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    posted a message on Inventory Item Dropping when unit triggers the "Move Unit Instantly" built-in function

    Wow, it worked, I have no idea why it worked, but now I have to put the type of every single possibility that may go through the "Move Unit Instantly". Thank you!

    Posted in: Data
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    posted a message on Inventory Item Dropping when unit triggers the "Move Unit Instantly" built-in function

    Whenever a unit instantly moves using this "Move Unit Instantly" all the items are dropped in the position of the unit. Is there a flag that I need to set in the unit's item? My guess is something in the actor, but I'm not entirely sure. I attached some JPGs if it's of any help.

    Posted in: Data
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    posted a message on [Solved]How to know if a unit Ability is on CD?

    Ahh, this is exactly what I wanted, thank you! I just needed to switch to Real instead of Integer! Thank you again!

    Posted in: Triggers
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    posted a message on [Solved]How to know if a unit Ability is on CD?

    Is there a way to know if an Ability is on CD and to get at what exact time the cooldown timer is on? I tried using the "Catalog Field Value Get as Integer", I selected
    Catalog: Ability

    Entry: myAbility

    Field Path: Cost[0].Cooldown.Link, Cost[0].Cooldown.Location, Cost[0].Cooldown.Operation, Cost[0].Cooldown.TimeStart, Cost[0].Cooldown.TimeUse

     

    But none of these return what I want.

    Posted in: Triggers
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    posted a message on Show Resources in Leaderboard (simple?) problem, please help!

    You need to update your leaderboard. Remember that "Events" are moments in the game that will trigger once they happen. For example on your event, you are saying that it will fire only in "Map Initialization", in other words, when the game starts. So, it's not updating because it will only update when the game starts. To update it you need to create a separate trigger that has a periodic event that fires every 1 second, 2 seconds, however you want it. And also you must use the variable "Leaderboard" to reference the leaderboard that you created.

    Like this:

    Posted in: Triggers
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    posted a message on Search Area by unit's facing?

    I really don't get what you're trying to say.
    Do you mean use a Behavior Buff that calls for a search effect and on each search effect apply my desired effect followed by a refresh period? Do you mean the refresh period in the Behavior Buff? Should I use a create persistent?

    Posted in: Data
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    posted a message on Search Area by unit's facing?

    I've already tried this, but it's not what I want because the arc area will not move along with the facing of the unit.

    Posted in: Data
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    posted a message on Search Area by unit's facing?

    Yes, exactly, but not the whole 360 arc, only half of the arc and only on one side depending where the unit faces.

    Posted in: Data
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    posted a message on [Solved] Actor Beam Data Error

    Well, I just wanted to practice that's all, just wanted to see if I can create what I had in mind.

    Posted in: Data
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    posted a message on How to get started

    I would recommend 3ds max since you can get it for free, but only If you are currently a university student, you can apply for a 3ds max copy and it will be free to use for 3 years. Good luck!

     

    http://www.autodesk.com/education/free-software/3ds-max

    Posted in: Artist Tavern
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    posted a message on Search Area by unit's facing?

    Is it possible to search a certain 180 degrees arc but depending on the unit's facing? For example if a unit is facing north and I have this search effect that covers only the left side of this unit by 180 degrees it will only find the units in that left side, if he turns around and faces south, then it would still be at his left but the search are will cover the right side from our perspective. Is this possible?

    Posted in: Data
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    posted a message on Item Inventory Using Triggers

    Is there an open source map that I can download that contains an inventory for items using triggers? I don't like the one the sc2 editor has in the Data section. An inventory for only one unit/player.

    Posted in: Triggers
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    posted a message on [Solved] Actor Beam Data Error

    What basically happened was that the model MedicHeal.m3 didn't fit to how I was trying to use the attack animation. I used 2 actors to apply this:

    1) Attack actor

    2) Beam(Simple) actor

    The attack actor was trying to call the beam and the beam was assigned to the model MedicHeal.m3, however the way Blizzard implemented the model I felt that it didn't really needed the beam actor, so I just used the Attack actor and it worked!

    I also was trying to mimic the heal of the medic using the MedivacBeam.m3 model as an attack but this time i used both the Attack actor then the Beam(Simple) actor and it also worked!

     

    I didn't used the Art:Missile

    I'll place it in this link, if anyone wants to see it. 

    And also, I did this trying to also mimic the Archon attack but on the medic.

    You will need to change the Medic's weapon manually in order to see the different attacks.

     

    https://www.dropbox.com/s/7uy2mffgs0j10xo/Abilities.SC2Map?dl=0

    Posted in: Data
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    posted a message on [Solved] Actor Beam Data Error

    Sure! I also linked the Model it's trying to link to, if it's of any help.

    Posted in: Data
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    posted a message on [Solved] Actor Beam Data Error

    I keep getting this error whenever my medic attacks a unit. How do I solve it?

    Posted in: Data
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