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    posted a message on OMG you NEED this

    I wantz dis fur my fiurfokz :(

    Posted in: Off-Topic
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    posted a message on Need help with names for upgrades!

    1.) Can't really think of anything, maybe Increase Core Speed for movement speed or Increase Core Frequency for attack speed :P

    2.) Improve/Add Laser Pointer? :D probably something for terran...

    3.) Increase Launch Power (more pressure -> bullet impact further away)

    Posted in: Miscellaneous Development
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    posted a message on Once more: Localization! How to get a Map multilingual for any desired Client!
    Quote from wortmannmaps: Go

    btw: SC2Localizer adds all client versions to my map if used. Via mpq I edited the GameStrings.txt so that the text is in english. But this also doesnt work.

    Well I think this should work, dunno why it doesn't for you :(

    (Atleast with the experience I have from 2 years ago where you always had to use the SC2Localizer to unbug the text of your map on battle.net)

    Same in german:
    Normalerweise sollte das funktionieren, keine Ahnung warums bei dir nicht klappt :(

    (Zumindest nach der 2 Jahre langen Erfahrung von früher, als man immer SC2Localizer benutzen musste, damit der Text der Maps auf battle.net funzt)

    Posted in: General Chat
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    posted a message on Open games list to come out in patch 1.5!!!!!! YESS

    I just hope it will turn out good.

    1st: I'd be able to play more custom maps with friends,

    2nd: I guess it'd give me the needed motivation to continue my 2 started projects and ofc. test them better :P

    Posted in: General Chat
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    posted a message on Same cliff level validator?

    @Kabelkorven: Go

    It compares the difference in cliff level height (0 (same height), 1 or 2) of the two locations you add in the validators data fields.

    So if you only want the effect to fire when the source and target location are at the same cliff level, then use "Equal to" and value 0. :)

    Atleast that's how it should work...

    Posted in: Data
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    posted a message on Same cliff level validator?

    Did you use the right effect? It's the Weapon - Effect one in your weapons fields.
    Go to that and add the validator, I don't think "Location compare cliff level" is the right one btw.

    EDIT: It should be "Location crosses cliff", dunno how it is called exactly in english since I normally use the german editor

    EDIT 2: Sorry, I thought you needed a validator that indicates the crossing of a cliff >.<
    "Location compare cliff level" is the right one then :P
    I guess the values are "Equal to" and as a cliff level height value use 0, 1 or 2. You can't adjust it to the current cliff level of some unit, though.

    Posted in: Data
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    posted a message on Create Unit always X spaces from another [SOLVED]

    This - (random pic)
    and
    that - (random pic) :)

    (Graphical User Interface (GUI)-Scripting and pure Text-Scripting)

    Posted in: Triggers
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    posted a message on [Solved] Wall/No walk zone bouncing system

    I think it isn't possible to change the target of flying missiles.

    You should try to destroy the missile on impact, create an invisible dummy unit for the owner of that missile and let it shoot the same missile again, in another direction.

    I dunno how to get the correct angle, tho :(

    Posted in: Triggers
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    posted a message on Create Unit always X spaces from another [SOLVED]

    Well I never used galaxy script, so I guess I can't help you with that :(
    The code I posted was GUI script.

    maybe try it here

    Posted in: Triggers
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    posted a message on Create Unit always X spaces from another [SOLVED]

    Do you mean script in text form with "script editor" or the trigger GUI of the editor?

    Posted in: Triggers
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    posted a message on Create Unit always X spaces from another [SOLVED]
    Global Variables:                        // create outside of trigger (no local variables)
        distance_X = 0                       // integer variable
        distance_Y = 0                       // integer variable
    
    Actions:
        General - Repeat (10) times          // or use another loop action
            Unit - Create Unit of Type (X) at point (A + distance_X,  B + distance_Y)
            Variable - distance_X + 4
            Variable - distance_Y + 4
    

    This should work - if not just tell me :P

    Posted in: Triggers
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    posted a message on Changing ownership of start locations?

    In case you mean ingame - I don't think that's possible since start locations are points, not units.

    In case you mean in the editor - go to Map -> Player Settings and attach the start locations to the players.

    In case that's not what you wanted to know - please explain your problem further XD

    Posted in: Triggers
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    posted a message on Critical Strike - Working :)

    Or you create a Set Effect in data editor and add your normal Damage Effect + another Damage Effect, with whatever additional damage you want the critical strike to cause, with the %-to-hit value set to whatever chance you want it to hit ;)

    EDIT: That would be another way to do it, I think... if I got this thread right :P

    Posted in: Triggers
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    posted a message on Desert Strike is Hackzor!
    Quote from Forge_User_59026135: Go

    if enough people start abusing bugs the map will drop in popularity eventually. thats how the system works.

    Sadly there will always be players that don't know about this issue and play the map anyway.

    Basically first page + interesting name + easy to play = popularity
    Popularity + well polished and fun/addictive map = even more popularity :P

    Posted in: General Chat
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    posted a message on Unreal Development Kit

    I work with it from time to time when I'm bored.
    Mostly the level design aspect, though. :P

    Posted in: Off-Topic
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