Then how are ppl still posting on the forum? It wont even let me login to post, it actually did this when the beta was up and running but i said screw it and came here :)
I was just curious if someone could help me out by posting my maps on the sc2 beta forums, it wont let me post on the beta forums for some odd reason. I apologize in advance if this type of post is against the rules in someway but just send me a PM if you would like to help, would like to get the word out even more about my map series.
The video of Azura i had to overlap the original in game audio with just the music track due to off sync issues. Thats why you dont hear in game sfx, sorry about that :). Oh and thanks EFoG! Much <3. I would urge you to view the other videos in my channel i demo each and every boss currently in the map, i would post them here but i dont want to spam this thread with like 5 or 6 of my videos lol.
I have sh*t loads of music in my map series and ive gotten nothing but compliments, you just gotta know how to use the music properly to set the mood. Two good examples imo.
So alot of people have wanted a respawn system in my map and i came up with one, it works and all but there is one problem. EVERY single trigger in my entire map that involved the original unit will not work properly, anyone know of a good way to fix this? i tried setting it to player controlled unit (1) but for some stupid reason every unit in the entire map could trip it...
Oh i agree 10x Bifuu, i am ready to dedicate myself hardcore to this map. I have loved creating the series so far and love all the positive feedback and suggestions from people, its what keeps me going really lol. Everyone requested an online mode so i figured why not make the entire finale a gigantic online world. All i can say is, i am ready... are you? ;)
Hello, i just wanted to announce the third installment in my map series Planetary Bosses. The series has so far been strictly single player only with the first map in the series supporting 2 play local co op. I am here to announce that the third installment will feature up to 12 player online co op and include 10 differance character classes. Some more features include a fully fuctional central hub for all your shopping needs and a place to respawn ;) (Yes thats right, a respawn system for fans of the first two maps i know you will be excited for this LOL) It also will include a extremely in depth leveling system. I will be launching a trailer that promises to be quite epic as this is the final installment in the series. Anyways, i just wanted to start this thread to get people talking and hopefully get a nice discussion going here. I do not want to sound narcasistic but i expect this to be one of the top player maps on b.net and hope to build an exclusive community just for this map. Anyways heres a list of features for people that dont want to read the wall of text and for ones i just didnt feel like mentioning :).
List of features
1. Central Hub for shopping/training abilities and respawning
2. 6+ incredibley diverse dimensions avaiable on one map! Each will be accessed via a gateway in the central hub
3. Epic boss fights, imagine the bosses from part 2 in the series and give them PCP, thats what the bosses will be like.
4. Epic mobs/monsters, every single monster will be a challenge of your skills and require teamwork
5. 10 unique classes, each serving their own role... of course this will include a healer type class BUT do not fret, i plan on making a healer that is FUN to play :)
6. The Final confrontation with Adrune himself, only accessible after clearing all other dimensions and the Avatars that rule them.
7. Single Player will be available aswell, you will be able to summon party members much like broodlings in the previous installments.
Questions? Feedback? Concerns? Post them here and they will be addressed ASAP.
lol well i have that one set to 9999, only because as far as i know thats the only way you can have the skybox visible. Do you know of any other way to make the skybox visible without butchering fps?
So im designing a new map and just doing the terrain and stuff atm but whenever i go to test the damn thing i getl ike 2 FPS (its 3rd person) when i face towards another polished area and i cant even see the area due to fog of war and im all the way on the other side of the map... what can you do to fix this? It should not be making me lag from things that should not be loading if im nowhere near that area.
The final two bosses of part 2 of the series "The Planetary Boss" have been added!
Face Tyran, a ghost empowered with way above average rifle accuracy, permanent cloaking and minor teleportation.
Then should you best him you will be treated to the maps final boss, Thule the son of Adrune (The main villain of the series). In this fight you will need to go all out and prevent Thule from draining energy from 5 Totems and thus becoming a God!
Feedback is key here as it will not only help balance the bosses but i plan to fill the rest of the city with user suggested content!
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@Sixen: Go
Then how are ppl still posting on the forum? It wont even let me login to post, it actually did this when the beta was up and running but i said screw it and came here :)
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I was just curious if someone could help me out by posting my maps on the sc2 beta forums, it wont let me post on the beta forums for some odd reason. I apologize in advance if this type of post is against the rules in someway but just send me a PM if you would like to help, would like to get the word out even more about my map series.
0
@ezbeats: Go
The video of Azura i had to overlap the original in game audio with just the music track due to off sync issues. Thats why you dont hear in game sfx, sorry about that :). Oh and thanks EFoG! Much <3. I would urge you to view the other videos in my channel i demo each and every boss currently in the map, i would post them here but i dont want to spam this thread with like 5 or 6 of my videos lol.
0
@ezbeats: Go
I have sh*t loads of music in my map series and ive gotten nothing but compliments, you just gotta know how to use the music properly to set the mood. Two good examples imo.
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http://www.sc2mapster.com/maps/boss-fortress/
http://www.sc2mapster.com/maps/planetary-boss-hunt/
:)
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So alot of people have wanted a respawn system in my map and i came up with one, it works and all but there is one problem. EVERY single trigger in my entire map that involved the original unit will not work properly, anyone know of a good way to fix this? i tried setting it to player controlled unit (1) but for some stupid reason every unit in the entire map could trip it...
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Footage now available! Enjoy and post feedback!
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@ghoohg: Go
Thats not a bad idea for a playable class ghoohg :)
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@Bifuu: Go
Oh i agree 10x Bifuu, i am ready to dedicate myself hardcore to this map. I have loved creating the series so far and love all the positive feedback and suggestions from people, its what keeps me going really lol. Everyone requested an online mode so i figured why not make the entire finale a gigantic online world. All i can say is, i am ready... are you? ;)
Planetary Bosses Online : Gateway Trailer
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Hello, i just wanted to announce the third installment in my map series Planetary Bosses. The series has so far been strictly single player only with the first map in the series supporting 2 play local co op. I am here to announce that the third installment will feature up to 12 player online co op and include 10 differance character classes. Some more features include a fully fuctional central hub for all your shopping needs and a place to respawn ;) (Yes thats right, a respawn system for fans of the first two maps i know you will be excited for this LOL) It also will include a extremely in depth leveling system. I will be launching a trailer that promises to be quite epic as this is the final installment in the series. Anyways, i just wanted to start this thread to get people talking and hopefully get a nice discussion going here. I do not want to sound narcasistic but i expect this to be one of the top player maps on b.net and hope to build an exclusive community just for this map. Anyways heres a list of features for people that dont want to read the wall of text and for ones i just didnt feel like mentioning :).
List of features
Questions? Feedback? Concerns? Post them here and they will be addressed ASAP.
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bump
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@ZeroAme: Go
wtf then what the f*ck is the point of the skybox if u cant use it.
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@Twinmold20: Go
lol well i have that one set to 9999, only because as far as i know thats the only way you can have the skybox visible. Do you know of any other way to make the skybox visible without butchering fps?
0
So im designing a new map and just doing the terrain and stuff atm but whenever i go to test the damn thing i getl ike 2 FPS (its 3rd person) when i face towards another polished area and i cant even see the area due to fog of war and im all the way on the other side of the map... what can you do to fix this? It should not be making me lag from things that should not be loading if im nowhere near that area.
0
The final two bosses of part 2 of the series "The Planetary Boss" have been added! Face Tyran, a ghost empowered with way above average rifle accuracy, permanent cloaking and minor teleportation. Then should you best him you will be treated to the maps final boss, Thule the son of Adrune (The main villain of the series). In this fight you will need to go all out and prevent Thule from draining energy from 5 Totems and thus becoming a God!
Feedback is key here as it will not only help balance the bosses but i plan to fill the rest of the city with user suggested content!
→
http://www.sc2mapster.com/maps/planetary-boss-hunt/