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    posted a message on Making Data References within Data Values

    I think workarounds are possible though. 50 different copies of the spell if necessary.

    Posted in: Miscellaneous Development
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    posted a message on New - so about Blizzcon's ghost map, how hard is this in practice? :)

    @Alevice: Go

    I quit/was banned from the Keep because Median was taking it over. :p I have my own forum now.

    Hmm... no scripting api, shame. So basically there's no such thing as triggers and JASC yet. :( But if a third person camera is possible, this is already a huge step ahead.

    So attaching is just like War3 where you would attach an orb or weapon. Lame. :( I thought the spine crawlers would actually shoot as independent units and weren't just a graphics effect.

    Thanks! :)

    Posted in: Miscellaneous Development
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    posted a message on New - so about Blizzcon's ghost map, how hard is this in practice? :)

    Hi. :)

    Some of you may know me - Median XL, Diablo 2 mod, #6 in ModDB Mod of the Year. Anyway, I'm planning for a SC2 project that should dethrone DOTA (or will die trying). One of the key features is a (semi-)realistic control model based on a first person shooter style, but in third person - walking units have mouse aim and WASD to move/strafe; vehicles are driven with WASD and the mouse controls a turret.

    Since I've JUST installed the game and it'll be a while before I figure out the basic game let alone editing...

    - How hard is it to emulate the 'Blizzcon ghost map' control style with mouselook (I know it wasn't at Blizzcon, but 'today our developers put in support') and mouse aiming? I'm asking because it was also possible in War3 but it was so clunky and desync-prone that it was pointless for a multiplayer map. (Don't shatter my dream, please, Blizzard!)

    - Is it still possible to combine units? They showed an ultra with spine crawlers on its back, but how about a tank with a missile turret on its back that can be aimed with the mouse?

    - Can you have a fully custom UI but keep the automap?

    I'm not asking for detailed instructions (though a few pointers would be nice :) ), just a general idea of whether it's even feasible to do things this way.

    Posted in: Miscellaneous Development
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