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    posted a message on Anyone php ? Need help with 2 short lines...
    Quote from Molsterr: Go

    Might help If you say what you need help with...

    Posted in: Off-Topic
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    posted a message on Has anyone been able to alter the max map size yet?

    y will do that stragus, thanks.

    Posted in: Miscellaneous Development
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    posted a message on Has anyone been able to alter the max map size yet?

    Dark ages of warcraft for example had an atleast twice as large map size as possible in the unmodified editor, and was yet hosted on battle.net

    Posted in: Miscellaneous Development
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    posted a message on Has anyone been able to alter the max map size yet?

    as the title says. Has anyone been able to do this yet, like they did for the warcraft 3 editor?

    Posted in: Miscellaneous Development
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    posted a message on Multiple medics healing 1 target

    how do I do this? I can't find any 'target is being healed' validator or whatsoever.

    example: 1 marine (50% hp) 2 medics (100% hp), only 1 of the 2 medics will heal the marine at a time. how do I make it possible to let both medics heal the marine?

    Posted in: Data
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    posted a message on Any people who want to play Co-op Campaign Maps?

    Surely its interresting when playing with RL friends, but I doubt such maps will ever get high on the popularity list.

    I, however, am also working on a co-op map but I am not expecting it to get popular

    Posted in: General Chat
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    posted a message on Looking for a terrainer

    First of all, I'm not quite sure if I should post this here, after all I'm not setting up a team Im only looking for a terrainer.

    The diffculty of this project is as hard as you wanna make it. I'm looking for a terrainer for an Impossible bosses-type map so the layout of the map should pretty much consist out of large, element-based rooms with a variety in shape. Next to the boss rooms there should also be 1 smaller room intended to be a preparation area.

    The idea I have in mind is having a set of rooms in an epic sized map (256x256, or whatever the max size is), featuring nature, fire, earth, wind, water, lightning etc. what I need is pretty much a basic sketch of how the layout could be, which I can later edit myself to make the rooms fit the 'encounter'. I'd like it if not all the rooms were plain square, but also a + shaped room and a rectangular room etc.

    In return I offer you a spot as a beta tester (both alpha- and beta stages if you are interrested) and give you credit for the terraining.

    NOTE: I'll most likely be working on this project alone, if I do turn this into a team project you'll be the first to hear. Its gonna take a while before I'll release the beta-version of the map. Please take this in consideration before voulenteering as a terrainer.

    Additional information: - EU server. - Character name/code: Makatiel/735 - I will not (yet) reveal more about this project than a terrainer has to know.

    For additional information please PM me or contact me in game. If you wanna voulenteer as a terrainer for this project, please upload a screenshot in this topic, or leave a comment.

    Posted in: Team Recruitment
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    posted a message on You know you're working with the editor too much when...

    when it starts to bore you

    Posted in: Off-Topic
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    posted a message on Im Done with girls . . . [Solved]

    srsly, kissing a girl does not make her your girlfriend. though I gotta say, pussies always fuck assholes. (anyone seen team america? :o) true tho :P

    Posted in: Off-Topic
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    posted a message on Failing lightning on white and black tiles

    to anyone having the same problem with custom textures: I put the "Terrain spectecular multiplier" to 0 (under "Terrain) but in order to make the white of the chess board white again I had to increase the contrast.

    Posted in: Terrain
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    posted a message on Walking under Bridges

    how about not making the actual unit passing under the bridge but creating a model with a walk animation that u move to a position over x seconds

    Posted in: Terrain
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    posted a message on Failing lightning on white and black tiles

    I am making a chess-ish game which I need to use black and white tiles for, but in the distance the black and white tiles seem to reflect too much light or something causing them to emit a glowing white light, I might be doing something wrong in the lightning editor or the texture but I dont know how to fix it. all of the lightning presets seem to cause this. Sadly Im too lazy to submit a screenshot but Im hoping someone understands what I mean? ty :)

    Posted in: Terrain
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    posted a message on To spawn units in a circle around a point

    @Kueken531: Go

    thank's hadn't thought of that.

    Posted in: Triggers
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    posted a message on To spawn units in a circle around a point

    Would I, to spawn units in a circle around a point, have to make many diffrent points manually and spawn units 1 by 1 around the 'spawn point', or is there another way to do this?

    Posted in: Triggers
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    posted a message on My first Terrain Screenshot

    I think it would have looked coolisher if u made it abit darker as if its running on emergency lights and make it more blue-ish and less greenish

    Posted in: Terrain
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