I originaly posted this in the showroom but i think it could be shown here aswell as it is not done but is playable, really need the amount of testers my first map got (Mostly bc it got first page).
The Planetary Boss Hunt is now in beta phase! Come test and share your feedback, dont want to? Well then let one of the following videos help me persuade you :)
NEW BOSS ADDED! Guaranteed to WoW!! Czex the Vaporizer, this will be the last bosses added until all current content is polished and balanced, hopefully this one will make first page like the first part of my map series ;)
I'm sorry i forgot to thank you for your input! lol rather rude of me :). I specificaly wanted to thank you for your compliment on music and atmosphere, every single boss goes through a 2-3 hour process of me just listening to certain themes and music tracks i want to use, if i cant think of something within the first 5 minutes of hearing a song i dont use it. Warship Rosea is great but i could watch the Azura video all day, soon as i played that song i knew what i wanted to do and how i wanted it to sync with the bosses music.
Yes projectiles are 100% hit but that is easily countered with Broodlings, they are your alternate damage and taunt mechanism as they have +1 higher attack priority then you. As for multiplayer currently the Planetary Boss Fortress has a local co op version and i will be launching Planetary Bosses Online (same maps just online versions) When b.net comes back up. :)
New boss footage "Warship Rosea" added. You fire Photons at the ship on the upper level, and the goal of the fight is to defend the Warp Gate, it is the entrance to the location of Adrune! (Final Boss)
Lol when i read the first sentence to your post s3rius my first reaction was "WHAT!? MORE SPECIAL EFFECTS!? LOL" Then i read the rest and i have to say i 100% agree. The only problem is i have to find an effect that will sync with the music perfectly, dont want to ruin the "epic" feel of the fight :)
@nickkelbackk: Go
Sadly thats how it was in the first part of the series and their is a reason/story why he spawns broodlings :) sucks i already wrote that part LOL
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@Bounty_98: Go
hopefully a mode will come along and delete this now that the 2 forum sections are merged, now i just look like a spammer :(
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The Planetary Boss Hunt is now in beta phase! Come test and share your feedback, dont want to? Well then let one of the following videos help me persuade you :)
NEW BOSS ADDED! Guaranteed to WoW!! Czex the Vaporizer, this will be the last bosses added until all current content is polished and balanced, hopefully this one will make first page like the first part of my map series ;)
→
Boss, Azura the Blinker
→
Boss, Warship Rosea
→
The City Break in and Boss, RoboTank
→
Boss, Terran Warp Chopper
→
The Planetary Boss Hunt http://www.sc2mapster.com/maps/planetary-boss-hunt/pages/main/
The Planetary Boss Fortress http://www.sc2mapster.com/maps/boss-fortress/
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@Bounty_98: Go
also note that the new "Make you WoW" footage is at the very top of the list rather then added to the bottom :)
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@Bounty_98: Go
Updated with new amazing (imo) footage of the final boss to be added until map is polished and balanced. ENJOY!!
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@tigerija: Go
Ah ok, lol sorry you dont like it :(
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@tigerija: Go
What do you dislike about the Tank?
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@Bounty_98: Go
All bosses currently available have now had a video demo added to the top of this thread. Enjoy and leave feedback!
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@tigerija: Go
I'm sorry i forgot to thank you for your input! lol rather rude of me :). I specificaly wanted to thank you for your compliment on music and atmosphere, every single boss goes through a 2-3 hour process of me just listening to certain themes and music tracks i want to use, if i cant think of something within the first 5 minutes of hearing a song i dont use it. Warship Rosea is great but i could watch the Azura video all day, soon as i played that song i knew what i wanted to do and how i wanted it to sync with the bosses music.
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@tigerija: Go
Yes projectiles are 100% hit but that is easily countered with Broodlings, they are your alternate damage and taunt mechanism as they have +1 higher attack priority then you. As for multiplayer currently the Planetary Boss Fortress has a local co op version and i will be launching Planetary Bosses Online (same maps just online versions) When b.net comes back up. :)
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New boss footage "Warship Rosea" added. You fire Photons at the ship on the upper level, and the goal of the fight is to defend the Warp Gate, it is the entrance to the location of Adrune! (Final Boss)
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Incoming footage of another boss tonight, this time it will be of "Warship Rosea".
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@s3rius: Go
Lol when i read the first sentence to your post s3rius my first reaction was "WHAT!? MORE SPECIAL EFFECTS!? LOL" Then i read the rest and i have to say i 100% agree. The only problem is i have to find an effect that will sync with the music perfectly, dont want to ruin the "epic" feel of the fight :)
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edited
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@Bounty_98: Go
Alpha Release now live, check it out!
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@nickkelbackk: Go Sadly thats how it was in the first part of the series and their is a reason/story why he spawns broodlings :) sucks i already wrote that part LOL