I have spare time, could spend like 2 hours testing it. Wasn't sure are there some limitations when you switch from EU to NA?
Not sure, probably I can play it :)
In HotS how can I search for Xel'Naga tower that it is hidden from view with tall grass?
For example I cannot see with my reaper what is in the grass untill I enter it and then the tower reveals the large circular area.
On the other hand what is the name of the tall grass that hides view?
Also is there a way to enable the reveal area of the tower somehow in the editor? Instead I have to check that only when testing the map.
Hello I made a small map 160x160 (1v1) and want to try it with real players. It is public but only on EU servers.
It is melee and you can access it trough the multiplayer->custom-> newest
The map is called Mountain Ridge and it requires Hots expansion.
I probably could make it by changing values in the Map Bounds tab but I was just curious, is there option to line up the symmetry diagonal and the playable/visible area perfectly?
How can I make my destructible scrap even on both sides. When i rotate the first the other also rotates, but they are not symetrical?
Or I chose wrong scrap version when placing it?
Also what should I do in order to place my minerals/geysers properly as in official SC2 maps?
Not really related to the editor itself but it might prove useful if you play Starcraft 2. Its a web application which serves as SC2 achievements browser.
I know there is a plce for improvement but I just cannot find the entusiasm/time to rework it with more features and improve the GUI.
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I have spare time, could spend like 2 hours testing it. Wasn't sure are there some limitations when you switch from EU to NA? Not sure, probably I can play it :)
vladdterran#2604
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Made version 2.0: http://vladtheterran.tumblr.com/post/134849859527/mountainridge-version-20-map-vladtheterran
Some improvements, mineral lines, ridges, only one center xel'naga tower, fixed rapms etc...
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In HotS how can I search for Xel'Naga tower that it is hidden from view with tall grass? For example I cannot see with my reaper what is in the grass untill I enter it and then the tower reveals the large circular area.
On the other hand what is the name of the tall grass that hides view?
Also is there a way to enable the reveal area of the tower somehow in the editor? Instead I have to check that only when testing the map.
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Well the map I made was melee so it wasn't visible publicly until I removed LotV dependencies and added HotS assets instead.
What's with others maps, I don't see any review for them? Do people play custom maps at all?
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Well I wanted to note that it is awailable if you have HotS. No need to have LotV
BTW I found few defects against Harder AI. Will fix it in the upcomming days.
I also didnt spend time to decorate since I want to fix playable defects.
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I can more more if needed: http://vladtheterran.tumblr.com/post/134790243517/mountainridge-my-new-map-starcraft2
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Hello I made a small map 160x160 (1v1) and want to try it with real players. It is public but only on EU servers. It is melee and you can access it trough the multiplayer->custom-> newest
The map is called Mountain Ridge and it requires Hots expansion.
If somebody wants to try it write me a message.
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Yes remove all LotV dependencies and the editor will switch to HotS or to WoL appropriatelly.
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I guess this is the reason why I don't see my map when published since I haven't purchased LotV and am left on HotS.
Is there an option to convert my map back to HotS map from LotV?
Or I just play with dependencies?
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I made 2 screenshots: http://vladtheterran.tumblr.com/post/134745428932/not-sure-how-line-up-the-playable-area-and-the
I probably could make it by changing values in the Map Bounds tab but I was just curious, is there option to line up the symmetry diagonal and the playable/visible area perfectly?
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Map -> Map Info -> Options -> Base Height to 0
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Hello. I have this image of my map: http://40.media.tumblr.com/b0948690049bd6a633aa21c6e1a4996c/tumblr_nz04uiiSIy1ti44jxo2_r1_1280.jpg
How can I make my destructible scrap even on both sides. When i rotate the first the other also rotates, but they are not symetrical? Or I chose wrong scrap version when placing it?
Also what should I do in order to place my minerals/geysers properly as in official SC2 maps?
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Advantages for the user? You mean some new feature for the user? :)
Well I have a blog: http://spinnerbox.blogspot.com and my twitter is same @spinnerbox
I also have a tumblr blog with art: http://vladtheterran.tumblr.com
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Not really related to the editor itself but it might prove useful if you play Starcraft 2. Its a web application which serves as SC2 achievements browser. I know there is a plce for improvement but I just cannot find the entusiasm/time to rework it with more features and improve the GUI.
http:sc2ach-blueplayer.rhcloud.com/
Let me know what you think.