CurseForge Register Sign In

SC2Mapster

  • Projects
    • Assets
    • Maps
  • Forums
  • Dashboard
  • Paste
  • Wiki
  • Feedback
Desktop View
  • Home
  • Member List
  • _ForgeUser185600's Profile
  • Send Private Message
  • View _ForgeUser185600's Profile
  • _ForgeUser185600
  • Registered User
  • Member for 15 years, 4 months, and 22 days
    Last active Fri, Aug, 5 2016 09:04:44
  • 0 Followers
  • 13 Total Posts
  • 0 Thanks
  • Posts
  • Reputation
  • Projects
  • Forum Posts
  • View _ForgeUser185600's Profile

    0

    May 1, 2011
    _ForgeUser185600 posted a message on The Texture Shop (request icons and textures)

    @jaxter184: Go

    Sounds good, thanks Jaxter!

    Posted in: Art Assets
  • View _ForgeUser185600's Profile

    0

    Apr 29, 2011
    _ForgeUser185600 posted a message on Game Variants - Number of Players

    Thanks siege911! You solved my problem as well. Didn't even notice the Player controller part at the bottom there.

    Posted in: Miscellaneous Development
  • View _ForgeUser185600's Profile

    0

    Apr 29, 2011
    _ForgeUser185600 posted a message on The Texture Shop (request icons and textures)

    @jaxter184: Go

    There has got to be a way to do it in the editor. Surely you can force an actor to use a specific texture using actor events right? I'm just getting stuck because eggs have variations and I can't figure out how to disable the texture variation search.

    Edit: I give up. I'm just going to use the icons and the tint. =p

    Posted in: Art Assets
  • View _ForgeUser185600's Profile

    0

    Apr 29, 2011
    _ForgeUser185600 posted a message on The Texture Shop (request icons and textures)

    @jaxter184: Go

    Thanks so much Jaxter! I will credit you in my map of course.

    To be honest, I'm not having much luck understanding how to implement these textures. I tried to follow this guide:
    http://www.galaxywiki.net/index.php?title=Custom_Unit_Textures

    I just can't figure out how the texture is linked together with the model. I created custom textures in the data editor and pointed them to the diffuses, but beyond that I'm stuck. How do I specify in the models I have dup'd from an Egg that they should have these diffuses?

    Posted in: Art Assets
  • View _ForgeUser185600's Profile

    0

    Apr 29, 2011
    _ForgeUser185600 posted a message on The Texture Shop (request icons and textures)

    Matching egg diffuses would be amazing! Right now I'm using fairly ugly tinting, but I thought it would be too hard to create custom diffuses. If that's something within your power to create, I would be very much in your debt. =D

    Posted in: Art Assets
  • View _ForgeUser185600's Profile

    0

    Apr 28, 2011
    _ForgeUser185600 posted a message on The Texture Shop (request icons and textures)

    I would like to request custom colored zerg eggs:
    Assets\Textures\btn-unit-zerg-egg.dds

    I need a red, purple, and blue to match this color scheme:
    eggs
    Direct Link: http://i.imgur.com/kAtOF.png

    Obviously the green one is just fine as it is, it's only the other three that I need to match. =]

    Thanks in advance to anyone who can do this!

    Posted in: Art Assets
  • View _ForgeUser185600's Profile

    0

    Apr 25, 2011
    _ForgeUser185600 posted a message on Left 2 Die units won't work in published version of my map, but they work fine in the editor.

    I have this exact same problem.

    EDIT: To work around this I saved a new copy of my map that has the Blizzard L2D as a dependency, then manually copied/pasted all of the units from Segento's mod into my new map and fixed all of the model references. It seems to be working so far.

    Posted in: Miscellaneous Development
  • View _ForgeUser185600's Profile

    0

    Apr 22, 2011
    _ForgeUser185600 posted a message on SC2 Dialog Designer (Map) [Beta 3.5]

    Amazing work Doubotis! This is a very useful tool.

    I agree with Grimshad however, that being able to export text is extremely important. I too am making a leaderboard type dialog and without being able to show and modify the textual (or numerical) elements, a dialog isn't much good.

    That said, just having this tool to play around with and develop the look and feel of the leaderboard was unbelievably valuable. So again, excellent work!

    Posted in: Project Workplace
  • View _ForgeUser185600's Profile

    0

    Apr 18, 2011
    _ForgeUser185600 posted a message on Tofu Discussion

    I'd like to volunteer for beta if you guys need more testers. This sounds like an exciting map, and I'm a big fan of custom interfaces.

    Posted in: General Chat
  • View _ForgeUser185600's Profile

    0

    Sep 23, 2010
    _ForgeUser185600 posted a message on Multiple Identical Weapons

    @Kreusser: Go

    I would also like to know the answer to this.

    Posted in: Miscellaneous Development
  • View _ForgeUser185600's Profile

    0

    Sep 18, 2010
    _ForgeUser185600 posted a message on [HD] Starcraft 2 Cursors for windows!

    SilverSeraphim SC2 Cursors

    Here's my take on the SC2 cursors. Super clean. Super simple.

    The gear spins for 'working' and 'busy' cursors. =]

    Posted in: Art Assets
  • To post a comment, please login or register a new account.
  • Creators
    • Build an App
    • Publish a mod
    • Why Overwolf
    • App documentation
    • Mod documentation
    • Creator services
    • Apply for funding
  • Gamers
    • Discover Mods
    • Discover Apps
    • Gameplay First
    • Download Overwolf
    • Suggest a feature
  • Company
    • About us
    • Our story
    • Careers
    • Blog
    • Brand Guidelines
  • Work With Us
    • Partners
    • Advertisers
    • Influencers
    • Game Developers
  • Support & Privacy
    • Help Center
    • Supported Games
    • Terms of service
    • Privacy Policy
    • Overwolf Alphas
    • Licenses
Overwolf 2021