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    posted a message on Hero Line Wars

    I think you should do something like at start preload everything and do something like waiting for things to initialize and after everything has loaded let everyone pick heroes etc.. so you only got a little bit of starting lag and not during gameplay or long loading times

    Posted in: Project Workplace
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    posted a message on ZHRPG Now live in EU

    It is in the list, I played it today

    Posted in: Project Workplace
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    posted a message on Making Icons for requests
    Quote from Adelios: Go

    Done your request, tell me if you want tochange anything, did in 2 version one which is transparent and one with background and border

    they are great thanks!

    Posted in: Art Assets
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    posted a message on Making Icons for requests
    Quote from Adelios: Go

    im back in bussines, got new computer , but i see request are a little old, i was a bit busy with cataclysm as well, so im accepting new requests atm.

    hope you dont hate me for my little break :P Im world of warcraft player, new expansion is like gold for me :PP

    Could you still do my request it's not that old:P (it's the post above your post I quoted;))

    Posted in: Art Assets
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    posted a message on Hive Keeper - Dungeon Keeper Mod

    Looks great!

    Posted in: Project Workplace
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    posted a message on Problem with retrieving map

    Don't think so maybe you can send blizz a message or something(don't think they'll react though), but can't think of any other way

    Posted in: Project Workplace
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    posted a message on Gray custom icons:S

    It's check and I don't get any race colours for it.

    Posted in: Miscellaneous Development
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    posted a message on Gray custom icons:S

    Well it's a passive button (in the command card), but all colour is now grayish tint.
    The race parameter doesn't have any effect probably because it's a custom icon. As I think blizz icons change when their race thing is changed.

    Posted in: Miscellaneous Development
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    posted a message on Gray custom icons:S

    Hey,

    I'm having a problem with custom icons being gray instead of their normal colours when I place them in the command card. It may be because the background is gray, but I still find it strange this happens. So any fix for this?

    Thanks

    Posted in: Miscellaneous Development
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    posted a message on Making Icons for requests

    I'd like to request a few icons.
    1. a cut down tree with no branches attached.
    2. a cut stone in the form of a cube
    3. a wooden board (think that is what it's called english isn't my native language it may also be called a wooden plank) in the form of a rectangle.

    Maybe some black boarder around it or something idk and the background something brown.

    If you could do these for me it would make me very happy:D

    Thanks in advance

    Posted in: Art Assets
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    posted a message on Changing an unknown units size.

    The unit is a parameter but I have no idea what unit it is so it's already kinda in variable, but how would I change it's size then as I can't find anything for that.

    Posted in: Triggers
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    posted a message on Changing an unknown units size.

    Hey,

    I'm trying to change a units size (the unit is inputed via a parameter so I don't know wich unit is will be) using triggers and want to know if it's possible and if so how to do it?

    Thanks!

    Posted in: Triggers
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    posted a message on Players array in condition.

    as far as I know you can't use an array as array number so you'd have to loop through them all or set up for each player.

    Posted in: Triggers
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    posted a message on Adding event to trigger through triggers.

    sorry sure will share.
    I also hate it when people do that and try to post my findings etc.. but I forgot this time:P

    TriggerAddEventUnitAbility(lp_t, UnitRefFromUnit(lp_u), lp_a, c_unitAbilStageComplete, false);
    


    I use this to get it working in a custom action for the gui
    So
    lp_t is a trigger parameter.
    lp_u is a unit parameter (has to be converted to unitref otherwise it won't work, you can use "null" for any unit)
    lp_a is the ability command
    c_unintAbilStageComplete is "generic6 - complete" can be found in natives.galaxy
    the false parameter is for shared abilities it now stands at ignore

    Posted in: Triggers
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    posted a message on Changing behaviour values while active

    Yep would be nice to have now I have to find another way probably using multiple effects/behaviours:(.

    Posted in: Data
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