Ok, so I worked on other parts of the map, but it's time to work on this problem again, but I can't find a solution. I got all the points and the connections, but I have no idea how to implement Dijkstra (or another path finding algorithm) in Stracraft 2 editor. Suggestions please?
Basically I want my SCVs to attack instead of repair when autocast on it is actived. I already had set the behavior of SCV to engage (and removed "Worker" flag), what I've to do now?
Hi all, this is hard to explain but I'll do my best. In my map, there are some structures dinamically generated (so the assets are units). In order to place the pieces where I want, I removed the collision (tracing?) and insted used the movement collision. Now the problem is that if I put the assets (units) manually, they work fine, instead if I put them by trigger, they collide and they are put wrong. Is there a way to fix this stuff?
Hi all guys, this is the situation: I have some platforms in space (walkable by units). These platform must be protected by a "global" shield (it's ok a shield per platform). The units from outside to attack my units have to destroy the shield first. I know how to make this behavior, I don't know how to make a 3D shield.
Is there a way to make a small unit, like a pilon, with an huge shield range? So, units will attack the pilon first and I get the 3D graphic of the shield during the attack.
I post a picture:
I got this problem. I created a wall as an unit and not as a doodad, I show the pictures so you understand what is the problem (and I hope how to solve it).
In editor:
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Ok, so I worked on other parts of the map, but it's time to work on this problem again, but I can't find a solution. I got all the points and the connections, but I have no idea how to implement Dijkstra (or another path finding algorithm) in Stracraft 2 editor. Suggestions please?
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@TyaStarcraft: Go
Thanks man, that was what I needed :)
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Basically I want my SCVs to attack instead of repair when autocast on it is actived. I already had set the behavior of SCV to engage (and removed "Worker" flag), what I've to do now?
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n0b0dy?
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Yeah already tried, does not work.
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Hi all, this is hard to explain but I'll do my best. In my map, there are some structures dinamically generated (so the assets are units). In order to place the pieces where I want, I removed the collision (tracing?) and insted used the movement collision. Now the problem is that if I put the assets (units) manually, they work fine, instead if I put them by trigger, they collide and they are put wrong. Is there a way to fix this stuff?
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@nostradamus1915: Go
Ok I finally did it, you have to go to the unit's model, then attachment, add one:
ID: Origin Type: Shield Then you edit the radius :)
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I've to do what this guy did
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I could do that, but missles still impact on the units and not on the shield.
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Hi all guys, this is the situation: I have some platforms in space (walkable by units). These platform must be protected by a "global" shield (it's ok a shield per platform). The units from outside to attack my units have to destroy the shield first. I know how to make this behavior, I don't know how to make a 3D shield. Is there a way to make a small unit, like a pilon, with an huge shield range? So, units will attack the pilon first and I get the 3D graphic of the shield during the attack. I post a picture:
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@FunkyUserName: Go
Ok now it works perfectly, thanks man!
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@FunkyUserName: Go
Already did that
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@FunkyUserName: Go
Does not work :(
The problem is that in editor units are placed correctly, in game they aren't.
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I got this problem. I created a wall as an unit and not as a doodad, I show the pictures so you understand what is the problem (and I hope how to solve it). In editor:
In game:
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N0b0dy?