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    posted a message on Giving a Unit a certain Ability

    Purchase Lurker (P1)
        Events
            Unit - Any Unit Enters Buy Lurker (P1)
        Local Variables
        Conditions
            (Owner of (Triggering unit)) == 1
        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Player 1 has at least 10 and at least 0) == true
                Then
                    Unit - Move (Triggering unit) instantly to Center of Player 1 (No Blend)
                    Unit - Create 1 Lurker for player 1 at Complete Transaction (P1) using default facing (No Options)
                    UI - Display "Lurker has been Purchased!" for (Player group(1)) to Directive area
                    Player - Modify player 1 Minerals: Subtract 10
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            Show Ability == true
                            (Evolution Chamber - Research (Evolution Chamber) is Disabled for (Last created unit)) == true
                        Then
                            Unit - Show the Evolution Chamber - Research (Evolution Chamber) ability for (Last created unit)
                        Else
                    General - Wait 2.5 Real Time seconds
                    UI - Clear All Messages for (Player group(1))
                    Unit - Order (Triggering unit) to ( Stop) (Replace Existing Orders)
                Else
                    Unit - Move (Triggering unit) instantly to Complete Transaction (P1) (No Blend)
                    UI - Display "Transaction Declined!" for (Player group(1)) to Directive area
                    Unit - Order (Triggering unit) to ( Stop) (Replace Existing Orders)
                    General - Wait 3.0 Real Time seconds
                    UI - Clear All Messages for (Player group(1))

    Posted in: Triggers
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    posted a message on Giving a Unit a certain Ability

    @Mesden:

    Mmm, so back to square one I guess -_-

    Posted in: Triggers
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    posted a message on Giving a Unit a certain Ability

    @Thenarden:

    Were you under the correct impression..?

    Posted in: Triggers
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    posted a message on Giving a Unit a certain Ability

    @Mesden:

    Hmm. Got it fixed and tested the Map, but it did the wrong thing. Apparently it just upgraded the Lurker's weapons to Level 1 automatically... Whereas it was supposed to just show the button on the Comman Card.

    Posted in: Triggers
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    posted a message on Giving a Unit a certain Ability

    @Thenarden:

    Posted in: Triggers
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    posted a message on Giving a Unit a certain Ability

    @Thenarden:

    Hmm I'm not sure what I did.. Evolve Missile Attack Level 1 isn't an option to choose. Just #2 and #3...

    Posted in: Triggers
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    posted a message on Giving a Unit a certain Ability

    @Thenarden:

    I still have to do something in the Lurker Menu I posted above to make that upgrade show in the Lurker's command card though.

    Posted in: Triggers
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    posted a message on Giving a Unit a certain Ability

    Quote from Thenarden:
    @Mesden: Go

    Sorry, made a mistake. In the Requirement "Research is Enabled" the requirement node must be under "Use" and not under "Show"...
    ----

    Should I do anything with what I changed to show previously?

    Posted in: Triggers
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    posted a message on Giving a Unit a certain Ability

    @Thenarden:

    Okay. Done that. Now I guess I have to do something with the Triggers

    Posted in: Triggers
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    posted a message on Giving a Unit a certain Ability

    @Thenarden:

    Err, what goes into the Ability and Ability Command tabs..?

    Posted in: Triggers
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    posted a message on Giving a Unit a certain Ability

    @Thenarden:

    Add New Requirement isn't selectable.

    Posted in: Triggers
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    posted a message on Giving a Unit a certain Ability

    Sure.

    Oops, forgot to attach

    Posted in: Triggers
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    posted a message on Giving a Unit a certain Ability

    @Thenarden:

    When I create an object I see two tabs. One says Upgrade the other says Editor...

    Posted in: Triggers
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    posted a message on Giving a Unit a certain Ability

    @Thenarden:

    I assume creating the Upgrade would be adding an Object, but I don't see this Requirement thing.

    Posted in: Triggers
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    posted a message on Giving a Unit a certain Ability

    @Thenarden:

    The research ability is targeted for a specific unit, not on a building. It's basically the upgrade missile weapons on an Evolution Center except it's attached to a unit instead.

    Posted in: Triggers
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