CurseForge and Overwolf are joining forces!
Awesome More Information
  • 0

    posted a message on 1.4.4 to 1.5 Map File

    Hmm I've cleared all minor errors(DecallProtoss etc) and cleared the Actor XML. It seems to go further but when it's done the SC2editor won't respond after loading the Actors for about 100 seconds. Why does it get stuck at Actors when all added or changed Actors are gone... seems a bit weird. Any other suggestions?

    Posted in: Miscellaneous Development
  • 0

    posted a message on 1.4.4 to 1.5 Map File

    I have a map I've build in 1.4.3/4. It seems when I'm loading it in the 1.5 beta editor it seems to get stuck when it's loading actors and crash. Does anyone know how you can optimize the map file or is this an unsolveable bug.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Could use a little help with icon backgrounds

    I think you have to make the background black and then use the Color to Alpha tool with as color black, because when you use it on grey it will remove the black out of the image leaving you with an alpha white color. Don't know bout the 2nd question. Maybe somewhere in the actors it changes te color of the wireframe.

    Posted in: Artist Tavern
  • 0

    posted a message on Repair Beam Tower

    That's the problem I run into when I try that. Tho the mind controll abilty works fine with the turret.

    Posted in: Data
  • 0

    posted a message on Repair Beam Tower

    Use the effect:"Modify Unit" instead of a negative Damage Effect. Negative Damage doesn't realy work that well. You can make an Weapon that scan's for Allied Unit's and uses the Modify Unit Effect to repair them. It also might be smart to add an Validator to the Weapon that checks if the scanned unit doesn't have full health.

    Posted in: Data
  • 0

    posted a message on How to hide aspects of a map.

    That's also possible in SC2. Just search for:"Set Camera Bounds" in the Trigger Editor. You should be able to make the minimap only show the part the Camera can go. You can make Regions to make specific Camera Bounds for Rooms etc =]

    Posted in: Miscellaneous Development
  • 0

    posted a message on (Solved)Effect - Create Unit: Spawn Effect

    Thanks for the advice. I will try when I'm home =]

    Posted in: Data
  • 0

    posted a message on (Solved)Effect - Create Unit: Spawn Effect

    Adding some Screenshots to make it easier to understand. And thanks for the help already.

    @Zolden: Go

    If you mean on the Unit:Unit of the Issue Order Effect. There is only Origin Unit and that doesn't really seem to work. There is also a Target: Origin on the Create Unit Effect which also Has Origin Unit. Which one do you mean?

    Posted in: Data
  • 0

    posted a message on (Solved)Effect - Create Unit: Spawn Effect

    I'm trying to make an ability that create's several Units and Orders them to move after they spawned. Creating the unit's is no problem, but making them move after they spawned to the Target Point seem to be a problem.

    The Effect: Create Unit has a way to use an effect on the spawned unit, but I don't seem to get the right unit with:Source, Caster, Target or Others. Is there a way to make the Created unit Move After it is spawned. Please no Trigger Solutions =]

    (SOLVED)

    I finally got it to work with the help of the guys down here, THANKS. The Persistent Effect caused some problems. Also figuring out which unit I had to choose.

    Posted in: Data
  • 0

    posted a message on (Solved) Give Actor an Impact Model?

    You should take a look at the Host of the Model Actor:

    1. Check if Host - Actor is Implicit.
    2. Check if Host - Scope is Scope Target and not Scope Caster.
    3. Check if Host - Subject has nothing in it (If you put _Selectable in it the target of the effect has to have _Selectable as Alias to work, else if will find another Actor that has _Selectable).

    If that doesn't work you should look if the Effect is happening at the Target. Search Area, Create Persistent and some others can happen at the caster and not at the target.

    Could you explain what effect you use to Create the Model?

    P.S. At the Event of the Model Actor(Where it create's the model) you don't have to add a Scope or At.

    Posted in: Data
  • 0

    posted a message on (Solved) Give Actor an Impact Model?

    If you want to create a model when you use an ability I advice you link it to the Damage, Search Area or Set Effect of the ability instead of the ability itself. Go to the Events of the Model Actor and create an new Event. Use Effect instead of ability and choose the Effect that is used by the ability. Also check if it's playing the correct animation(Birth, Stand or Death) and if the model is working properly. Some might not work.

    Posted in: Data
  • 0

    posted a message on Dialog masks?

    From what I know it is impossible to mask a dialog. If you want to make a Loadingbar that doesn't resize the picture that it has change:"Tiled" to "True". This is sorta uses a mask. (Create Dialog Item (Image))

    Posted in: Triggers
  • 0

    posted a message on Mapster Madness Hero Creation

    Sounds good to me and a Dark Archon Model would also be great =]

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on Mapster Madness Hero Creation

    The magnetism would work like this: The Tank's abilities apply a Behavior(Buff) that will run out after a few seconds. If the tank uses another ability and the Target still has the Behavior(Buff) it will pull or push(With the Apply Force Effect) the target towards or away from him depending on what stance the Tank has(Posative or Negative). I'm not sure if you want to go as far as the stance's. Just pull would also be good.

    Uhm for the name bit... Does it have to contain the Mapster Name? Thought of something of a name like:"Tagnet". Else "Patrick Wafflemaster" sound pretty funny and delicious. For the Model I thought more of an Archon since Magnetism has a lot to do with energy etc.

    The Attachment has an example but without the Behavior(Buff) thingy =\

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on Mapster Madness Hero Creation

    Sounds a lot like Smashcraft. I like the Idea of an Micro based Skill Arena. Not sure if it will do well, because there are players on BNet who have played this genre and people who have not. The skill difference between those players are often high. Besides that I would like to see a Ranged Tank that uses Magnets to pull or push enemies/allies to him. But he has to apply a Node(Charge of magnet energy) to a hero to be able to pull that hero. The Tank would have some AoE Abilities to apply Node's to Enemies/Allies. Deal's low damage, but is really AoE Based. Hope this will get you on some Idea's and if not I could create the Hero =]

    Posted in: Map Suggestions/Requests
  • To post a comment, please or register a new account.