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    posted a message on [Map] Footmen

    I don't understand how that map could be featured...
    It's totally imbalanced, some items are just OP, and the easiest way to win is getting the War Pig and Reapers. A looooooooooooooooot of players are leaving after picking up hero because they don't have the War Pig and his cheaty Haste spell.

    Well, there is a loooooooooot of work to do in game mechanics and balance to make a footy as good as Footmen Onslaught. But you are in the good way.

    I still don't understand why Blizzard feature a Beta version map.

    Quote:

    cause some peeps hate frenzy type maps

    It's Footmen type, not Frenzy type. ;) Frenzy is a bad clone of all good Footies maps on WC3.
    It also could be Sacrifice type, because Sacrifice is the first footmen ever I made on SC1 =)

    Posted in: Project Workplace
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    posted a message on Hide Buttons on Command Card

    Didn't knew we could do things like that! That's sounds awesome. Thanks!

    You know, there is thousand of people asking and trying to find a solution to change hotkeys layout without cloning spells. I think you should create a topic in tutorial section, it could help everyone who try do things like that.

    Edit: Little detail, on trigger editor the "set to level 0" should happen before the "set to level 1", like in your map. It's really important ; otherwise it can't work.

    Posted in: Triggers
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    posted a message on [Custom Deathmatch Tournament] Bounty Hunters

    Like Bounty Hunters units have now random names, as a "reward" for tournament, I've added on the name list the nickname of the third top ranked players (StormDelay, aTTari and Rommsteinz).

    Posted in: General Chat
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    posted a message on Hide Buttons on Command Card

    Hum... I don't get it. Can you be more specific ?
    How do you change the hotkey field ? By triggers ? If it's possible, upgrades are not required.
    If I use upgrades in data editor, I have to clone buttons and that's not good because I have to clone skills.

    Posted in: Triggers
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    posted a message on Random names for a Hero?

    @XDretsamtovip: Go

    True.
    Var[1] means "max array is 1", but it starts as 0. It's way handy and logical to use, because in WC3 we had choice to substract 1 to each value when dealing with players or adding one more array.
    Even if that was how programmation works, it was a little bit messy and difficult to understand to non-programmer people.

    But some times ago, you'll never used all that arrays you don't need, because of memory restrictions x) Thanks now we got really powerful computers to do that...

    Posted in: Miscellaneous Development
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    posted a message on Random names for a Hero?

    Edit : My mistake.
    Thx for it, that works ;)

    Posted in: Miscellaneous Development
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    posted a message on Hide Buttons on Command Card

    Can't it be done using Catalog?

    Posted in: Triggers
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    posted a message on [Psionic Shockwave] How to knock away from cliffs ?

    @Vitkar: Go

    Depending on situation, it would be a problem. Well, actually it depends if the pathing tool block both ground and flying units. Otherwise I'll have to add a loooooooooooooooooooot of "No flying zone" everywhere.
    If it block both ground and flying units, so yes, it could work without problems.

    @RileyStarcraft: Go

    I not really wanted a "robust data editor only solution" ;) I just wanted to know if it was possible to modify it to make that, with data editor or not =)

    Posted in: Data
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    posted a message on [Custom Deathmatch Tournament] Bounty Hunters

    @aTTari: Go

    Yup, that skill was a rythm game breaker, so I had to do something.
    I also plan to replace the TempoRift by something else, I think about a +movementSpeed/+cooldownRegen ability. For now, I just reduced his area of effect and made it work on caster unit.

    Posted in: General Chat
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    posted a message on [Custom Deathmatch Tournament] Bounty Hunters

    Niiiiiice aTTari :D

    Posted in: General Chat
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    posted a message on [Custom Deathmatch Tournament] Bounty Hunters

    Registrations closed.
    20 registered players.

    Tournament is Deathmatch mode. Don't vote anything else.

    If one of players is not logged in time, he don't play the game.

    If you finish first in a game, you score 3 points.
    If you finish second in a game, you score 2 points.
    If you finish third in a game, you score 1 point.
    If you finish fourth or last in a game, you score 0 point.

    Obviously, at the end of Round 3, player with highest amount of points win the tournament.

    ROUND 1
    Match 1
    - Houbix 575
    - Ropefly 188
    - Tanaroth 585
    - aTTari 389
    - Trubadidudei 761

    Match 2
    - Noobydoo 227
    - Wolrek 517
    - Yrael 199
    - Rommsteinz 987
    - Morgrim 682 (not sure)

    Match 3
    - Sid 400
    - Vjeux 463
    - Meldterren 709
    - BuuGhost 316
    - Hayena 950 (not sure)

    Match 4
    - StormDelay 920
    - Keriz 581
    - Yaos 689
    - AstraLDeVa 277
    - Theolin 774 (not sure at all)

    ROUND 2
    Match 1
    - Houbix 575
    - Noobydoo 227
    - Sid 400
    - StormDelay 920
    - Theolin 774 (not sure at all)

    Match 2
    - Ropefly 188
    - Wolrek 517
    - Vjeux 463
    - Keriz 581
    - Trubadidudei 761

    Match 3
    - Tanaroth 585
    - Yrael 199
    - BuuGhost 316
    - Yaos 689
    - Morgrim 682 (not sure)

    Match 4
    - aTTari 389
    - Rommsteinz 987
    - BuuGhost 316
    - AstraLDeVa 277
    - Hayena 950 (not sure)

    ROUND 3
    Match 1
    - Houbix 575
    - Wolrek 517
    - Meldterren 709
    - AstraLDeVa 277
    - Hayena 950 (not sure)

    Match 2
    - Ropefly 188
    - Yrael 199
    - BuuGhost 316
    - StormDelay 920
    - Theolin 774 (not sure at all)

    Match 3
    - Tanaroth 585
    - Rommsteinz 987
    - Sid 400
    - Keriz 581
    - Trubadidudei 761

    Match 4
    - aTTari 389
    - Noobydoo 227
    - Vjeux 463
    - Yaos 689
    - Morgrim 682 (not sure)

    Posted in: General Chat
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    posted a message on [Psionic Shockwave] How to knock away from cliffs ?

    Thx for answer.
    I think make units flying could cause too many issues...

    Posted in: Data
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    posted a message on [Custom Deathmatch Tournament] Bounty Hunters

    Ah!
    It's been a long time ^^

    Posted in: General Chat
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    posted a message on [Psionic Shockwave] How to knock away from cliffs ?

    if someone knows...

    Posted in: Data
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    posted a message on [Custom Deathmatch Tournament] Bounty Hunters

    18 players registered.
    Anyone else ?

    Posted in: General Chat
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