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    posted a message on Creation of Events still broken?

    I was just trying to create a custom event, but keeps giving me script errors. Is it still broken? Is there any way around it anyone's found? If not Blizzard really needs to fix this... kind of sad it hasn't been fixed yet if that's the case.

    Posted in: Triggers
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    posted a message on Where's the easy triggers?
    Quote from Kueken531: Go

    In case you need stuff like this frequently, you can make a new action definition, then you can call your own "Kill all units for player x" ;)

    I want the easy hero creation from WC3; we won't get what we want :(

    I should make a library of all the SC1 trigger functions, and put it up as an asset for everyone. Shouldn't be too hard, most of them we're fairly simple back then.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Could someone make a grid texture for me?
    Quote from SoodaTH: Go

    As you can see obstacle here is that we do not know exact texture size, I got question. How is that possible that custom texture can be divided (in white circle, see image?). I understand you want red box type of thing. There seems to be also problem with applying this texture (from stretching to diffusing with ground texture). I can't find anywhere sc2 terrain texture size, there is way to extract original texture from mpq for seeing how they did it (I do not like to guess).

    I take it english isn't your first language :P

    I'm not entirely sure what your trying to ask? Is it possible for the grid to fit in the circle properly? Do you want me to export a terrain texture for you from the MPQ's to see how Blizzard did it?

    Posted in: Requests
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    posted a message on found a torrent full of memories!
    Quote from DarkRevenantX: Go

    @ST4RKiLL3R: Go

    Yeah, I made some WC3 maps.

    Care to remind me which ones? Might play them later after I'm done with DotA.

    Posted in: General Chat
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    posted a message on found a torrent full of memories!
    Quote from DarkRevenantX: Go

    Use a proxy if you want to see it, because it's not available in the US.

    Dark Revenant... Didn't you make a few WC3 maps? I remember hearing that name somewhere in WC3... and in that game all I did was play customs.

    Posted in: General Chat
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    posted a message on Changes to Monobattles Mod

    @grenegg: Go

    I haven't played your monobattles mod, though I have watched Day 9's casts for it, and it most definitely entertaining. I just thought of something, if there isn't already a 'random' option, you could implement one so that if you click it then the game automatically randomly selects a unit for you based on your race, etc.

    Allowing for another random element to be thrown in will even further spice the gameplay up, me thinks.

    Posted in: General Chat
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    posted a message on Could someone make a grid texture for me?
    Quote from SoodaTH: Go

    But with zoom in and out that 51x51 can change, I hope Pshyched can help you out.

    No it wont, because it's the same distance, all I did was rotate the camera to be completely overhead. Even if it's the normal in-game view the texture will show up the same size. I'll try Pshyched's texture now.

    Edit: Okay ingame it looks much closer to what I'd like, but the grid needs to be more centered, and there are a few places where it doesn't repeat properly. I guess if the grid is too hard to get centered I'd accept just a plain texture of the blue background color, but here's a pic of how Pshyched's texture looks in the editor:

    http://i861.photobucket.com/albums/ab180/l3lackjax/Terrain008.jpg

    Posted in: Requests
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    posted a message on Could someone make a grid texture for me?
    Quote from SoodaTH: Go

    How do you apply that texture in Editor? Is it like image on ground? To make precise texture I really should know the width and height of "black square" which you can see in your last posted image. I don't like to guess, but maybe 64x64 pixels fits into small "black square" (or 32x32), I do two test images to try it out and update my post with them.

    EDIT: Made these images, try them out and look how they fit. I do not have required info to make what you like unless you do not find out that "black square" real width and height in pixels.

    I went into the editor, switched the camera view to be that of the in-game view, and then rotated the camera to 90 degrees, and took a Screenshot. Brought the screenshot into Photoshop and cropped to a single black square, down to the pixel, and got a 51x51 measurement (in pixels)

    Also, your 64x64 texture is too small. This is what it looks like in SC2, incredibly stretched:

    http://i861.photobucket.com/albums/ab180/l3lackjax/Terrain007.jpg

    Each small square needs to be 51x51 so it goes by the grid, and the texture size needs to be 512x512 is my guess. But you need to just duplicate a single cell of the grid enough and align them to fit into a 512x512 texture, so that it is the correct size in game.

    Edit: Also to get the texture on the ground I just made a new terrain texture and added it to my tileset, and then placed it like any other terrain. (grass, etc)

    Posted in: Requests
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    posted a message on SC2 has now LAN SUPPORT!
    Quote from RodrigoAlves: Go

    @BasharTeg: Go

    For now, yes. Until someone makes an installer that does everything for you.

    I would jizz to a custom b.net 2.0 UI tailored to our needs, and then laugh at how much better it is than the official stuff by Blizz.

    Posted in: General Chat
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    posted a message on SC2 has now LAN SUPPORT!
    Quote from RodrigoAlves: Go

    @ST4RKiLL3R: Go

    It seems Starcraft 2 has been hacked already. Now it's just a matter of time until someone improves this system and make people get an alert message every time a group of people hosts your favorite unpopular map. Hopefully now Blizzard will stop ignoring the map making community.

    edit: I bet there's no WASD lag for those Lan games.

    Let's hope. If this LAN software becomes popular enough I'm sure Blizz will add in their own LAN system for fear of losing too many players.

    Posted in: General Chat
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    posted a message on Suggestion for Blizzard(Test Private Map)
    Quote from BloodClud: Go

    @KorvinGump: Go

    So the author gives passes to players? And dudes who have a pass can play it? What if some author start selling the passes? Oo

    Would this realistically ever happen for anything short of SotIS? No, probably not. Also,

    Quote from RodrigoAlves: Go

    Let's please not give any new suggestion to Blizzard.

    First, they fix the broken system. New features later.

    Posted in: General Chat
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    posted a message on SC2 has now LAN SUPPORT!

    If none of you have seen this post on the official community site by now:

    http://us.battle.net/sc2/en/forum/topic/2966516697

    It'll prob be deleted come morning, but we'll see.

    Posted in: General Chat
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    posted a message on Could someone make a grid texture for me?
    Quote from SoodaTH: Go

    My previous cell divided into four, still 1024x1024 pixels. I made first 512 cell (and its frame 5 pixels), then I duplicated it 4 times on 1024x1024 canva to get result. I made my best to get exact result.

    Still too big, and the gridlines are not aligned properly. Needs to be one 'plus' of gridlines per square. Here's a pic for a better reference of what your texture looks like in the editor:

    http://i861.photobucket.com/albums/ab180/l3lackjax/Terrain006-1.jpg

    Sorry for your trouble... also, to get the effect im looking for wouldn't you need to make a small pattern of gridlines and just repeat it for the whole texture? So it looks like this:

    http://i861.photobucket.com/albums/ab180/l3lackjax/test.png

    Posted in: Requests
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    posted a message on Could someone make a grid texture for me?
    Quote from SoodaTH: Go

    I created something: 1024x1024 pixels, your used colours, border size (you can say frame) is 5 pixels (if it repeats then it becomes 10 pixels). There are many dds image compression methods (first I ended up with 3 mb files [no compression], then I used DXT1 compression and it went down to 512 kb (this image is so simplistic if it is possible 64x64 pixels version could maybe do same work because this image only consist of two colours (normal map bit more). If this texture works as designed it could be compressed even more. Used tools were the gimp (2.6.11), the Gimp normal map blugin (win32.1.2.2), the Gimp dds plugin (win32-2.0.9). This tutorial helped me creating sc2 custom terrain texture: http://www.galaxywiki.net/Custom_Terrain_Textures Textures are attached as attachments. By tutorial instructions it should work.

    EDIT: Tell if it works, then we can optimize it even more or create totally new. My version is robust and simple, if you want something like on your posted image I could make another one, I guess I should use fade filter to get that fading cross look.

    It's good, but I need it the grid to be much smaller, and so that where the gridlines cross is in the center of the cell. I'll do a quick mockup:

    http://i861.photobucket.com/albums/ab180/l3lackjax/Terrain005-2.png

    Each small white square is a cell in SC2. The grid lines need to be in the center of the cell, and they need to fit perfectly within one cell. Disregard the empty 'cells' in the mockup, and the partially done grid in one of them. I need 2 lines, each probably about 4-5 pixels wide forming a plus shape in the middle of a 1x1 cell, and the outline to make it a grid.

    Thanks for your help :D appreciated.

    Posted in: Requests
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    posted a message on Possible to import SC1 Terrain Textures to SC2?

    I would really be interested in doing this, is it possible? Could someone try doing it? I no longer have SC1. Cant seem to find it.

    Posted in: Terrain
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