i need the if then else since im going to be using this trigger for all 6 of my players. since its not happening anymore im leaving it to a freak occurrence.
but how would i go about puting the event as the unit is hero. just so it fires the trigger less
can someone do this? i hate the running animation of the stone zealot, but i love his texture. also if its easy enough, remove the psi blade from the zealot model, but thats not that important
Edit: fixed it. working now. (leaving it up for other people tho)
also, it did have a sort of bug that i cant recreate now. i used 1 of my heroes abilities and it didnt update after 3 uses. then i used a default ability and it updated. havnt been able to recreate it since and its been working fine
after hours of learning how to set up a leader board and then not having it work, i think i found the problem.
i cant find "Variable - Set Untitled Variable 001 = ((Triggering unit) Energy (Current))"
only "Variable - Set Energy =" and then a preset option for unit property (get) that was energy. but i cant point it to the triggering unit.
i assumed it automatically went to the triggering unit since the event i used is unit-based.
in game it sets the leader board text to "4"
also, my icon for this trigger(the paper) has a diamond in the middle of it, what does that mean?
the event i use is 'unit energy changes' and it has to track for 6 players. will that slow down the game at all since they will be changing energy every second?
the weapon icon is under the weapon in the data editor, and i believe the shield / armor is found under the 'upgrade' section in the data editor for each one respectively. (probably need to change it for each level of upgrade)
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@zenx1: Go
there are a few very detailed guides of how to create missile attacks from scratch. (one even using the marauder as an example).
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there is an actor called "PickupMinerals100Text" change the text in the text field.
also, your name looks familiar. where is it frmo?
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@b0ne123: Go
i need the if then else since im going to be using this trigger for all 6 of my players. since its not happening anymore im leaving it to a freak occurrence.
but how would i go about puting the event as the unit is hero. just so it fires the trigger less
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can someone do this? i hate the running animation of the stone zealot, but i love his texture. also if its easy enough, remove the psi blade from the zealot model, but thats not that important
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what kind of map is it?
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Edit: fixed it. working now. (leaving it up for other people tho) also, it did have a sort of bug that i cant recreate now. i used 1 of my heroes abilities and it didnt update after 3 uses. then i used a default ability and it updated. havnt been able to recreate it since and its been working fine
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do you have a trigger that turns the trigger on?
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after hours of learning how to set up a leader board and then not having it work, i think i found the problem. i cant find "Variable - Set Untitled Variable 001 = ((Triggering unit) Energy (Current))" only "Variable - Set Energy =" and then a preset option for unit property (get) that was energy. but i cant point it to the triggering unit.
i assumed it automatically went to the triggering unit since the event i used is unit-based.
in game it sets the leader board text to "4"
also, my icon for this trigger(the paper) has a diamond in the middle of it, what does that mean?
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the event i use is 'unit energy changes' and it has to track for 6 players. will that slow down the game at all since they will be changing energy every second?
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how do i show a units current energy in a leader board?
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elaborate plz
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when you duplicate a unit you have to go to the model and change the model reference in the model to the original unit
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the weapon icon is under the weapon in the data editor, and i believe the shield / armor is found under the 'upgrade' section in the data editor for each one respectively. (probably need to change it for each level of upgrade)
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those specific icons, or the slots?
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issue order -> change order with no target to order targeting point