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    posted a message on [Solved] big, flashy buttons.

    @Nashadun: Go

    thanks, this is excactly what I wanted. I can probably just do the mouseover highlight with hover button

    oh and 'Rollover' doesn't give any other results than this ;)

    Posted in: Triggers
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    posted a message on [Solved] big, flashy buttons.

    am I allowed to bump this?

    Posted in: Triggers
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    posted a message on posts emails

    Would you mind deleting the 10 posts u made in the last 10 minutes, and putting them into 1 big post? this is called spam. also, it solves your problem.

    Posted in: General Chat
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    posted a message on [Solved] big, flashy buttons.

    Ive created 8 buttons (2x4) (500x180 size) to be used as dialog buttons in my custom map. each button done twice, one slightly lighter than the other (highlight). how do I use these (.tga, not sure if that's the right format anyway) as dialog buttons? and also, should I set an alpha channel in photoshop? ty

    Posted in: Triggers
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    posted a message on Thinking about getting WoW....

    I wonder who is less objective, people who DO play WoW, or people who don't.

    personally I would say get the game, see if you like it (come to my realm Auchindoun lol) and we could do some dungeons together. Ignore the haters, since its probably the most hated game in the world, and get your own opinion, which so many people don't have.

    then the haters (most of who never played it themself) would say don't get it. it will consume all your time and kill your friends and you will go to hell etc etc

    obviously I can't be constructive either, since it is my opinion (as a wow player) that the people who dont play WoW just because of its bad reputation, are morons. also the 15 dollars per month sound worse than it is. For example, I have an xbox 360. xbox games cost about 65 euro's (wow subscription being 11 euro's p/month) each, and will get pretty boring if you play it for 4 months. then you buy a new game, and play that one for 4 months. while 4 months of wow subscription is only 44 euros. seems cheaper to me.

    anyway thats just my opinion, I'd suggest try it out, you can come to my realm if you like and I can help you through some things and answer your questions if you like. Ive seen many people who quit the game just because they couldn't get into raids or whatever and its always nicer to have an experienced 'friend to help you', though personally I think its most fun if your 'real life' friends play the game aswell.

    conclusion is that I suggest you do whatever you want to do and don't ask others, since their opinions are rarely objective about this subject

    and now: Which posts are constructive and which aren't?! (the list below isn't)

    1. 2 - \m/ diablo
    2. 3 - k what the hell seriously?
    3. 4 - troll (jk lol)
    4. 5 - kinda agree rofl
    5. 7 - never
    6. 8 - no
    7. 9 - yes kinda
    8. 10 - err... matter of personal opinion I guess, though certainly not as unconstructive as #17 and #8 lol
    9. 11 - kinda what Im trying to say
    10. 12 - waaait a minute... those are US servers o.O I forgot. do what he said.
    11. 13 - rift = aion? 'So maniest WoW killer'
    12. 14 - meh
    13. 15 - dont really understand what this guy is trying to say lol and how its related to the subject
    14. 16 - lol true that
    15. 17 - notsureifserious.jpg
    16. 18 - yeah friends are good m'kay
    17. 19 - YESSSSS Someone that is constructive! though inbalance in PvP may kinda drive u crazy
    18. 20 - 100 days rather
    19. 21 - probably, since he played the game himself.
    Posted in: Off-Topic
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    posted a message on noob question about initialising with dialogs

    does it cost less memory than a loop or something?

    Posted in: Triggers
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    posted a message on noob question about initialising with dialogs

    Im trying to create my own fully customised dialog, and I believe that for some reason its better to use a function or event definition or action definition and I dont know what else, now I found a good guide about this for anyone interrested: http://forums.sc2mapster.com/resources/tutorials/2051-beginners-guide-to-triggers-variables-arrays-constants/#p16.

    but what I dont understand is WHY is it better to use those thingies, and I really have no clue which of those things I wanna use for making my dialog. atm Ive been messing around abit and Ive got an action definition with X and Y parameters to be used as dimensions for my dialog, but when I put this thing in my trigger it just asks me what the value of X and Y is, so why would I not just make a <Create dialog with width X and height Y> with X and Y as variables then, instead of as parameters? sounds alot less complicated to me...

    anyway the basic question is: whats the point? :P

    thanks for answering and sorry for my noobness but I couldnt really find any posts about this and the tutorial is kinda outdated so I dont know if anyone is still replying there.

    Posted in: Triggers
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    posted a message on [Dialog] Custom dialog background

    wow, it actually worked! Thanks a LOT! now I'll be able to realise my dreams! :P

    Posted in: Tutorials
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    posted a message on No more school!
    Quote from SkrowFunk: Go

    Tests? What's a test? I am now gainfully employed and I haven't taken a test in five years!!

    On the other hand, I recall a Simpson's episode where Bart broke his arm on summer vacation.

    Bart : Aw, I'm going to miss the whole summer!

    Homer : Don't worry, boy. When you get a job like me, you'll miss every summer.

    imo, when u think back to school, the nostalgia is blocking ur memories, like a rainbow-colored haze.

    seriously, go back for a year and you'll want to work again, as if your life depended on it.

    Posted in: Off-Topic
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    posted a message on Custom dialog background?

    does anyone have a template for a custom dialog background? I have no idea how to create my own (In photoshop/illustrator)

    found a tutorial covering this :P problem solved

    Posted in: Art Assets
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    posted a message on Funny -Mafia- (Custom map) pics

    feel free to post yours aswell :P

    First is titled: everybody loves the host (this was coincidence, not set up): Everybody loves the host

    this one... theres me (shadey), doctor (homerJ) who gets lynched after saving sheriff (o.O) who got killed in the last round by godfather (eduardo). btw, I was pyromaniac (dunno whats it called) Win

    Posted in: General Chat
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    posted a message on making a missile fly in a perfect circle

    maybe its only possible by making an alternate model animation, but Ill try doing it with small intervals in an offset trigger, thx btw :P

    Posted in: Triggers
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    posted a message on making a missile fly in a perfect circle

    how do I make missiles/unit missiles whatever fly in a perfect 360 degree circle? best way I can think of is by using offset but this way it would look like you have a low framerate?

    Posted in: Triggers
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    posted a message on CoreFight

    quote: You can find CoreFight at the bottom of the popularity list in EU and NA servers

    :< makes me sad

    Posted in: Map Feedback
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    posted a message on Full unit portraits, how to?

    yup but I think u need to use models for that and not portraits

    Posted in: Triggers
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