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    posted a message on Sight Radius with custom Arc

    Thats what I'm looking for, thanks Funky

    Posted in: Data
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    posted a message on Looking for Data Specialist - Big Game Hunters: Tactics

    What am I searching for?

    I am looking for a data specialist to help me out with this project: http://www.sc2mapster.com/forums/resources/project-workplace/76627-12-big-game-hunters-tactics/?page=2#posts

    What is this project about?

    "Big Game Hunters: Tactics" is a game I am currently working on where your objective is to capture all outposts before the enemy does. At the beginning you will choose one out of various characters who can fullfill different tasks in order to help your team achieve victory.

    "Mighty Mole", one of the heroes, defending an outpost with its buildings

    "LAYOUT",

    Captured outposts spawn additional minions who help you against your enemy. These minions are very powerful, as they can easily kill unaware heroes. Using them in order to storm an enemy outpost is very important in this game.

    What has already been done?

    There are already 7 Heroes with 33 more planned, there is a outpost capture system, a basic minion AI, a Hero-Pick System at the beginning, the win/loose conditions are finished, custom Cameras for each hero (fitting the current state of the hero) and much more.

    What will your task be?

    Your tasks will vary, but as I will keep on working with the trigger and terrain editor you will mostly create content using the Data Editor. We will discuss plans for characters, abilities, buildings and other things that will appear in the game. We will work as a team - and we'll decide everything as a team.

    Ways of contact

    After sending me a PM that you are interested in this position I will give you my Skype contact so we can talk about further details.

    Posted in: Team Recruitment
  • 0

    posted a message on [12] Big Game Hunters: TACTICS

    Iv start looking for partner to work on this project with me, who'll take data development

    Embed Removed: https://www.youtube.com/v/nzpT5P0O5e8?fs=1

    btw heres new camera's angle i used for most of main character's, its 40, looks much eiser to control ur character with angle like that, btw i play suck in videos cuz i don't hame game mouse =(

    Embed Removed: https://www.youtube.com/v/DLwetZxRmQM?fs=1
    Posted in: Project Workplace
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    posted a message on Sight Radius with custom Arc

    I don't want my characters to open fog of war from their behind, cuz they don't really have eyes on their back. How i can do it with data editor?

    Posted in: Data
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    posted a message on Renee should have her own forum for Warcraft III Stuff

    As a member of this forum i don't see a one reason to do it.

    Posted in: Warcraft Modding
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    posted a message on [Data] Simple, One Shot, Linear Attacks

    http://rileystarcraft.blogspot.com/2010/06/tutorial-create-missile-weapon.html link is broken =(

    Can u post an example of one shot linear attack with missile that flyes towards target point? that impact effect when it hit unit or cliff or just disappears after 30 range

    Posted in: Tutorials
  • 0

    posted a message on how to make TURN180o Ability?

    I need simpe ability that order user to turn 180, how i can do it using only data editor?

    Posted in: Data
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    posted a message on [I need Help] Custom Camera Issue

    Heres one more video that shows how this camera state system works, also screenshot of trigger that stop default state update of camera target and changes values to perform new state, u can see in video how it works in action with simple buff that suppress turning.

    Posted in: Triggers
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    posted a message on [12] Big Game Hunters: TACTICS

    Heres a little video of gameplay that shows how my camera mode's work, actually theres a uniq state for each ability state, character or type of character's transport and their abilities and states, so when u morph ur tank it become a arcade mini game when u are strafing and shooting, and when u morph it to siege u can play like a normal RTS, well u can see it in the video, also u it video shows that my camera solutions actually works. Im gonna use this camera states for all types of characters minions and abilities. So each player will see this game different ways, some characters will be more RTS stylish, some of them more ARCADE and I'm also planning to add some cool third person mode with cross chair, to few classes, not sure i could do this cross chair alone.

    Embed Removed: https://www.youtube.com/v/wgMr9tBRc5ofeatureyoutube?fs=1 Embed Removed: https://www.youtube.com/v/nmKlhS--haYfeatureyoutube?fs=1 Embed Removed: https://www.youtube.com/v/C3UkHnh0qcU?fs=1
    Posted in: Project Workplace
  • 0

    posted a message on [I need Help] Custom Camera Issue

    I found the solution, its in screenshots

    Heres a little video of gameplay that shows how my camera mode's work, actually theres a uniq state for each ability state, character or type of character's transport and their abilities and states, so when u morph ur tank it become a arcade mini game when u are strafing and shooting, and when u morph it to siege u can play like a normal RTS, well u can see it in the video, also u it video shows that my camera solutions actually works. Im gonna use this camera states for all types of characters minions and abilities. So each player will see this game different ways, some characters will be more RTS stylish, some of them more ARCADE and I'm also planning to add some cool third person mode with cross chair, to few classes, not sure i could do this cross chair alone.

    Posted in: Triggers
  • 0

    posted a message on [I need Help] Custom Camera Issue

    Ok heres Camera system, and i got one issue

    as u can see at screen shots i want to use offset by point to pin my camera when i need to it follow unit, heres problem it shows only position of unit, and camera always in center, I need to move my character to bottom of screen so i need to use point offset with some functions, i dont understand witch functions i could use to synchronize that offset for autofollowing with auto-rotate values... Can anyone tell me what kind of functions i can use?

    Local Variables
    
            CAMERA'S TARGET = No Unit <Unit[12]>
            CAMERA DISTANCE = 0.0 <Real[12]>
            CAMERA DISTANCE FADER = 0.0 <Real[12]>
            CAMERA ANGLE = 0.0 <Real[12]>
            CAMERA ANGLE FADER = 0.0 <Real[12]>
            CAMERA ROTATION = 0.0 <Real[12]>
            CAMERA ROTATION FADER = 0.0 <Real[12]>
            CAMERA PAN FADER = 0.0 <Real[12]>
            CAMERA PAN OFFSET X = 0.0 <Real[12]>
            CAMERA PAN OFFSET Y = 0.0 <Real[12]>
            AUTO-FOLLOWING = False <Boolean[12]>
            AUTO-ROTATE = False <Boolean[12]>
    
    CAMERAS UPDATE
        Events
            Timer - Every 0.0 seconds of Game Time
        Local Variables
        Conditions
        Actions
            Trigger - Turn AUTO-ROTATE-AND-FOLLOWING On
            Player Group - Pick each player in ALL PLAYERS and do (Actions)
                Actions
                    Camera - Apply camera object Distance CAMERA DISTANCE[(Picked player)] for player (Picked player) over CAMERA DISTANCE FADER[(Picked player)] seconds with Existing Velocity% initial velocity and 10% deceleration
                    Camera - Apply camera object Height Offset 1.0 for player (Picked player) over 1.0 seconds with Existing Velocity% initial velocity and 10% deceleration
                    Camera - Apply camera object Angle Of Attack CAMERA ANGLE[(Picked player)] for player (Picked player) over CAMERA ANGLE FADER[(Picked player)] seconds with Existing Velocity% initial velocity and 10% deceleration
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            AUTO-ROTATE[(Picked player)] == True
                        Then
                            Camera - Apply camera object Rotation (Facing of CAMERA'S TARGET[(Picked player)]) for player (Picked player) over CAMERA ROTATION FADER[(Picked player)] seconds with Existing Velocity% initial velocity and 10% deceleration
                        Else
                            Camera - Apply camera object Rotation CAMERA ROTATION[(Picked player)] for player (Picked player) over CAMERA ROTATION FADER[(Picked player)] seconds with Existing Velocity% initial velocity and 10% deceleration
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            AUTO-FOLLOWING[(Picked player)] == True
                        Then
                            Camera - Pan the camera for player (Picked player) to ((Center of (Region((Position of CAMERA'S TARGET[(Picked player)]), 1.0))) offset by (0.0, 0.0)) over CAMERA PAN FADER[(Picked player)] seconds with Existing Velocity% initial velocity, 10% deceleration, and Do Not use smart panning
                        Else
    
    Posted in: Triggers
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    posted a message on [12] Big Game Hunters: TACTICS

    Added new variable (unit) to camera trigger, now it sets camera not on ur character but to target variable unit, so when u are in cargo with auto-rotation, it won't follow face point of cargo unit, but target unit that i triggerly set as transport unit that loads cargo

    btw theres few screenshots of how u can make ur path thru my forests.

    Posted in: Project Workplace
  • 0

    posted a message on [12] Big Game Hunters: TACTICS

    Ok heres Camera system, and i got one issue

    as u can see at screen shots i want to use offset by point to pin my camera when i need to it follow unit, heres problem it shows only position of unit, and camera always in center, I need to move my character to bottom of screen so i need to use point offset with some functions, i dont understand witch functions i could use to synchronize that offset for autofollowing with auto-rotate values... Can anyone tell me what kind of functions i can use?

    Triggers
    
                CAMERA DISTANCE = 0.0 <Real[12]>
                CAMERA DISTANCE FADER = 0.0 <Real[12]>
                CAMERA ANGLE = 0.0 <Real[12]>
                CAMERA ANGLE FADER = 0.0 <Real[12]>
                CAMERA ROTATION = 0.0 <Real[12]>
                CAMERA ROTATION FADER = 0.0 <Real[12]>
                CAMERA PAN FADER = 0.0 <Real[12]>
                CAMERA PAN OFFSET X = 0.0 <Real[12]>
                CAMERA PAN OFFSET Y = 0.0 <Real[12]>
                AUTO-FOLLOWING = False <Boolean[12]>
                AUTO-ROTATE = False <Boolean[12]>
    
    SET DEFAULT CAMERA VALUES
        Events
        Local Variables
        Conditions
        Actions
            ------- MIGHTY MOLE
            Player Group - Pick each player in ALL PLAYERS and do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            Or
                                Conditions
                                    (Unit type of CHARACTER[(Picked player)]) == (UNIT) MIGHTY MOLE (NORMAL)
                        Then
                            Variable - Set CAMERA DISTANCE[(Picked player)] = 32.0
                            Variable - Set CAMERA ANGLE[(Picked player)] = 60.0
                            Variable - Set CAMERA DISTANCE FADER[(Picked player)] = 0.3
                            Variable - Set CAMERA ANGLE FADER[(Picked player)] = 0.3
                            Variable - Set CAMERA PAN FADER[(Picked player)] = 0.3
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    (Owner of CHARACTER[(Picked player)]) == (Player (Picked player) from (Allies of player 14))
                                Then
                                    Variable - Set CAMERA ROTATION FADER[(Picked player)] = 0.3
                                    Variable - Set CAMERA ROTATION[(Picked player)] = 90.0
                                Else
                                    General - If (Conditions) then do (Actions) else do (Actions)
                                        If
                                            (Owner of CHARACTER[(Picked player)]) == (Player (Picked player) from (Allies of player 13))
                                        Then
                                            Variable - Set CAMERA ROTATION FADER[(Picked player)] = 0.3
                                            Variable - Set CAMERA ROTATION[(Picked player)] = 270.0
                                        Else
                        Else
            Player Group - Pick each player in ALL PLAYERS and do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Unit type of CHARACTER[(Picked player)]) == (UNIT) BRICK
                        Then
                            Variable - Set CAMERA DISTANCE[(Picked player)] = 30.0
                            Variable - Set CAMERA ANGLE[(Picked player)] = 60.0
                            Variable - Set CAMERA DISTANCE FADER[(Picked player)] = 0.3
                            Variable - Set CAMERA ANGLE FADER[(Picked player)] = 0.3
                            Variable - Set CAMERA ROTATION FADER[(Picked player)] = 1.0
                            Variable - Set CAMERA PAN FADER[(Picked player)] = 0.6
                        Else
            Player Group - Pick each player in ALL PLAYERS and do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Unit type of CHARACTER[(Picked player)]) == (UNIT) IRONBIRD (ASSAULT)
                        Then
                            Variable - Set CAMERA DISTANCE[(Picked player)] = 30.0
                            Variable - Set CAMERA ANGLE[(Picked player)] = 60.0
                            Variable - Set CAMERA DISTANCE FADER[(Picked player)] = 0.3
                            Variable - Set CAMERA ANGLE FADER[(Picked player)] = 0.3
                            Variable - Set CAMERA ROTATION FADER[(Picked player)] = 1.0
                            Variable - Set CAMERA PAN FADER[(Picked player)] = 0.6
                        Else
            Player Group - Pick each player in ALL PLAYERS and do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Unit type of CHARACTER[(Picked player)]) == (UNIT) FIREFOX (EXO)
                        Then
                            Variable - Set CAMERA DISTANCE[(Picked player)] = 30.0
                            Variable - Set CAMERA ANGLE[(Picked player)] = 60.0
                            Variable - Set CAMERA DISTANCE FADER[(Picked player)] = 0.3
                            Variable - Set CAMERA ANGLE FADER[(Picked player)] = 0.3
                            Variable - Set CAMERA ROTATION FADER[(Picked player)] = 1.0
                            Variable - Set CAMERA PAN FADER[(Picked player)] = 0.6
                        Else
            Player Group - Pick each player in ALL PLAYERS and do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Unit type of CHARACTER[(Picked player)]) == (UNIT) ANNA (MEDIC)
                        Then
                            Variable - Set CAMERA DISTANCE[(Picked player)] = 30.0
                            Variable - Set CAMERA ANGLE[(Picked player)] = 60.0
                            Variable - Set CAMERA DISTANCE FADER[(Picked player)] = 0.3
                            Variable - Set CAMERA ANGLE FADER[(Picked player)] = 0.3
                            Variable - Set CAMERA ROTATION FADER[(Picked player)] = 1.0
                            Variable - Set CAMERA PAN FADER[(Picked player)] = 0.6
                        Else
            Player Group - Pick each player in ALL PLAYERS and do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Unit type of CHARACTER[(Picked player)]) == (UNIT) SCOURGE
                        Then
                            Variable - Set CAMERA DISTANCE[(Picked player)] = 30.0
                            Variable - Set CAMERA ANGLE[(Picked player)] = 60.0
                            Variable - Set CAMERA DISTANCE FADER[(Picked player)] = 0.3
                            Variable - Set CAMERA ANGLE FADER[(Picked player)] = 0.3
                            Variable - Set CAMERA ROTATION FADER[(Picked player)] = 1.0
                            Variable - Set CAMERA PAN FADER[(Picked player)] = 0.6
                        Else
            Player Group - Pick each player in ALL PLAYERS and do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Unit type of CHARACTER[(Picked player)]) == (UNIT) ZERO (HERO)
                        Then
                            Variable - Set CAMERA DISTANCE[(Picked player)] = 30.0
                            Variable - Set CAMERA ANGLE[(Picked player)] = 60.0
                            Variable - Set CAMERA DISTANCE FADER[(Picked player)] = 0.3
                            Variable - Set CAMERA ANGLE FADER[(Picked player)] = 0.3
                            Variable - Set CAMERA ROTATION FADER[(Picked player)] = 1.0
                            Variable - Set CAMERA PAN FADER[(Picked player)] = 0.6
                        Else
    
    
    CAMERAS UPDATE
        Events
            Timer - Every 0.0 seconds of Game Time
        Local Variables
        Conditions
        Actions
            Trigger - Turn AUTO-FOLLOWING On
            Trigger - Turn AUTO-ROTATE On
            Player Group - Pick each player in ALL PLAYERS and do (Actions)
                Actions
                    Camera - Apply camera object Distance CAMERA DISTANCE[(Picked player)] for player (Picked player) over CAMERA DISTANCE FADER[(Picked player)] seconds with Existing Velocity% initial velocity and 10% deceleration
                    Camera - Apply camera object Height Offset 1.0 for player (Picked player) over 1.0 seconds with Existing Velocity% initial velocity and 10% deceleration
                    Camera - Apply camera object Angle Of Attack CAMERA ANGLE[(Picked player)] for player (Picked player) over CAMERA ANGLE FADER[(Picked player)] seconds with Existing Velocity% initial velocity and 10% deceleration
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            AUTO-ROTATE[(Picked player)] == True
                        Then
                            Camera - Apply camera object Rotation (Facing of CHARACTER[(Picked player)]) for player (Picked player) over CAMERA ROTATION FADER[(Picked player)] seconds with Existing Velocity% initial velocity and 10% deceleration
                        Else
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            AUTO-FOLLOWING[(Picked player)] == True
                        Then
                            Camera - Pan the camera for player (Picked player) to ((Center of (Region((Position of CHARACTER[(Picked player)]), 1.0))) offset by (0.0, 0.0)) over CAMERA PAN FADER[(Picked player)] seconds with Existing Velocity% initial velocity, 10% deceleration, and Do Not use smart panning
                        Else
    
    
    
    
    CAMERAS FOR TARGETING
        Events
            UI - Player Any Player turns target mode Any for Any Ability Command
        Local Variables
        Conditions
        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    Or
                        Conditions
                            (Target Mode Ability Command) == (ABILITY) (BUTTON) Power Source
                            (Target Mode Ability Command) == (ABILITY) (BUTTON) Rocket Turret
                            (Target Mode Ability Command) == (ABILITY) (BUTTON) Flaming Turret
                            (Target Mode Ability Command) == (ABILITY) (BUTTON) Machinegun Turret
                            (Target Mode Ability Command) == (ABILITY) (BUTTON) Wall
                Then
                    Player Group - Pick each player in ALL PLAYERS and do (Actions)
                        Actions
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    And
                                        Conditions
                                            (Unit type of CHARACTER[(Picked player)]) == (UNIT) MIGHTY MOLE (NORMAL)
                                            (Target Mode State) == On
                                Then
                                    Variable - Set CAMERA DISTANCE[(Picked player)] = 42.0
                                    Variable - Set CAMERA ANGLE[(Picked player)] = 100.0
                                Else
                                    General - If (Conditions) then do (Actions) else do (Actions)
                                        If
                                            And
                                                Conditions
                                                    (Unit type of CHARACTER[(Picked player)]) == (UNIT) MIGHTY MOLE (NORMAL)
                                                    (Target Mode State) == Off
                                        Then
                                            Variable - Set CAMERA DISTANCE[(Picked player)] = 32.0
                                            Variable - Set CAMERA ANGLE[(Picked player)] = 60.0
                                        Else
                Else
    
    
    
    
    
    
    AUTO-FOLLOWING
        Events
            Timer - Every 0.0 seconds of Real Time
        Local Variables
        Conditions
        Actions
            Player Group - Pick each player in ALL PLAYERS and do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Unit type of CHARACTER[(Picked player)]) == (UNIT) MIGHTY MOLE (NORMAL)
                        Then
                            Variable - Set AUTO-FOLLOWING[(Picked player)] = True
                        Else
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    (Unit type of CHARACTER[(Picked player)]) == (UNIT) MIGHTY MOLE (BURROWED)
                                Then
                                    Variable - Set AUTO-FOLLOWING[(Picked player)] = False
                                Else
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    (Unit type of CHARACTER[(Picked player)]) == (UNIT) BRICK
                                    (CHARACTER[(Picked player)] is cargo) == False
                                Then
                                    Variable - Set AUTO-FOLLOWING[(Picked player)] = True
                                Else
                                    General - If (Conditions) then do (Actions) else do (Actions)
                                        If
                                            Or
                                                Conditions
                                                    (Unit type of CHARACTER[(Picked player)]) == (UNIT) ANNA (MEDIC)
                                                    (Unit type of CHARACTER[(Picked player)]) == (UNIT) ANNA (MEDIVAC)
                                        Then
                                            Variable - Set AUTO-FOLLOWING[(Picked player)] = True
                                        Else
                                            General - If (Conditions) then do (Actions) else do (Actions)
                                                If
                                                    (Unit type of CHARACTER[(Picked player)]) == (UNIT) IRONBIRD (ASSAULT)
                                                Then
                                                    Variable - Set AUTO-FOLLOWING[(Picked player)] = True
                                                Else
                                                    General - If (Conditions) then do (Actions) else do (Actions)
                                                        If
                                                            (Unit type of CHARACTER[(Picked player)]) == (UNIT) FIREFOX (EXO)
                                                        Then
                                                            Variable - Set AUTO-FOLLOWING[(Picked player)] = True
                                                        Else
                                                            General - If (Conditions) then do (Actions) else do (Actions)
                                                                If
                                                                    (Unit type of CHARACTER[(Picked player)]) == (UNIT) FIREFOX (BAGI)
                                                                Then
                                                                    Variable - Set AUTO-FOLLOWING[(Picked player)] = True
                                                                Else
                                                                    General - If (Conditions) then do (Actions) else do (Actions)
                                                                        If
                                                                            (Unit type of CHARACTER[(Picked player)]) == (UNIT) SCOURGE
                                                                        Then
                                                                            Variable - Set AUTO-FOLLOWING[(Picked player)] = True
                                                                        Else
                                                                            General - If (Conditions) then do (Actions) else do (Actions)
                                                                                If
                                                                                    (Unit type of CHARACTER[(Picked player)]) == (UNIT) ZERO (HERO)
                                                                                Then
                                                                                    Variable - Set AUTO-FOLLOWING[(Picked player)] = True
                                                                                Else
    
    
    AUTO-ROTATE
        Events
            Timer - Every 0.0 seconds of Real Time
        Local Variables
        Conditions
        Actions
            Player Group - Pick each player in ALL PLAYERS and do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Unit type of CHARACTER[(Picked player)]) == (UNIT) BRICK
                            (CHARACTER[(Picked player)] is cargo) == False
                        Then
                            Variable - Set AUTO-ROTATE[(Picked player)] = True
                        Else
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    Or
                                        Conditions
                                            (Unit type of CHARACTER[(Picked player)]) == (UNIT) ANNA (MEDIC)
                                            (Unit type of CHARACTER[(Picked player)]) == (UNIT) ANNA (MEDIVAC)
                                Then
                                    Variable - Set AUTO-ROTATE[(Picked player)] = True
                                Else
                                    General - If (Conditions) then do (Actions) else do (Actions)
                                        If
                                            (Unit type of CHARACTER[(Picked player)]) == (UNIT) IRONBIRD (ASSAULT)
                                        Then
                                            Variable - Set AUTO-ROTATE[(Picked player)] = True
                                        Else
                                            General - If (Conditions) then do (Actions) else do (Actions)
                                                If
                                                    (Unit type of CHARACTER[(Picked player)]) == (UNIT) IRONBIRD (FIGHTER)
                                                Then
                                                    Variable - Set AUTO-ROTATE[(Picked player)] = True
                                                Else
                                                    General - If (Conditions) then do (Actions) else do (Actions)
                                                        If
                                                            (Unit type of CHARACTER[(Picked player)]) == (UNIT) FIREFOX (EXO)
                                                        Then
                                                            Variable - Set AUTO-ROTATE[(Picked player)] = True
                                                        Else
                                                            General - If (Conditions) then do (Actions) else do (Actions)
                                                                If
                                                                    (Unit type of CHARACTER[(Picked player)]) == (UNIT) SCOURGE
                                                                Then
                                                                    Variable - Set AUTO-ROTATE[(Picked player)] = True
                                                                Else
                                                                    General - If (Conditions) then do (Actions) else do (Actions)
                                                                        If
                                                                            (Unit type of CHARACTER[(Picked player)]) == (UNIT) ZERO (HERO)
                                                                        Then
                                                                            Variable - Set AUTO-ROTATE[(Picked player)] = True
                                                                        Else
    

    and to start i use these

            Trigger - Run SET DEFAULT CAMERA VALUES  (Check Conditions, Don't Wait until it finishes)
            Trigger - Turn CAMERAS UPDATE On
    

    btw i spent like 5 hours today to fix bunch of bugs, recreated alot of stuff, fixed all team bugs and bunch of UI bugs, damn there was alot of bugs with Custom UI, didnt work in multiplayer, i hope its totally done now, also fixed Last Target Panel, and recreated prestart function for character selection added bunch of arrays to variables, and created much more dialog items well visually it didnt changed, just work correct now

    Posted in: Project Workplace
  • 0

    posted a message on [12] Big Game Hunters: TACTICS

    thats it, im gonna work with camera at multipli states for each ability for each character personaly. thats the plan.

    u can see simple example at screen shot

    Posted in: Project Workplace
  • 0

    posted a message on Psionic Warfare: TOTAL DESTRUCTION (Trailer included)

    @Crainy: Go

    Shadowstorm´s TPS Engine not working nowadays =( can u post urs?

    Posted in: Project Workplace
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