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    posted a message on Pathfinding Algorithm
    Quote from FunkyUserName: Go

    @nostradamus1915: Go

    you have to issue them to move to the gates, save the point as custom value on the unit and just issue order again after gate.

    That's not so simple. Problem 1: The gate is walkable after 0.5 seconds, but this problem could be solved freezing the trigger. Problem 2: There are more than 1 gates and the path is not unique, so if an unit is in a room, a room has more gates. I thought to an algorithm to calculate the right path, but it's pretty complex.

    Posted in: Triggers
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    posted a message on Pathfinding Algorithm

    Hi guyz, I made a map where there are many gates (opened/closed by triggers). The problem is, when I give an order to an units, for example to move to a point, the unit doesn't know (obviously) where (and what) is the gate. Is there a simple way to fix this or have I to create an algorithm to recognize the shortest way considering the gates? Thankz.

    Posted in: Triggers
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    posted a message on Place buildings free (like units)

    How can I place buildings/doodads free like units, wich is the field to modifiy? For example I can put a light or a marine where I want, but I can't do the same for example for a deposit or for a rock. Any suggestion please?

    Posted in: Data
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    posted a message on How to create a ship like "Warships" map

    Hi all, may someone explain me how to create an unit/ship/moving terrain like what happens in "Warships" map please? Or at least if you can link me a tutorial, thankz.

    Posted in: Data
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