" AI hasn't joined in this contest.
0
And that it have something to do with the Dekor Decal model or acteur? Strange thing that the amount of texture variations (29)doesn't fit to the real existing decal variations...
And sry i thought it was kind a easy, but you are right: It doesn't work.
0
Don't you have only to go into the data editor under the subsection "textures" and add a new decal to all the existing ones?
0
Maelstorm: Have you linked your acteur with the effect that was triggered by a search area effect? Don't know what else you could be done wrong.
0
So here are some updates.
I have done some tiny icons for the specialization ability for my cerebrate. He will be able to choose one of them and stay at this value for the whole game.
Also his passive ability to increase supply has now an own icon.
What is still to be done:
0
This is absolutly great! I never have saved my imports. XD - Good job.
0
@Eldrazor: Go I've tested this on an model for an abilities and it doesn't work. :(
0
You have to color tint via events of an acteur.
0
@AegisRunestone: Go
You have to make a new acteur for his range or change the range acteur of the high templer skill to work also on Kheldruns ability. ;)
0
If you want Kheldrun's Plague to deal 15 damage per second you only need to change the value on the drained life effect to "-1" and you have to change the period amount(/count) on the behavior to 180 (while you change the periods phases to 0.0000 or reset this value). So he will deal 180 damage except of 300. (Nearly half effective....)
Defense Matrix reduces all incoming damage to 1 or? Then you can base it on the hardenend shield and only have to reduce his values of 10 to 1... i'm not shure about how many damage can be prevented... would be great if you can found out how this ability has worked in SC1.
But if you give him my shield recharging skill that can be autocasted and filling up his shield it won't be a real passive ability?
Anyway...
I've got another idea. Maybe you can give him the ability to creating an psionical copy of himself by channeling, only having half hp and dealing half damage but being cloaked and having blink? This "ghost" will having only a limited duration of life time...
All in all i thing Kheldrun has a lot of spells... Kerrigan only got 3 abilities and was one of the heros with most of them.
0
It's everytime a wierd experiance to meet me late at night ;) and hope i will also study soon.
Hmmm.... and if you give him the ability to summon a simple shield? So it doesn't will work like "mana shield" and well... it will be a defense matrix? Or you give Kheldrun a shield value of what ever you want but give him a shield regeneration and starting value of 0. So his shield is normaly at zero.
Then you can give him an ability that will recharge his shield by draining energy until its full. Then the ability turns off and can be activated again if Kheldrun needs to recharge his shield. Would be simple and have a touch of "mana shield", but won't suck your energy into nothingness.
I thought i have seen the texture of the lurker attack spines somewhere in the editor maybe there are also the model for this. But he was a Hydralisk an not a lurker?... Hmm sometimes i though he will got the ability to morph into one and also to morph back again into Kheldrun. :)
I have already suggested this. Seems Kheldrun don't want to be an consumer. ;)
@AegisRunestone: Go
Do you want to give Kheldrun all his spells from beginning? Or do you maybe add some ability in the course of the campaign? Kheldrun needs very very much energy with his spells and it will very helpful to give him an ability that restores his energy. Maybe you can add some levels for the mind link.
Or you can make my "newest" mana shield suggestion an passive ability that restores Kheldrun shield if he is burrowed.