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    posted a message on Number of Dependencies

    This deserves a bump because the title doesn't stress its importance.

    If you want to publish your map overseas you cannot use all four dependency slots! You have to choose between Liberty Campaign and Liberty Story Campaign!

    Personally I'd pick Liberty Story Campaign because the winged zerg/protoss hybrid models actually work in that one, but ymmv. Try them both and see in which one your critical units/objects exist. Either way, do not use both or you cannot publish your map in other regions.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Battle.net Popularity

    I found a great post on the b.net forums:

    Quote:

    The new system is create for the super casual gamer who wants to get on and play the most popular tower defense game, but for everyone else it is just so limiting.

    Created for the super casual gamer.
    That's why.
    Remember, the casual gamer thinks most popular = best. (Which is why the sheeple keep buying Blizzard products!) So it only makes sense that Blizzard, having done their own market research, implemented the current system so the sheeple can extend this attitude towards custom games as well.

    ......

    Ps. Friend bumps are by far not enough. If you can drum up 50 people (in a single region) and have them all play at the exact same time, this will net you 8-9 games for a six player map. That's still around page eight.

    Posted in: General Chat
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    posted a message on New Map Publishing System
    Quote:

    It helps mapmakers for the first day after they've completed their months-long epic map, but it completely fails to address the player issue of wanting to play a game that isn't popular.

    Which means you had BETTER upload it at a time when a lot of people play the game. Don't even think about school days.

    Posted in: Miscellaneous Development
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    posted a message on Validation_working_score_set_screen_fail??

    Well so much for rushing to beat popularity sort. GG.

    Posted in: Miscellaneous Development
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    posted a message on Validation_working_score_set_screen_fail??

    Same problem.
    ...great

    Posted in: Miscellaneous Development
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    posted a message on New Map Publishing System

    So, will they implement the most popular suggestions? :)

    Posted in: Miscellaneous Development
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    posted a message on [Spoilers] New models

    What the hell are those two protoss units on pic four? The floating blue one with wings, and the... protoss-ultra?!

    Posted in: General Chat
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    posted a message on Starcraft II DotA: Storm of the Imperial Sanctum

    This thread convinced me that this is more than just another Dota ripoff #293120941202. Forgive me for what I said on page 1. :)

    A few hero ideas; stats depend on circumstances.

    ......

    Lassatar
    Dark Templar [melee, agi]
    Role: assassin
    Default attack: Psi Scythe
    This hero's USP is the fact that it employs cloak in a balanced way that does not require detection items and will thus not be rendered useless by those.

    • Creeping Cold
      Melee attack that chills the target, causing its movement speed to slowly decrease over the next 20 seconds.
    • Shadow Walk (passive)
      You are permanently cloaked if your shields are at maximum, but you are revealed for a short time when attacking. Additional levels reduce this time.
    • Kassia Crystal
      Toggle ability: increases the revive time of any enemy player you kill when this is active. Can also be used to deny an allied hero, in which case it reduces revive time instead.
    • Avatar
      Transfer control to a hallucination, leaving Lassatar behind in stasis. The hallucination is an exact copy of Lassatar, but cannot buy or use items. When destroyed or when Lassatar is attacked, the ability ends.

    ......

    Sistask
    Infested Terraness [melee, agi] (use Kerrigan model and pretty it up with some attachments or something)
    Role: assassin/carry
    Default attack: Claw Slash
    This hero's USP is its ability to power up through kills. It is a vulture and kill stealer in the early game, but if kept alive can snowball into the end game.

    • Ravage
      Briefly (2 seconds) maxes out your attack speed and grants life steal.
    • Hyperevolution (passive)
      When you kill a player, you receive a stacking buff with unlimited duration that increases damage and energy regen rate. When you die, you lose all your stacks. Higher skill levels increase the maximum stack count.
    • Pounce
      Target any enemy on the map and leap towards it. The target receives a warning and a target marker appears. If the target is an enemy, you immediately attack on impact, dealing bonus damage.
    • Undying Fury
      Toggle ability: If Sistask dies while active, the nanites in her bloodstream keep her alive after death for a short time. If she manages to kill a hero or creep during this time, the death process is interrupted and she doesn't die after all.

    ......

    Gabriel Tosh
    Spectre [ranged, int]
    Role: CC/antimage
    Default attack: BOSUN Sniper Rifle
    This hero's USP is its reliance on enemy energy and ability to control fights at any distance.

    • Terrazine Shot
      A gas bullet that causes the target to spaz out, disabling control and forcing it to furiously attack random nearby targets, dealing increased damage.
    • Haji Voodoo
      Targets any enemy on the map with a psionic curse, slowing it down and dealing continuous damage. (Yes, Gabriel Tosh can do that in the lore)
    • Bleeding Eye
      Creates a hovering top-secret satellite above your head. The satellite is controllable and can move around at high speed, revealing terrain and enemies as it goes. It lasts 20 seconds, but pressing the button again after the first 2 seconds causes it to emit an orbital leech beam directly downwards, hitting anything underneath the satellite and ending the ability. The beam deals damage and steals energy from each target hit, returning it to you.
    • Battle of Minds
      Target an enemy, initiating a psionic duel. Both units rise into the air, untargetable for anyone else, casting energy draining psi blasts at each other. When either party runs out of energy, he starts taking damage instead. The ability ends when both parties are out of energy. (Make sure you're not the one with lower energy)

    ......

    Ariel
    Medivac [ranged, int, flying]
    Role: support
    Default attack: Shock Treatment (green lightning) - only targets creeps.
    This hero's USP is its lack of direct damage abilities that target players; it is incapable of harming enemy players, which balances out its ability to fly over terrain.

    • Nano Repair
      Heals an allied target.
    • Life Grip
      Fires a claw that pulls the target (enemy or allied) unit towards you.
    • E-11 Lockdown Device
      Casts an electric bolt that disables the target's abilities for a short time.
    • Evac
      Toggle ability: when active, flashing emergency lights appear on the ground around you and allied players can click on you to load their hero into the dropship. When loaded up, they have a single button they can click to unload themselves. The Ariel player can also disable the toggle to make all loaded heroes spill out instantly.

    Hope any of this helps. :(

    Posted in: Project Workplace
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    posted a message on Anyone tried WASD online in phase 2?
    Quote from happy04: Go

    I played one called crush company and it seemed to lag quite badly. It could have been on my end, as i only tried the map twice, perhaps at a bad time. But yeah, it was about a 500 ms delay from clicking the button and the character reacting. Same was with their system for launching non targeted missiles/bullets. I don't think it's entirely viable, and to be honest, being able to control via mouse is a lot nicer i think. What kind of feel are you going for anyways?

    I was hoping to introduce tactics into a hero-based combat/capture game by allowing people to move in different directions, shoot behind/next to them, strafe etc. where different units have different values for these.

    Without these, the best you can do is just another Dota again.

    Posted in: Miscellaneous Development
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    posted a message on Starcraft II DotA: Storm of the Imperial Sanctum

    Is there any chance this will appear in the EU as well?

    Posted in: Project Workplace
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    posted a message on New Map Publishing System

    There was nothing wrong with WC3. It showed you all games that had people in them. This is what everyone wants: an unbiased list of all games with people in them.

    You're old enough to decide yourself which you'll pick from the list. You don't need Blizzard to tell you 'here, this is the one everyone chooses; be a cool kid and do the same'. You don't need Blizzard to give you a huge list of maps with nobody in them: if you want to play a map with nobody active, you host it yourself.

    I don't know about anyone else, but I abandoned both of my projects, one at 95% development no less. There is no way I can have Forlorn Hope (team offense/defense) up on launch day because it needs a lot of balance testing despite being feature complete, due to having asymmetric goals. The reason it wasn't tested already is because Blizzard screwed up publishing in the EU. If I can't have it up on launch day, it is pointless to put it up at all.

    And The Old Ways (online RPG) idea died when I realised it would have very long game times, killing its popularity; the fact that games with one player aren't counted anymore was the death blow.

    Posted in: Miscellaneous Development
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    posted a message on Anyone tried WASD online in phase 2?

    We know it wasn't viable in phase 1, but maybe something changed in the meantime. So: did anyone with a working phase 2 (US) accounn try a WASD-based map online and did it work?

    Posted in: Miscellaneous Development
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    posted a message on Nexus Wars EU?

    Yeah, in order to have maps available on all regions, the mapmaker needs to buy CD keys for all regions (or get a beta key for all regions).

    Alternatively, someone could crack the trivial protection and upload it for the good of everyone else.

    Posted in: General Chat
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    posted a message on Crashes when working with upgrades

    @AegisRunestone: Go

    I don't understand - why not have one of the upgrade stats be Weapon - Icon - Set to [new icon] or Actor - Life Armor Icon - Set to [new icon]?

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Warning: uninstall deletes your personal files.

    If you're used to other games leaving your user settings intact when you reinstall, or at least asking, SC2 does not. When you uninstall it, it does give an error that some folders are not empty but it will go ahead and delete all of your maps anyway.

    Backup first!

    Posted in: General Chat
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