• 0

    posted a message on [Psionic Shockwave] How to knock away from cliffs ?

    Heya people,
    I want to use the Hybrid C - Psionic Shockwave ability for the knockback effect. But unfortunately, if the touched unit is on a cliff edge, she don't fall off the cliff and stay on top of it like if an invisible wall was there.

    Someone know a solution to make units knock away from cliffs and fall to the ground below with this ability ?

    Posted in: Data
  • 0

    posted a message on [Custom Deathmatch Tournament] Bounty Hunters

    @Xelaran: Go

    Codes are useful to create games. When people need to invite other players to play match, it's good to know player code to invite him.

    Posted in: General Chat
  • 0

    posted a message on [Custom Deathmatch Tournament] Bounty Hunters

    Actual registered players :

    StormDelay 920
    Keriz 581
    Yaos 689
    AstraLDeVa 277
    Sid 400
    Vjeux 463
    Meldterren 709
    BuuGhost 316
    Noobydoo 227
    Wolrek 517
    Yrael 199
    Morgrim 682 (not sure)
    Hayena 950 (not sure)
    Theolin 774 (not sure at all)

    Posted in: General Chat
  • 0

    posted a message on [Custom Deathmatch Tournament] Bounty Hunters

    Come on it's for fun =)
    It's not about winning, but playing :D

    Posted in: General Chat
  • 0

    posted a message on [Custom Deathmatch Tournament] Bounty Hunters

    Tournament is now Deathmatch. You don't need team to register.

    Posted in: General Chat
  • 0

    posted a message on [Custom Deathmatch Tournament] Bounty Hunters

    http://img692.imageshack.us/img692/1531/bannerbhdm.jpg

    Brackets

    Registrations closed.
    20 registered players.

    Tournament is Deathmatch mode. Don't vote anything else.

    If one of players is not logged in time, he don't play the game.

    If you finish first in a game, you score 3 points.
    If you finish second in a game, you score 2 points.
    If you finish third in a game, you score 1 point.
    If you finish fourth or last in a game, you score 0 point.

    Obviously, at the end of Round 3, player with highest amount of points win the tournament.

    Hope all registered players had fun!

    RANKING

    1st - StormDelay (11 points)
    2nd - aTTari (10 points)
    3rd - Rommsteinz (7 points)
    4th - Trubadidudei
    5th - Yaos
    6th - Yrael
    7th - Vjeux
    8th ex-aequo - Keriz and Wolrek
    9th - Tanaroth
    10th - Meldterren (apologizes for mistake...)
    11th - BuuGhost
    12th - Morgrim

    FINAL

    (Replay)
    aTTari (1st)
    StormDelay (2nd)
    Yaos
    Trubadidudei
    Yrael
    Rommsteinz (3rd)

    "LITTLE" FINAL

    (Replay)
    Trubadidudei (1st)
    Yaos (2nd)
    Yrael (3rd)

    ROUND 1

    Match 3
    - Vjeux 463 (1st)
    - Meldterren 709 (2nd)
    - BuuGhost 316 (3rd)
    -
    -

    Match 4
    - StormDelay 920 (1st)
    - Keriz 518 (2nd)
    - Yaos 689 (3rd)
    -
    -

    Match 1
    - Tanaroth 585 (2nd)
    - aTTari 389 (1st)
    - Trubadidudei 761 (3rd)
    -
    -

    Match 2
    - Wolrek 517 (3rd)
    - Yrael 199 (2nd)
    - Rommsteinz 987 (1st)
    - Morgrim 682 (not sure)
    -

    --

    ROUND 2

    Match 3
    - Tanaroth 585 (3rd)
    - Yrael 199 (2nd)
    - BuuGhost 316
    - Yaos 689 (1st)
    - Morgrim 682 (not sure)

    Match 4
    - aTTari 389 (3rd)
    - Rommsteinz 987 (2nd)
    - StormDelay 920 (1st)
    -
    -

    Match 1
    -
    -
    -
    -
    -

    Match 2
    - Wolrek 517 (1st)
    - Vjeux 463 (2nd ex-aequo)
    - Keriz 518 (3rd)
    - Trubadidudei 761 (2nd ex-aequo)
    -


    ROUND 3

    Match 3
    - Tanaroth 585 (3rd ex-aequo)
    - Rommsteinz 987 (3rd ex-aequo)
    - Keriz 518 (2nd)
    - Trubadidudei 761 (1st)
    -

    Match 4
    - aTTari 3897 (1st)
    - Vjeux 463 (3rd)
    - Yaos 689 (2nd)
    - Morgrim 682 (not sure)
    -

    Match 1
    -
    -
    -
    -
    -

    Match 2
    - Yrael 199 (2nd)
    - Wolrek 517 (3rd)
    - StormDelay 920 (1st)
    - BuuGhost 316
    -

    Map overview:

    http://www.sc2mapster.com/maps/bounty-hunters/

    Entry:
    - Available on EU servers
    - Have to be online on Saturday, 2nd at 2:00 PM UTC+1 (so 3:00 PM CEST).

    Rules:
    - Mode: Deathmatch
    - Good manners required.

    To register, post here using that template:
    - Player 1 name.Player 1 code (example: Tenshi.711)

    The Tournament will oppose registered players on the 8 forums where this announce is published.

    Posted in: General Chat
  • 0

    posted a message on [Info] Patch 1.1 Undocumented Editor Changes

    Still no solution for leaderboard title problem ? :s

    Posted in: Galaxy Editor Bugs and Feedback
  • 0

    posted a message on Central Review Conglomerate

    Hi, Can you make a review of Bounty Hunters, please ? =)

    http://www.sc2mapster.com/maps/bounty-hunters/

    If you have a EU account, some used players can join and test it with you. Like it's a challenging/fast paced map, even it's easy to understand, it require some training to master.

    If you need, i can make you an unlimited remake version (I disabled it because of popularity system, players are playing 6 times in a row, counting only for one...)

    Posted in: Map Review
  • 0

    posted a message on [Release] Catalyst

    I really liked this map compared to traditionnal DotA type maps (yeah it looks like that, arena, one hero, equipements, allied AI-controlled waves... ;)).
    But unfortunately, with massive shield regeneration you can be unkillable :( Items are actually really unbalanced.

    And yes, on the south side (blue), when you change your unit, it's appearing on the south of the building, and big ones are stucked. Another player have to buy a Blink if you didn't had it in the first place to unstuck yourself.

    Posted in: Project Workplace
  • 0

    posted a message on Bounty Hunters

    16 maps now, not 15 :D
    (The one with looot of opening/closing gates, called Heavy Metal)

    Thx for the review Atlas, but you can add some images :p

    http://static.sc2mapster.com/content/images/25/219/minimapBH.jpg

    Posted in: Map Review
  • 0

    posted a message on Ring of Creation - Private Beta

    Still needs lot of work to fix everything and make it balanced, but that was fun last time I played =)

    I like playing with squads of units, reminds me the best STR ever Dawn of War :D

    Posted in: Map Feedback
  • 0

    posted a message on [Graph] Battle.net Popularity

    @RodrigoAlves: Go

    Have you considered games with more than one mode ? (appearing several times in the game list, one time per mode)

    Edit : I made a 4 players version with no remake option, wait&see. Alea jacta est. =)

    Posted in: General Chat
  • 0

    posted a message on [Graph] Battle.net Popularity
    Quote from RodrigoAlves: Go

    As an example of this chain reaction, my map Platform Defense was an 8-players game stucked at page 200. The game was changed to a 4-players game, and the map became the second most played map in less than 24 hours. The popularity did much more than just double. The value of x doubled, but popularity is f(x).

    More the map is popular, more the map is played.
    What we need to find is where is the exact point, which page people need to reach, to create the chain reaction which brings good maps in top of populars maps.

    I'll try to set up my map to 4 players max, to see what's happening, because it can also be a coincidence. Nevertheless, in EU, "Probert the Probe" movie seems to prove your theory.

    Posted in: General Chat
  • 0

    posted a message on Hide Buttons on Command Card
    Quote from obliviron: Go

    @Sntenshi: Probably not possible.

    That's what i thought :/
    That's totally stupid...

    Quote from Zurom: Go

    EDIT: Curious, why do you need to do this?

    To make several hotkeys layouts ;)
    Like we can't associate 2 hotkeys to a button...

    If someone got a solution to make that without duplicating abilities, it would be great.

    Posted in: Triggers
  • 0

    posted a message on Hide Buttons on Command Card

    Hi everyone,
    Is there any way to hide buttons from the command card without touching to the linked ability ? :/
    For exemple, I've 2 buttons linked to the same ability, how can I hide just one of them ?

    Posted in: Triggers
  • To post a comment, please or register a new account.