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    posted a message on Critical Hits

    You can just take damage taken that takes the amount of damage dealt to the unit.

    Posted in: Triggers
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    posted a message on Multiplying Variables

    Uhmm if I understand correctly this should do

    Modify player x minerals by (Yourvariable*50)

    This should work

    Posted in: Triggers
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    posted a message on How to do "Random Hero"

    Might be easier if you do it like this:

    Ex. you have 10 heroes

    you store them in an array from 1-10 so

    set Hero[1] = first hero

    set Hero[2] = second hero

    etc..

    then in the random trigger

    Event: put something like dialog button clicked or whateverway triggers your random hero

    Conditions: nothing

    Actions:

    Create 1 unit of type Hero[random integer between 1 and 10 (as we have 10 heroes max)] rest of the action

    and this will create a random unit of your Hero array

    the Hero variable is a unit type variable

    This should be easier to work with then the above and also when you increase the amount of heroes easier to adjust.

    Posted in: Triggers
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    posted a message on [Library] Talent System

    Looks great will really save lots of time to rpg makers;)

    Posted in: Trigger Libraries & Scripts
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    posted a message on Quicker knockback
    Quote from zzPop: Go

    Change the minimum speed of the unit being knocked. This can be done with by applying a behavior to the unit (of type: Buff) upon start and changing the minimum speed field.

    You can find this field:

    Behavior - Modfication+ field of the behavior

    Movement tab

    Movement speed minimum field

    Increasing the value will increase the speed of the knockback. When the knockback is over (and the behavior fades) the unit will return to its normal minimum speed automatically.

    ok thanks as the speed increase didn't affect the KB speed so hope this will work:P

    Posted in: Data
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    posted a message on Kill detect in data editor

    Ok will try thanks;)

    Posted in: Data
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    posted a message on Quicker knockback

    I used the data editor apply force effect. And I will try the movement speed increase.

    Posted in: Data
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    posted a message on Kill detect in data editor

    Bump

    Posted in: Data
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    posted a message on Quicker knockback

    Hey,

    I'm making a knockback spell and it all works, but the knockback is really slow and I've no idea how to increase the knocback speed. I've changed all kinds of values but it does not seem to affect anything. So what value do I need to change to increase the knockback speed.

    Thanks

    Posted in: Data
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    posted a message on Kill detect in data editor

    Hey,

    I want to add a behaviour to a unit every time it kills an enemy unit, but I have no idea how to detect when a unit is killed using the data editor. Note: I know it's easy with triggers but wanna know if it's possible with data editor.

    Thanks

    Posted in: Data
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    posted a message on How to get a unit within x range with the lowest % health?

    Well as the title states I want to get the unit that is within x range of the caster of my ability that has the lowest % health.

    So I have 10 units within range of me and 8 are at 90% 1 is at 50% and another one is at 20% how would I be able to apply an effect on the one that has 20% health?

    Thanks!

    Posted in: Data
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    posted a message on Help with an aoe ability

    Hey,

    I want to create an ability that when used increases the shields for all units within (500+- wc3 range fromout the casters position dunno how much range that is in sc2) by 25 for 10 seconds, but I have no idea how I should do that.

    So could anyone point me in the right direction or help me out on this?

    Thanks!

    Edit: after much searching and trying I finaly figured it out

    Posted in: Triggers
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    posted a message on Using, altering and referring to attributes - how?

    You should be able to get the amount of points in your attribute using GetCatalog thingy function.

    Posted in: Triggers
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    posted a message on Behaviour Variable?

    Aaah yes thanks;)

    Posted in: Triggers
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    posted a message on Behaviour Variable?

    Hey,

    I'm making a system and I have to use a variable of the type Behaviour but I can't seem to find it. Doesn't it exist or have I overlooked it or something? And if it isn't there is there any other way I could get a behaviour as variable type (as behaviours apply buffs right? Else I just need the var type for a buff:P)

    Thanks;)

    Posted in: Triggers
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