Heya people,
I want to use the Hybrid C - Psionic Shockwave ability for the knockback effect. But unfortunately, if the touched unit is on a cliff edge, she don't fall off the cliff and stay on top of it like if an invisible wall was there.
Someone know a solution to make units knock away from cliffs and fall to the ground below with this ability ?
Tournament is Deathmatch mode. Don't vote anything else.
If one of players is not logged in time, he don't play the game.
If you finish first in a game, you score 3 points.
If you finish second in a game, you score 2 points.
If you finish third in a game, you score 1 point.
If you finish fourth or last in a game, you score 0 point.
Obviously, at the end of Round 3, player with highest amount of points win the tournament.
If you have a EU account, some used players can join and test it with you. Like it's a challenging/fast paced map, even it's easy to understand, it require some training to master.
If you need, i can make you an unlimited remake version (I disabled it because of popularity system, players are playing 6 times in a row, counting only for one...)
I really liked this map compared to traditionnal DotA type maps (yeah it looks like that, arena, one hero, equipements, allied AI-controlled waves... ;)).
But unfortunately, with massive shield regeneration you can be unkillable :( Items are actually really unbalanced.
And yes, on the south side (blue), when you change your unit, it's appearing on the south of the building, and big ones are stucked. Another player have to buy a Blink if you didn't had it in the first place to unstuck yourself.
As an example of this chain reaction, my map Platform Defense was an 8-players game stucked at page 200. The game was changed to a 4-players game, and the map became the second most played map in less than 24 hours. The popularity did much more than just double. The value of x doubled, but popularity is f(x).
More the map is popular, more the map is played.
What we need to find is where is the exact point, which page people need to reach, to create the chain reaction which brings good maps in top of populars maps.
I'll try to set up my map to 4 players max, to see what's happening, because it can also be a coincidence. Nevertheless, in EU, "Probert the Probe" movie seems to prove your theory.
Hi everyone,
Is there any way to hide buttons from the command card without touching to the linked ability ? :/
For exemple, I've 2 buttons linked to the same ability, how can I hide just one of them ?
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Heya people,
I want to use the Hybrid C - Psionic Shockwave ability for the knockback effect. But unfortunately, if the touched unit is on a cliff edge, she don't fall off the cliff and stay on top of it like if an invisible wall was there.
Someone know a solution to make units knock away from cliffs and fall to the ground below with this ability ?
0
@Xelaran: Go
Codes are useful to create games. When people need to invite other players to play match, it's good to know player code to invite him.
0
Actual registered players :
StormDelay 920
Keriz 581
Yaos 689
AstraLDeVa 277
Sid 400
Vjeux 463
Meldterren 709
BuuGhost 316
Noobydoo 227
Wolrek 517
Yrael 199
Morgrim 682 (not sure)
Hayena 950 (not sure)
Theolin 774 (not sure at all)
0
Come on it's for fun =)
It's not about winning, but playing :D
0
Tournament is now Deathmatch. You don't need team to register.
0
Brackets
Registrations closed.
20 registered players.
Tournament is Deathmatch mode. Don't vote anything else.
If one of players is not logged in time, he don't play the game.
If you finish first in a game, you score 3 points.
If you finish second in a game, you score 2 points.
If you finish third in a game, you score 1 point.
If you finish fourth or last in a game, you score 0 point.
Obviously, at the end of Round 3, player with highest amount of points win the tournament.
Hope all registered players had fun!
RANKING
1st - StormDelay (11 points)
2nd - aTTari (10 points)
3rd - Rommsteinz (7 points)
4th - Trubadidudei
5th - Yaos
6th - Yrael
7th - Vjeux
8th ex-aequo - Keriz and Wolrek
9th - Tanaroth
10th - Meldterren (apologizes for mistake...)
11th - BuuGhost
12th - Morgrim
FINAL
(Replay)
aTTari (1st)
StormDelay (2nd)
Yaos
Trubadidudei
Yrael
Rommsteinz (3rd)
"LITTLE" FINAL
(Replay)
Trubadidudei (1st)
Yaos (2nd)
Yrael (3rd)
ROUND 1
Match 3
- Vjeux 463 (1st)
- Meldterren 709 (2nd)
- BuuGhost 316 (3rd)
-
-
Match 4
- StormDelay 920 (1st)
- Keriz 518 (2nd)
- Yaos 689 (3rd)
-
-
Match 1
- Tanaroth 585 (2nd)
- aTTari 389 (1st)
- Trubadidudei 761 (3rd)
-
-
Match 2
- Wolrek 517 (3rd)
- Yrael 199 (2nd)
- Rommsteinz 987 (1st)
- Morgrim 682 (not sure)
-
--ROUND 2
Match 3
- Tanaroth 585 (3rd)
- Yrael 199 (2nd)
- BuuGhost 316
- Yaos 689 (1st)
- Morgrim 682 (not sure)
Match 4
- aTTari 389 (3rd)
- Rommsteinz 987 (2nd)
- StormDelay 920 (1st)
-
-
Match 1
-
-
-
-
-
Match 2
- Wolrek 517 (1st)
- Vjeux 463 (2nd ex-aequo)
- Keriz 518 (3rd)
- Trubadidudei 761 (2nd ex-aequo)
-
ROUND 3
Match 3
- Tanaroth 585 (3rd ex-aequo)
- Rommsteinz 987 (3rd ex-aequo)
- Keriz 518 (2nd)
- Trubadidudei 761 (1st)
-
Match 4
- aTTari 3897 (1st)
- Vjeux 463 (3rd)
- Yaos 689 (2nd)
- Morgrim 682 (not sure)
-
Match 1
-
-
-
-
-
Match 2
- Yrael 199 (2nd)
- Wolrek 517 (3rd)
- StormDelay 920 (1st)
- BuuGhost 316
-
Map overview:
http://www.sc2mapster.com/maps/bounty-hunters/
Entry:
- Available on EU servers
- Have to be online on Saturday, 2nd at 2:00 PM UTC+1 (so 3:00 PM CEST).
Rules:
- Mode: Deathmatch
- Good manners required.
To register, post here using that template:
- Player 1 name.Player 1 code (example: Tenshi.711)
The Tournament will oppose registered players on the 8 forums where this announce is published.
0
Still no solution for leaderboard title problem ? :s
0
Hi, Can you make a review of Bounty Hunters, please ? =)
http://www.sc2mapster.com/maps/bounty-hunters/
If you have a EU account, some used players can join and test it with you. Like it's a challenging/fast paced map, even it's easy to understand, it require some training to master.
If you need, i can make you an unlimited remake version (I disabled it because of popularity system, players are playing 6 times in a row, counting only for one...)
0
I really liked this map compared to traditionnal DotA type maps (yeah it looks like that, arena, one hero, equipements, allied AI-controlled waves... ;)).
But unfortunately, with massive shield regeneration you can be unkillable :( Items are actually really unbalanced.
And yes, on the south side (blue), when you change your unit, it's appearing on the south of the building, and big ones are stucked. Another player have to buy a Blink if you didn't had it in the first place to unstuck yourself.
0
16 maps now, not 15 :D
(The one with looot of opening/closing gates, called Heavy Metal)
Thx for the review Atlas, but you can add some images :p
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Still needs lot of work to fix everything and make it balanced, but that was fun last time I played =)
I like playing with squads of units, reminds me the best STR ever Dawn of War :D
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@RodrigoAlves: Go
Have you considered games with more than one mode ? (appearing several times in the game list, one time per mode)
Edit : I made a 4 players version with no remake option, wait&see. Alea jacta est. =)
0
More the map is popular, more the map is played.
What we need to find is where is the exact point, which page people need to reach, to create the chain reaction which brings good maps in top of populars maps.
I'll try to set up my map to 4 players max, to see what's happening, because it can also be a coincidence. Nevertheless, in EU, "Probert the Probe" movie seems to prove your theory.
0
That's what i thought :/
That's totally stupid...
To make several hotkeys layouts ;)
Like we can't associate 2 hotkeys to a button...
If someone got a solution to make that without duplicating abilities, it would be great.
0
Hi everyone,
Is there any way to hide buttons from the command card without touching to the linked ability ? :/
For exemple, I've 2 buttons linked to the same ability, how can I hide just one of them ?