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    posted a message on Have a look, there is my N-th model

    yeah, how exactly are you doing it? because when i experimented a while ago in anaglyph movies i remember the layers had to be set to add as blend mode.

    Posted in: Artist Tavern
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    posted a message on StarTools beta has started

    @Alevice: Go

    Thanks. Much appreciated.

    I am trying virtual machines atm but they don't quite seem to like to see that I have a graphics card. SC2 just says my graphics device is unaavailable and doesn't run. I have however confirmed that I can run 3ds max in win xp.

    So any ideas on how to let the virtual machine know I have a graphics card? Using VMware atm. Could try Virtualbox I guess

    Edit: If there's no solution to this I suppose I can install dropbox, model in the virtual machine, save to drop box, dropbox syncs with host computer and host computer runs SC.

    That'd not be ideal but completely possible. Not ideal because I'd lose the fast previewing features.

    Posted in: General Chat
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    posted a message on Have a look, there is my N-th model

    Yep. Effect is too great.

    You can somewhat see it in the mountains in the back but not up front. Try reducing the offset a little bit.

    This is pretty cool stuff too. Keep them coming. I'd love to see a mirror box effect :P http://digitalcomposting.files.wordpress.com/2011/12/2011_12_01_142855.jpg

    Posted in: Artist Tavern
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    posted a message on StarTools beta has started
    Quote from Taintedwisp: Go

    @xcorbo: Go

    why corbo whats wrong?

    For some reason I cannot run max 2011 on my main computer. I need to use my old laptop and haven't found a fix around that. My old laptop can't run Sc2. Get it now? I have to model in another laptop CAN NOT preview in it and if I can to simply test a little detail I have to transfer that model to the computer that CAN run sc2 and this simpley sucks.

    I DO have one very last hope which I'll try to do later afternoon which is install winxp sp3 in a partition and see if I can run max 2011 + sc2 in there (in my main computer) and give that partition like 50gbs just for developping for sc :P

    Posted in: General Chat
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    posted a message on StarTools beta has started

    I hate you all.

    Posted in: General Chat
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    posted a message on StarTools beta has started

    I agree with Zolden. The reason it is a closed beta is most likely because they wanted selective feedback from people who knew on the subject. I see no evidence that supports that the actual startools are account dependant or otherwise get you in trouble if you share the link. That said, I only skimmed through the EULA so I do not know if there is any clause against one sharing the startools with other knowledgeables, though, to be fair, I would NOT advise you to publicly post ot on sc2mapster. Publicly anyway ;p.

    The documentation is alright. I have read it all in my lunch hour at work. That also means it is incredibly short for now as it is incomplete. I am eagerly awaiting the cliffs section chapter and by reading the physics part of the tutorial I probably confirmed an idea I had a while ago is possible. But I would like to get home and test it out before I say anything.

    scaling will continue to be a problem I guess until we figure out which system is blizzard working with. still not a major issue anyway.

    Posted in: General Chat
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    posted a message on StarTools beta has started
    Quote from maverck: Go

    the scale problem is pretty annoying = \ not sure how to fix it, i can just scale all the units up, but then i end up with this

    I have not read through all but does the documentation say anything about units set up? Are we still just wild guessing if our models will turn out alright?

    Posted in: General Chat
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    posted a message on StarTools beta has started
    Quote from maverck: Go

    @xcorbo: Go

    lol, interesting. well i have hots installed at home so i guess i'll test whether the models dont work in WoL, if thats true it's a little disappointing.

    I can confirm that information.

    My theory was right:

    "Those who opted in via posts above this one should check their inboxes for their welcome message, which includes instructions on how to download and install the beta.

    Note that the art tools require the 2.0.3 version of StarCraft II, so this phase of testing will be taking place utilizing the HotS Beta game client and editor. Fear not if you don't have HotS Beta access, as your welcome e-mail contains a HotS Beta key. :)

    This thread will now be locked and a new Sticky has been created here for all Art Tools Beta feedback:

    http://us.battle.net/sc2/en/forum/topic/7811253009

    Thanks for your interest, and let's go make some cool stuff!!"

    From: http://us.battle.net/sc2/en/forum/topic/7394209770?page=4

    Posted in: General Chat
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    posted a message on StarTools beta has started

    That or probably he's got the same problem I have right now, trying to import them into WoL rather than HotS.

    My guess is that the tools export in some newer M3 format that WoL does not support. I've yet to try this since .... well, I have the weirdest setup ever.

    I cannot run max 2011, for some reason, on my newer laptop, which is the one I have sc2 in. This old laptop, that does run max 2011, only has a REALLY old wol version. And even that way I'll have to dl hots, max 2011 on my newer laptop seeing that there was a hotsupdate ...8gb one that I haven't got. And max, well, I have no idea why it won't run on my new lappy but I'll figure it out.

    I too advise reading the documentation before trying anything with the exporter. I don't think you need to fill every requirement, though, the exporter probably handles everything required too. I haven't read anything of "things you should have before exporting" on the documentation. the documentation is rather incompleteanyway, you could read it all in under an hour and it's missing a lot off stuff that seems grayed out.

    This was my setup lol: http://i45.tinypic.com/2rwwcxt.jpg

    Posted in: General Chat
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    posted a message on StarTools beta has started
    Quote from maverck: Go

    @xcorbo: Go

    i like the red box, it was not immediately apparent that which you were referring to :P

    (hides)

    right, right? :P

    Posted in: General Chat
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    posted a message on Startools Beta is live

    Did, there's also another topic: http://www.sc2mapster.com/forums/general/general-chat/48548-star-tools-beta-has-started/#p8

    Thanks for the info either way!

    Posted in: Artist Tavern
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    posted a message on StarTools beta has started

    Research starts here!

    Download is roughly 113MB large, however intstalation seemsto be around 6 times as much. 400MB example files and 40MB tutorial files which you do want to get, obviously.

    I can confirm that it does not work with newer versions of 3ds max. You MUST, to what I've tried so far, absolutely use 3ds MAX 2011.

    STAR TOOLS! http://i48.tinypic.com/2uzuxoz.png

    Okay so, besides what you can see in the menu you should also be getting new shaders, as expected. Going to play a little bit with the standard SC2 material now and completely ignore the menu options. http://i46.tinypic.com/2s8h6br.png

    Posted in: General Chat
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    posted a message on StarTools beta has started

    WHY DID NOT I KNOW ABOUT THIS SOONER. BRB DOWNGRADING MY 3DS MAX AND ABOUT TO STREAM. STAY TUNED

    CRAP THIS IS GOING TO BE GOOD. IT'S MORE THAN 100MB LARGE

    Posted in: General Chat
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    posted a message on HoTS Opening Cinematic

    You people and your puny arguements while I here have been noticing how the layout for the city space where the siege tank fight takes place reminds me of piazza san pietro.

    https://www.google.com.sv/search?q=piazza+san+pietro&aq=f&um=1&ie=UTF-8&hl=es-419&tbm=isch&source=og&sa=N&tab=wi&ei=3aMAUdSEFITY9QS0mICwBg&biw=1600&bih=799&sei=4KMAUcy5PIj48wTlo4CQBw

    Cinematic was godly. period. I did see some physics mistakes, though, that or that first tank was going really fast and was incredibly light.

    Posted in: General Chat
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    posted a message on How many polygons?

    In theory there is no max. The only limitations we've got as for now are the ones given by us by our current tools.

    SC2 unit models are somewhat around 1.5k to 7k polys. the average being around 3.5k or so for most units. 7k to even 12k polys would be high resolution ones and I have never before opened a cinematic model to see how many polys those have.

    I've successfully managed to put into the game a model that was more than a million polys or so. The current exporter took like 2 hours per piece (I managed to do this by splitting the model in sections and exporting each piece separately.

    So yeah poly count doesn't really affect performance that much nowadays.

    Posted in: Artist Tavern
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