so i have a nice reaver model thanks to Project Revolution and GnaReffortsirk. unfortunately being the useless person i am i can't animate it for the life of me. i've tried many different methods and styles but i've had it.
is anyone interested in helping me with this? i'll just post it here if so.
go into your map dependencies and re-add libertymulti dependency
it's not adding it by default like it used to
(probably because they realised this is why alot of maps break when they update SC2 melee)
actually it does.
if you create a map and add the libertymulti dependency it will have all the patch changes just like a default map would in retail.
i dunno why they removed it. i dont mind. since i always remove that dependency when i start a map anyway.
you have to hex edit the texture converter to get it to work
i've done it and it's fine. i wanted to get particle textures from d3.
dont think you're going to export diablo with animations however. that isn't supported at all yet.
you can grab meshes and textures. thats all.
i'll upload the modified texture converter tonight if i remember.
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animation is great thanks, but the glow you added to the model makes it look strange?
http://i.imgur.com/Jn6cV.jpg
not sure which var that even is to tweak it lol
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@Leruster:
yea, i'll try it out when i get home, 9am atm so wont be for awhile. thanks again.
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<<quote 791964>>
Read the tutorial about making .m3a files
<</quote>>
i have no issue creating animations
the problem is my animations look like shit.
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@Leruster:
have no idea about that, but yea, none of the custom models i have are selectable with selection box =\
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was playing around with 1.5 arcade beta.
none of my custom models are selectable with a dragged selection box anymore
not sure whats changed? =\
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Link Removed: http://www.mediafire.com/?0orbgbk2v271v4u
hf
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so i have a nice reaver model thanks to Project Revolution and GnaReffortsirk. unfortunately being the useless person i am i can't animate it for the life of me. i've tried many different methods and styles but i've had it.
is anyone interested in helping me with this? i'll just post it here if so.
0
i havn't checked for a new version
all i uploaded was a hex edited version of the texture converter to work with retail.
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@Taintedwisp
go into your map dependencies and re-add libertymulti dependency
it's not adding it by default like it used to
(probably because they realised this is why alot of maps break when they update SC2 melee)
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@Taintedwisp: Go
actually it does. if you create a map and add the libertymulti dependency it will have all the patch changes just like a default map would in retail. i dunno why they removed it. i dont mind. since i always remove that dependency when i start a map anyway.
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i doubt it works with 2013, i use 2011, 2010 is the recommended version for the m3 plugin
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i still cant change selection limit
sigh......
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@DrSuperEvil: Go
Link Removed: http://www.mediafire.com/?a2leo9ncfo1yeh1
modified d3 texture converter
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you have to hex edit the texture converter to get it to work i've done it and it's fine. i wanted to get particle textures from d3. dont think you're going to export diablo with animations however. that isn't supported at all yet. you can grab meshes and textures. thats all.
i'll upload the modified texture converter tonight if i remember.