how do I do this? I can't find any 'target is being healed' validator or whatsoever.
example: 1 marine (50% hp) 2 medics (100% hp), only 1 of the 2 medics will heal the marine at a time. how do I make it possible to let both medics heal the marine?
First of all, I'm not quite sure if I should post this here, after all I'm not setting up a team Im only looking for a terrainer.
The diffculty of this project is as hard as you wanna make it. I'm looking for a terrainer for an Impossible bosses-type map so the layout of the map should pretty much consist out of large, element-based rooms with a variety in shape. Next to the boss rooms there should also be 1 smaller room intended to be a preparation area.
The idea I have in mind is having a set of rooms in an epic sized map (256x256, or whatever the max size is), featuring nature, fire, earth, wind, water, lightning etc. what I need is pretty much a basic sketch of how the layout could be, which I can later edit myself to make the rooms fit the 'encounter'. I'd like it if not all the rooms were plain square, but also a + shaped room and a rectangular room etc.
In return I offer you a spot as a beta tester (both alpha- and beta stages if you are interrested) and give you credit for the terraining.
NOTE: I'll most likely be working on this project alone, if I do turn this into a team project you'll be the first to hear. Its gonna take a while before I'll release the beta-version of the map. Please take this in consideration before voulenteering as a terrainer.
Additional information:
- EU server.
- Character name/code: Makatiel/735
- I will not (yet) reveal more about this project than a terrainer has to know.
For additional information please PM me or contact me in game. If you wanna voulenteer as a terrainer for this project, please upload a screenshot in this topic, or leave a comment.
to anyone having the same problem with custom textures: I put the "Terrain spectecular multiplier" to 0 (under "Terrain) but in order to make the white of the chess board white again I had to increase the contrast.
I am making a chess-ish game which I need to use black and white tiles for, but in the distance the black and white tiles seem to reflect too much light or something causing them to emit a glowing white light, I might be doing something wrong in the lightning editor or the texture but I dont know how to fix it. all of the lightning presets seem to cause this. Sadly Im too lazy to submit a screenshot but Im hoping someone understands what I mean? ty :)
Would I, to spawn units in a circle around a point, have to make many diffrent points manually and spawn units 1 by 1 around the 'spawn point', or is there another way to do this?
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y will do that stragus, thanks.
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Dark ages of warcraft for example had an atleast twice as large map size as possible in the unmodified editor, and was yet hosted on battle.net
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as the title says. Has anyone been able to do this yet, like they did for the warcraft 3 editor?
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how do I do this? I can't find any 'target is being healed' validator or whatsoever.
example: 1 marine (50% hp) 2 medics (100% hp), only 1 of the 2 medics will heal the marine at a time. how do I make it possible to let both medics heal the marine?
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Surely its interresting when playing with RL friends, but I doubt such maps will ever get high on the popularity list.
I, however, am also working on a co-op map but I am not expecting it to get popular
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First of all, I'm not quite sure if I should post this here, after all I'm not setting up a team Im only looking for a terrainer.
The diffculty of this project is as hard as you wanna make it. I'm looking for a terrainer for an Impossible bosses-type map so the layout of the map should pretty much consist out of large, element-based rooms with a variety in shape. Next to the boss rooms there should also be 1 smaller room intended to be a preparation area.
The idea I have in mind is having a set of rooms in an epic sized map (256x256, or whatever the max size is), featuring nature, fire, earth, wind, water, lightning etc. what I need is pretty much a basic sketch of how the layout could be, which I can later edit myself to make the rooms fit the 'encounter'. I'd like it if not all the rooms were plain square, but also a + shaped room and a rectangular room etc.
In return I offer you a spot as a beta tester (both alpha- and beta stages if you are interrested) and give you credit for the terraining.
NOTE: I'll most likely be working on this project alone, if I do turn this into a team project you'll be the first to hear. Its gonna take a while before I'll release the beta-version of the map. Please take this in consideration before voulenteering as a terrainer.
Additional information: - EU server. - Character name/code: Makatiel/735 - I will not (yet) reveal more about this project than a terrainer has to know.
For additional information please PM me or contact me in game. If you wanna voulenteer as a terrainer for this project, please upload a screenshot in this topic, or leave a comment.
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when it starts to bore you
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srsly, kissing a girl does not make her your girlfriend. though I gotta say, pussies always fuck assholes. (anyone seen team america? :o) true tho :P
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to anyone having the same problem with custom textures: I put the "Terrain spectecular multiplier" to 0 (under "Terrain) but in order to make the white of the chess board white again I had to increase the contrast.
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how about not making the actual unit passing under the bridge but creating a model with a walk animation that u move to a position over x seconds
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I am making a chess-ish game which I need to use black and white tiles for, but in the distance the black and white tiles seem to reflect too much light or something causing them to emit a glowing white light, I might be doing something wrong in the lightning editor or the texture but I dont know how to fix it. all of the lightning presets seem to cause this. Sadly Im too lazy to submit a screenshot but Im hoping someone understands what I mean? ty :)
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@Kueken531: Go
thank's hadn't thought of that.
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Would I, to spawn units in a circle around a point, have to make many diffrent points manually and spawn units 1 by 1 around the 'spawn point', or is there another way to do this?
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I think it would have looked coolisher if u made it abit darker as if its running on emergency lights and make it more blue-ish and less greenish