Looking at this If, Then, Else Statement, I need to find a different Action for the Else Statement to begin Level 3 or I end up in the same loop of problems.
I'm thinking that the Triggers are getting confused that when the Civilian steps on the Beacon, it creates all the Units specified in the Trigger Menus, but the Conditions and the If, Then, Else Statements should be preventing that. Not only that but I even added a "Turn Current Trigger Off" statement at the end of the "Then" statement and it still wants to send out every unit as soon as that civilian starts the level...
This is how I have it set up. But rather than sending out Unit A when I move the Civilian to the Beacon the first time, and the sending out Unit B when I move the Civilian to the beacon the second time. It's just sending them both out at the same time...
So here's what I'm trying to do. Player moves his Civilian to a Beacon to start a level. In SC1 I would create a Switch so the next time he went to the Beacon it wouldn't prompt the same Trigger again but would rather start Level 2.
Switches seem a bit more difficult in SC2. In SC1 I would make a Trigger that basically says Player 1 Brings Civilian to "Location 1", Set Switch 1.
Then in the next Trigger I would make a Condition that says if Switch 1 is Set, such and such happens.
Can someone talk me through this for SC2? I've been told I need to make an Integer or a Boolean or something or another, but I'm not doing something right... Because rather than sending my Civlian to the beacon and sending out one unit, then sending it to the beacon again to send out the next unit, they're all coming at the same time....
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@thefreaklord: Go
Looking at this If, Then, Else Statement, I need to find a different Action for the Else Statement to begin Level 3 or I end up in the same loop of problems.
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@Mesden: Go
What do I add to these Conditions and/or Actions if I want the 3rd round to have an Archon or something..?
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That worked nicely. :D
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@Mesden: Go
I'm thinking that the Triggers are getting confused that when the Civilian steps on the Beacon, it creates all the Units specified in the Trigger Menus, but the Conditions and the If, Then, Else Statements should be preventing that. Not only that but I even added a "Turn Current Trigger Off" statement at the end of the "Then" statement and it still wants to send out every unit as soon as that civilian starts the level...
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@Sceptilesolarbeam: Go
The Events / Conditions / Actions and even the Global Variable seems clear as day, but it still sends out all units at the same time... -_-
http://www.sc2x.net/Trigger.png http://www.sc2x.net/Trigger2.png
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@Xolsom: Go
I just started using that If, Then, Else statement. It still creates both units at the same time.
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@Mesden: Go
Okay, I think I did the to what you suggested. Still creates both units at the same time...
http://www.sc2x.net/Trigger.png http://www.sc2x.net/Var1.png
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@thefreaklord: Go
I'm not sure I understand what you mean....
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@Sceptilesolarbeam: Go
http://www.sc2x.net/Var1.png http://www.sc2x.net/Var2.png
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@thefreaklord: Go
Updated the two links in my previous post. It's still doing the same thing when I make Global Variables...
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@Sceptilesolarbeam: Go
http://www.sc2x.net/Trigger.png http://www.sc2x.net/Trigger2.png
This is how I have it set up. But rather than sending out Unit A when I move the Civilian to the Beacon the first time, and the sending out Unit B when I move the Civilian to the beacon the second time. It's just sending them both out at the same time...
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So here's what I'm trying to do. Player moves his Civilian to a Beacon to start a level. In SC1 I would create a Switch so the next time he went to the Beacon it wouldn't prompt the same Trigger again but would rather start Level 2.
Switches seem a bit more difficult in SC2. In SC1 I would make a Trigger that basically says Player 1 Brings Civilian to "Location 1", Set Switch 1.
Then in the next Trigger I would make a Condition that says if Switch 1 is Set, such and such happens.
Can someone talk me through this for SC2? I've been told I need to make an Integer or a Boolean or something or another, but I'm not doing something right... Because rather than sending my Civlian to the beacon and sending out one unit, then sending it to the beacon again to send out the next unit, they're all coming at the same time....