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  • _ForgeUser1984210
  • Registered User
  • Member for 13 years, 3 months, and 23 days
    Last active Mon, Oct, 17 2016 11:02:32
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    Feb 8, 2014
    _ForgeUser1984210 posted a message on (*Inactive) Model parts vanish when previewed? (3dsmax)

    Reset the Xforms before exporting to StarCraft. You probably created just one thread and mirrored it onto the other side.

    Go to tools (this little icon with a hammer on the very right, upper corner) -> reset Xform. Perform this task for sure especially when dealing with heavily rigged models.

    Posted in: Artist Tavern
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    Nov 15, 2013
    _ForgeUser1984210 posted a message on Whiteout - My Blizzcon 2013 movie contest entry [Machinima]

    Great work man! Gratz on the finishing and the end result. I was to say "but you disqualified yourself by sending more than 3 minutes" but then I read that you actually have shortened that a bit.

    Could you post that 3 minutes version?

    Great work :)

    Posted in: General Chat
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    Oct 13, 2013
    _ForgeUser1984210 posted a message on Have a look, there is my N-th model

    Oh that crazy Russian Military Thought! :)

    Posted in: Artist Tavern
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    Sep 30, 2013
    _ForgeUser1984210 posted a message on [Showcase] NanaKey&Delphinium's Models

    @Delphinium1987: Go

    Who did the chopper model?

    Posted in: Artist Tavern
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    Sep 27, 2013
    _ForgeUser1984210 posted a message on Interesting Things in Star Tool Open beta

    @Delphinium1987: Go

    64 bones per skin, not the model right?

    Posted in: Artist Tavern
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    Sep 26, 2013
    _ForgeUser1984210 posted a message on Interesting Things in Star Tool Open beta

    ok so I reply here also: I like how you thoroughly read the documentation... -_- Or forums

    What also bugs me is the usage of more than 64 bones. The only instance that comes into my mind is when you animate the faces but even then I think 64 is way more then enough.

    I have this feeling that you treat SC2 engine as if it was Renderman or any other production renderer that can handle X amount of geometry and bones and everything...

    Posted in: Artist Tavern
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    Sep 23, 2013
    _ForgeUser1984210 posted a message on [Tutorial] SC2 kitbashing in 3dsmax

    @SolidSC: Go

    Or alternatively you could just put the maps in by hand (in the material editor) but that would be stupid thing to do :D

    On the semi-side note: I extracted all the textures from SC2, put them in one folder and set the custom path. That way I don't have to worry about missing textures ever again :)

    Posted in: Tutorials
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    Sep 23, 2013
    _ForgeUser1984210 posted a message on HotS Cliffs

    @Zolden: Go

    Drink up me 'earties, yo ho!

    Posted in: Artist Tavern
  • View _ForgeUser1984210's Profile

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    Sep 23, 2013
    _ForgeUser1984210 posted a message on Bone problem?

    @ZeShmoutt: Go

    In the example files from ArtTools Zeratul and his mask are one object with several bones. So it shouldn't be a ribbon in the .m3 file I guess

    Posted in: Artist Tavern
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    Sep 23, 2013
    _ForgeUser1984210 posted a message on [Tutorial] SC2 kitbashing in 3dsmax

    @SolidSC: Go

    Put your textures into the default 3dsmax maps folder (in user settings for 3dsmax or 3dsmax/maps) or set the new path in 3dsmax pointing to the folder where those maps are (CUSTOMIZE -> CONFIGURE USER PATHS -> EXTERNAL FILES and ADD...)

    Posted in: Tutorials
  • View _ForgeUser1984210's Profile

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    Sep 23, 2013
    _ForgeUser1984210 posted a message on [Model/Map Showcase] Daara's WoW Models

    @Daara87: Go

    "While I won't claim these as my models" - THIS SENTENCE!

    Posted in: Artist Tavern
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    Sep 15, 2013
    _ForgeUser1984210 posted a message on Who made these models?

    @Cacho56: Go

    <3

    Posted in: Artist Tavern
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    Sep 15, 2013
    _ForgeUser1984210 posted a message on How to Create Ship Engine with Art Tools in 3DSMAX?

    @Zolden: Go

    You know what? You're an asshole. DJYVG wants a tutorial, step by step how to do a fire and instead you're giving him a bunch of step by step tutorials which also explain how to do a fire. How could one be so not precise?

    :)

    Posted in: Artist Tavern
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    Sep 13, 2013
    _ForgeUser1984210 posted a message on Who made these models?

    I'm not sure if you used that but Reaver animation might be mine ;)

    Posted in: Artist Tavern
  • View _ForgeUser1984210's Profile

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    Sep 8, 2013
    _ForgeUser1984210 posted a message on M3 Exporter

    @GhostNova91: Go

    Are you using M3scripts/Art Tools combination or just M3Scripts?

    Posted in: Third Party Tools
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