Conditions
ButtonLeftDown/RightDown = true <--- set the variable to true when the left/right button is pressed,
and set it to false again when not pressing it
Actions
Variable: Set "UnitFacing" = Facing of <unit> +/- 6
And then set the direction of the move order to the value saved in the "UnitFacing" variable :)
(sorry for translation mistakes, I'm using the german editor :P)
1.) Import your sound in for example MP3 or WAV format
2.) Press "save" in Import Editor!
3.) Create a new sound in data editor and add your imported sound asset into it
4.) Then add the sound to your trigger/ability/effect etc.
You could do it with the trigger action "Set Alliance" and then set the players to "not pushable".
I don't use the english editor atm, so the translation could be wrong :P
1.) Unit - Set Unit State - Turnable state off
2.) Unit - Order Unit to move blah blah... with facing "Facing of Unit + 180 degrees"
3.) on button up, Turnable state on (if the unit should turn again)
good luck ^-^
and yes you could create a custom animation for that
I'd like to see a show/tutorial about creating missiles with collision on walls and units ;)
This would be really cool because I'll need them very often in my project :/
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you should do a "While loop"
While (conditions) are true
Conditions
ButtonLeftDown/RightDown = true <--- set the variable to true when the left/right button is pressed,
and set it to false again when not pressing it
Actions
Variable: Set "UnitFacing" = Facing of <unit> +/- 6
And then set the direction of the move order to the value saved in the "UnitFacing" variable :)
(sorry for translation mistakes, I'm using the german editor :P)
0
1.) Import your sound in for example MP3 or WAV format
2.) Press "save" in Import Editor!
3.) Create a new sound in data editor and add your imported sound asset into it
4.) Then add the sound to your trigger/ability/effect etc.
Hope this helped =)
- Ousnius
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You could do it with the trigger action "Set Alliance" and then set the players to "not pushable".
I don't use the english editor atm, so the translation could be wrong :P
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You can change my part (top right) if you want to :P
I think it's not that good^^
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I'm working on it :P
EDIT: finished ^-^
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1.) Unit - Set Unit State - Turnable state off
2.) Unit - Order Unit to move blah blah... with facing "Facing of Unit + 180 degrees"
3.) on button up, Turnable state on (if the unit should turn again)
good luck ^-^
and yes you could create a custom animation for that
Edited with the correct english editor texts :P
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okay I'm searching for a experienced data editor guy for this project :)
you should be able to recreate the weapons used in the original game (look at the videos)
and some other cool stuff ;)
PM me or reply here if you want to be this guy :P
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I'd like to see a show/tutorial about creating missiles with collision on walls and units ;)
This would be really cool because I'll need them very often in my project :/
I would like to see missiles which act like in this game:
http://forums.sc2mapster.com/resources/project-workplace/11604-millenium-soldier-expendable-shooter-map/
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@s3rius:
nope the map isn’t played with the mouse ;)
you use WASD, Q and E, and Space to shoot
the movement system is basically done lawl^^
good to know sb. would like this kind of map =)
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hey guys,
I played around with the idea to remake this nice old game in SC2:
(btw. I made these videos)
Would you like to see this map?
Shall it be an 1 player or 2 player co-op map?
Give me your opinions please! :)
I would use the same movement and cam system, weapons etc.
- Ousnius
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@khazr: Go
not
0
@iMisu: Go
him.
0
@iMisu: Go
which
0
@iMisu: Go
of
0
@iMisu: Go
his