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    posted a message on Move Ability - Can I change it?

    It might be Possible by adding some things to the Actor of the unit. And making it possible for the Ability to walk meanwhile, there should be a flag for it to make it that way. I don't know realy how to find Movement in the Actor, will look into it.

    Posted in: Data
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    posted a message on WoW Model-Pack Requests

    That's some nice models u have there =3

    Thanks for sharing ^_^

    Posted in: Art Assets
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    posted a message on Cinematic Fade for one player only

    From what I've tried it is impossible to use Cinematics - Fade in/out for one player. I've tried putting 1 player into a player group and tried to fade out for that player group. The only way I think to fade out 1 person is to make a black.tga image file. Import it into sc2editor and put the image file in a full screen dialog. Then use: Dialog - Fade Dialog Item Transparency on that image. U can pick any player to with that Action. I'm not that good at triggering but this is my solution =3.

    Posted in: Triggers
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    posted a message on Protoss RPG (No name yet)

    Thx, btw got some screenshots at http://www.sc2mapster.com/maps/protoss-rpg/ and I'm not doing a WASD key movement. I think I'm just doin the click movement with automatic camera turning =3.

    Posted in: Project Workplace
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    posted a message on Protoss RPG (No name yet)

    http:www.sc2mapster.com/maps/protoss-rpg/

    I'm currently working on my 3rd person RPG. Terrain almost done, working on the triggers for quests, data save and bosses. This will hopefully be my first released map and I hope it will be a good one(doubt it but...). I got one other Idea for further development. The Idea is to save all data, from exp to class into banks and use it for other maps. In those other maps will be raids that use your class and level. So this won't take space in my normal RPG lvlish map. Give me your thoughts about it and say if u like it or not. Every feedback helps from bad to good.

    Thanks in advance =3

    Posted in: Project Workplace
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    posted a message on [Hero Arena] Smashcraft 2.0 - Official Thread

    hehe Found him on battle net and asked him. Smashcraft seems to be updated now thx =3

    Posted in: Project Workplace
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    posted a message on [Hero Arena] Smashcraft 2.0 - Official Thread

    srry that I complain a little but i've been playing the old version of Smashcraft a few times. There seems to be more and more people coming to play Smashcraft. But when I read the "Smashcraft" channel it seems that many players are asking if the new SmashCraft 2.0 is available. Since we are eager to play the new version I ask does Frunck(I think this is the guy who uploads on EU) still upload the new version today? I don't wanna complain to much but we r kinda waiting for it =3.

    Posted in: Project Workplace
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    posted a message on [Hero Arena] Smashcraft 2.0 - Official Thread

    mmm Map doesn't seem to be on Eu =3 If so, when will it be uploaded on the EU?

    btw nice trailer =3

    Posted in: Project Workplace
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    posted a message on Best way to do Dialogs ?

    Yeh that's kinda what I'm looking for. That u don't have to use more than 3-5 buttons. I think I have to take look further into that.

    Thx FuzzYD and Kafoso for the tips =3

    Posted in: Triggers
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    posted a message on Best way to do Dialogs ?

    I kinda already know this, but is using a Dialog Item Variable the only way to put more than 50 buttons in one dialog shown 1 by one? Or are there better ways to save buttons at the start of the game and use them for later?

    P.S. The Dialog Designer link seeems interesting

    Posted in: Triggers
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    posted a message on Best way to do Dialogs ?

    I'm workin om my RPG (My Rpg don't realy have a name for it yet) and I have a question. I've just started working with the SC2 Editor done some triggering and data editing and seems to go all fine... But I was wondering what the best way is to make a Dialog and use it over and over again but then with other buttons.

    Little Example:

    "If you click on quest giver 1 the Quest dialog will show with buttons 1-3.

    When you click on quest giver 2 the same Quest dialog will show but then with buttons 4-6."

    What is the best way to make that happen with the least lag, because there are gonna be several quest givers around and I will have to make loads of dialogs. I've seen some things with records but I don't know if that is the solution.

    Thanks in Advance =3

    Posted in: Triggers
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    posted a message on Fan art Smashcraft-Starcraft (Aegis)

    hehe, mmm Ice cream =3

    Posted in: Artist Tavern
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    posted a message on Fan art Smashcraft-Starcraft (Aegis)

    http://imageshack.us/m/220/1796/aegisfinish2.jpg

    Just wanted to make it and I luf Smashcraft. So should other European players do! =3

    http://imageshack.us/m/9/1796/aegisfinish2.jpg

    Big Picture ^

    Posted in: Artist Tavern
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    posted a message on Nightcrawlers

    Nightcrawlers Darkness Screen

    Nightcrawlers Darkness Screen

    Posted in: Map Feedback
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    posted a message on Nightcrawlers

    Blocking / Slowing won't be realy possible. Most of the map will be covered in black with floodlights(one negative thing if I'm corect the low game settings players won't be able to play it...). The mayor machanic of this game would be hiding, kinda like doodad hunt but without the doodads and with darkness( loads of it).

    Added Screen of how dark it would be.

    Posted in: Map Feedback
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