Im trying to give a group of units selected through a region multiple patrol points, without disregarding the previous patrol point. Kind of how you can do in Melee with shift+patrol points. If you could just tell me how to word the triggers, that'd be great. (I already have the setting group from region working)
Solved: Have to change replace existing orders to after existing orders.... (didn't see it at first)
I'm making a TD and I want the player to have to purchase the land before he places a building. But i need the purchased land to only be usable by the player that bought it.
I thought of a way it might work, but i wouldn't know how to do it.
There will be a building in each square. Each of these buildings can be purchased by a player, once purchased they emit a pointblank pylon power field.
I don't know much about the editor, so a dumbed down step by step would be very helpful.
I'm working on my first map and i know absolutely nothing of the trigger editor (or anything else lol). If this can be done without a trigger, i'd like to do it that way.
Basically, i'm using energy for resource and the skill should upgrade Comp1 player Zealot units (should have same effect as researching a weapon upgrade). It also needs to have multiple levels.
A very detailed step by step would be extremely helpful and would help me figure out how to do the rest on my own.
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SOLVED~
Im trying to give a group of units selected through a region multiple patrol points, without disregarding the previous patrol point. Kind of how you can do in Melee with shift+patrol points. If you could just tell me how to word the triggers, that'd be great. (I already have the setting group from region working)
Solved: Have to change replace existing orders to after existing orders.... (didn't see it at first)
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I'm making a TD and I want the player to have to purchase the land before he places a building. But i need the purchased land to only be usable by the player that bought it.
I thought of a way it might work, but i wouldn't know how to do it. There will be a building in each square. Each of these buildings can be purchased by a player, once purchased they emit a pointblank pylon power field.
I don't know much about the editor, so a dumbed down step by step would be very helpful.
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@thommiej: Go
I need player 1's unit to have an ability to upgrade Computer 1's protoss weapons.
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I'm working on my first map and i know absolutely nothing of the trigger editor (or anything else lol). If this can be done without a trigger, i'd like to do it that way.
Basically, i'm using energy for resource and the skill should upgrade Comp1 player Zealot units (should have same effect as researching a weapon upgrade). It also needs to have multiple levels.
A very detailed step by step would be extremely helpful and would help me figure out how to do the rest on my own.