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    posted a message on [Revived!] Map Night
    Quote from IliIilI: Go

    1 hour left before EU Map Night!!! [http://isitfridayalready.com/]

    Can we test the new artillery in my map?

    Uh new Core Fight version? I want :D

    Posted in: General Chat
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    posted a message on [EU Release] Hobrow's Zerg Defence 2

    @zenx1: Go

    You haven't played this for a month or so :-P How do I know? Because the intro is gone since 3 (maybe 4) weeks.

    Apart from that I think that I pretty much improved everything you mentioned. However most maps that require you to defend X require you to stay at X otherwise it's not really a defence isn't it? For the 2 hero thing: Yes, I know that quite alot of people won't like it and maybe that's the point why I have never seen something like that before. Which was the point of it: doing something new.

    Posted in: Project Workplace
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    posted a message on [EU Release] Hobrow's Zerg Defence 2

    == Features: ==

    You're about to be overrun, the sky is darkened by the zerg. Your last hope is a yet unfueled colony ship.

    • Protect the nearby refineries to gather fuel
    • Protect the ship until the Hyperion arrives
    • Select 2 out of 8 heros
    • Each hero has 3 abilities and 12 talents
    • Clear settlements from infestation
    • Fight thousands of zerg

    == Summary: ==

    In Hobrow's Zerg Defence 2 you take control of two heros, and so do your up to 13 allies. Your goal is to escape the zerg infested planet that you ventured to in Hobrow's Zerg Defence 1 to kill a brood queen. However that task isn't that easy. Your only chance is a yet unfueled colony ship that is being fueled by vespene gas which is gathered by six nearby refineries. While you gather the gas needed, you also have to wait for the arrival of the Hyperion, which you called using a nearby communication array. Aside from the colony ship, refineries that you need to protect; you can try to clear nearby settlements of off zerg infestation, venture to an abandoned mine and gather minerals to support your team, protect the communication array to ensure an arrive on schedule; or try to defend the refinery island which contains about half the refineries in that area.

    == Video: ==

    <object type="application/x-shockwave-flash" height="300" width="500" id="clip_embed_player_flash" data="http://www.justin.tv/widgets/archive_embed_player.swf" bgcolor="#000000"><param name="movie" value="http://www.justin.tv/widgets/archive_embed_player.swf"/><param name="allowScriptAccess" value="always"/><param name="allowNetworking" value="all"/><param name="allowFullScreen" value="true"/><param name="flashvars" value="auto_play=false&amp;start_volume=25&amp;title=HZD 2&amp;channel=exaken&amp;archive_id=295854101"/></object>
    Watch live video from SC2Mapster Map Nights on Justin.tv

    Posted in: Project Workplace
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    posted a message on Profile Questions

    1) Go to frontpage, hit Create Project button at the top rigth corner. That will create a new project page where you can upload your map as well as pictures (1 req.) and discriptions.

    2) To embed pictures you have a button right atop the box you are writing forum posts is. For videos simply search the forums. I found it a while ago there, however I can't remember the details at the moment.

    Posted in: Miscellaneous Development
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    posted a message on Study / job thread

    @Frizi: Go

    I know two AND they're hot.

    Posted in: Off-Topic
  • 0

    posted a message on Trigger not working?

    Yeah creating an infinite amount of ultralisks is totally not the problem....

    Posted in: Triggers
  • 0

    posted a message on Trigger not working?

    No wonder its an infinite loop, he has 0 Ultralisks at the start since there's always at least 1 player in the game... It kicks right into the infinite loop and has no chance of breaking it, so it creates an infinite amount of ultralisks.

    P.S.: Please don't save images as .tga use .jpg when posting them here.

    Posted in: Triggers
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    posted a message on How do you Update an Imported sc2layout file
    • Select old file: Delete.
    • Save map.
    • Import new file to same place with same name as the old file.
    • Save map.
    • Done.
    Posted in: UI Development
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    posted a message on selecting data reference for tooltips does not work properly - any ideas?

    No, there isn't. It's a known editor bug.

    You'll have to do what DrSuperEvil sad.

    Posted in: Data
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    posted a message on [Revived!] Map Night

    It's map night :D

    Posted in: General Chat
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    posted a message on 1.4.0 patch notes
    Quote from Nebuli2: Go

    @Molsterr: Go

    The first use a guy I'm working with came up with for this was perma-banning people from maps lol

    That was my first idea of it as well. So if people hack your bank, just ban em. End of story.

    Posted in: General Chat
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    posted a message on Send mining via triggers

    What? All you have to do is order the drones Unit group to issue an order with targeting a unit, that unit would be a mineral field. They will then automatically mine and return their cargo until all mineral fields in that area are mined out.

    Posted in: Triggers
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    posted a message on Cooking thread

    Damn you pic posters, now im hungry again >.>

    Posted in: Off-Topic
  • 0

    posted a message on Some unit icons and wireframes

    Thanks for sharing, like them alot :)

    Posted in: Art Assets
  • 0

    posted a message on Set Catalog Error Bug

    So, do you still have a problem or not? :D

    Posted in: Galaxy Editor Bugs and Feedback
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