Sample of simple collision detection used in my map!
Collision
Events
Timer - Every 0.03 seconds of Game Time
Local Variables
I = 0 <Integer>
CollisonGroup = (Empty unit group) <Unit Group[6]>
Conditions
Actions
General - For each integer I from 1 to 5 with increment 1, do (Actions)
Actions
Unit Group - Add all units in (Any units in (Region((Position of Missles[I]), 1.0)) owned by player 2 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) to CollisonGroup[I]
Unit Group - Pick each unit in CollisonGroup[I] and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Distance between (Position of Missles[I]) and (Position of (Picked unit))) <= 1.0
Then
Unit - Order Missles[I] to (Baneling - Explode) (Replace Existing Orders)
UI - Display "Unit In Range" for (All players) to Chat area
Else
I'm thinking about making audio / video tutorials for Galaxy when it comes out. Would that be something you guys watch or think people would watch? Cause I know that when I'm sifting through tutorials online I always wish there were audio/video to help me understand because I'm more of an Audio Visual kind of learner.
Maybe even make it a weekly update thing where I bring in people from the mapping community here who specialize in different areas to talk about the mechanics behind what's going on.
I keep trying to change the objects file, but it seems somewhere along the way it gets regenerated to the original file. Do you know what's causing this and how to fix it:?
0
I'm going to be doing a bunch of basic UI Tut Maps.
Here is the first one!
[ Creating a Next/Previous Dialog with Buttons and Labels. ]
http://dl.dropbox.com/u/843426/Dialog%20System.SC2Map
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Download link please :D
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Nice, It's like my tactics system I made for WC3!
0
*blink*
0
Top Down Fighters.
Is a Top Down Shooter Action RPG, currently on version 8 this map is slowly progressing twoards my vision for it. Currently it includes...
-4 Player Co-Op.
-4 Different Classes.
-2 Weapons and 2 Abilities for each class.
-Custom UI.
-Fast Paced Gameplay.
In the future this map will include a full storyline, PVP, Levels, Equipment, Skill Trees and so much more!
YouTube Link:
(Might be still processing)
Screenshot:
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@criss123:
Welcome bud!
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How the hell did you get lights to work like that?
Badass map dude, looking forward to it!
0
Camstudio, it's free.
0
I do this in my map, check out the collision trigger.
http://www.filedropper.com/topdownfightersv1
0
Sample of simple collision detection used in my map!
Collision
Events
Timer - Every 0.03 seconds of Game Time
Local Variables
I = 0 <Integer>
CollisonGroup = (Empty unit group) <Unit Group[6]>
Conditions
Actions
General - For each integer I from 1 to 5 with increment 1, do (Actions)
Actions
Unit Group - Add all units in (Any units in (Region((Position of Missles[I]), 1.0)) owned by player 2 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) to CollisonGroup[I]
Unit Group - Pick each unit in CollisonGroup[I] and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Distance between (Position of Missles[I]) and (Position of (Picked unit))) <= 1.0
Then
Unit - Order Missles[I] to (Baneling - Explode) (Replace Existing Orders)
UI - Display "Unit In Range" for (All players) to Chat area
Else
0
PART 2 - Including Trigger/Data/Animation editor
0
Here's a couple of mine!
Also, VIDEO!
0
This is Dustin from the IRC btw.
I'm thinking about making audio / video tutorials for Galaxy when it comes out. Would that be something you guys watch or think people would watch? Cause I know that when I'm sifting through tutorials online I always wish there were audio/video to help me understand because I'm more of an Audio Visual kind of learner.
Maybe even make it a weekly update thing where I bring in people from the mapping community here who specialize in different areas to talk about the mechanics behind what's going on.
0
I keep trying to change the objects file, but it seems somewhere along the way it gets regenerated to the original file. Do you know what's causing this and how to fix it:?
[EDIT] NM Found it :)