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    posted a message on Player or no player

    @Trieva: Go

    A million thanks, and yeah, just joined sc2mapster, as you can see. xD

    Posted in: Triggers
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    posted a message on Player or no player

    Hello everyone, is there a way to determine if player 1 is a user, and player 2 isn't, then player 3 is a user, like a function that returns a boolean? Like 1 if theres a player on the player 1 spot or 0 if theres no player 1 on the spot? Thank you!

    Posted in: Triggers
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    posted a message on Photon cannon appearing unpowered!

    @TyaStarcraft: Go

    Yeah, removed both of them and it worked wonderfully, thank you very much. However, there is also another problem, when the building is being placed there is no sound of the warp in when it is placed, it should make a sound like any other protoss warp in building. And the animation of a protoss building isn't there as well.

    It basically goes from this picture

    http://us.blizzard.com/static/_flash/blizzcast/videos/sc2warpin.jpg

    to the photon cannon.

    When it should first go

    http://i.imgur.com/X470v.png

    then

    http://us.blizzard.com/static/_flash/blizzcast/videos/sc2warpin.jpg

    and then to the photon cannon.

    Thank you again everyone!

    Posted in: Data
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    posted a message on Photon cannon appearing unpowered!

    Hello everyone, I'm trying to create this photon cannon that acts the same way as the original one. I'm just practicing how to duplicate units and put on the actors my own way. I've put the "photon cannon copy" , "photon cannon attack copy", "photon cannon splat copy", "photon cannon attack missile copy", "photon cannon turret copy", "photon cannon protect range copy" the way they should with the new photon cannon. However when I get into game, the photon cannon appears unpowered, BUT it still attacks, it comes out to attack then it goes back in, comes out and in, out and in, and so on. I just want the photon cannon to appear as it is powered but without a pylon. And yes, i've deleted the behavior of power use, maybe it has something to do with that?

    Posted in: Data
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