If what you're refering to is the radius of the Siege Tank's attack, you'll have to change the Range parameter of the Weapon that is linked to the Siege Tank Unit.
Under the buff itself is a field called Stats: Maximum Stack Count.
How many units you got on your map because lag could also be caused by actor events being inefficient.
I advise posting future questions in the more specialized forums.
Alot of units, theres like a big forest with trees thats actually a destructible units, btw how can i make these trees close line of sight? they r just like eny buildings
Hi! To make a behavior stackable, head to the Stats: Maximum Stack Count field of the behavior or just search for "stack" in the search bar. And to hide the units in the terrain editor, go to View->Show Layer->Units (Shift-U).
thx now things looks alot eiseier
And heres 2 problems, first one as u can see theres some errors, got eny ideas why i did wrong with these triggers?
And other one as u can see on screenshot i got tank that got ability similar to Odin's barrage, it also has turret but with no weapon so it can turn its gun tower, but when i use my barrage, and playing attacking animation my tank just won't face the target area, it keeps turning like a turret
Hello there, I'm making my own map, and I'm new to sc2 editor and don't really understand how a lot of things work, ill post some questions in this thered, if sum1 can help me, that would be nice.
First of all I'm trying to make stackable debuff, i spend alot of time with flags and stuff but still it won't stack
and one more thing, can i hide all units in sc2editor so it won't lag?
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Im talking about white circle model
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And btw can i increase size of circle around sieged tank?
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btw why when my tank fires theres no actual fire? only animation of guns moving? I used Attack animation in tank's actor.
And uno more question: can i fade units from map in like few seconds instead of just delete them straight?
and can i set minimum range to ability?
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Alot of units, theres like a big forest with trees thats actually a destructible units, btw how can i make these trees close line of sight? they r just like eny buildings
thx now things looks alot eiseier
And heres 2 problems, first one as u can see theres some errors, got eny ideas why i did wrong with these triggers? And other one as u can see on screenshot i got tank that got ability similar to Odin's barrage, it also has turret but with no weapon so it can turn its gun tower, but when i use my barrage, and playing attacking animation my tank just won't face the target area, it keeps turning like a turret
0
Hello there, I'm making my own map, and I'm new to sc2 editor and don't really understand how a lot of things work, ill post some questions in this thered, if sum1 can help me, that would be nice.
First of all I'm trying to make stackable debuff, i spend alot of time with flags and stuff but still it won't stack and one more thing, can i hide all units in sc2editor so it won't lag?