okay, I have my unit on a permanent hill, thats great, but now, the ability that I use that is supposed to create a hill underneath the missile of the shockwave ability just makes a second hill underneath the unit every time it launches, how o I stop this and transfer it to the missile ammo unit?
BONUS: is there a way to do the same thing but without deformation but with a terrain texture instead?
Hi, I would like to know if it is possible to increase the terrain hight underneath the missile, so that if you shoot it, it looks like there is a shockwave going through the terrain.
is it possible? if yes: how?
I know, I've been looking at the leviathan scourge attack and trying to remove 2 parts from it.
1. the part that makes them go upward (I got that one on lockdown, no problems)
2. my 8 different missiles are not seperated, they go through one curve and then the spiral twist happens, I want the beginning curve removed, but every time I remove it afterwards the things don't spiral around anymore.
Hi, I am trying to edit the mover "SS_LeviathanBombMissile" to shoot the missiles out in a spiral, spiraling around the bomb instead of going straight from it.
I have been randomly adjusting movers all day just to see what happens, I got said effect once, but haven't since, and I can't figure out how to recover it.
I'm sorry I didn't specify, I am looking to change the radius from "SJCloaked Mine Attack" which is the ability the magmine has on auto cast, it's range just changes it's target range, and not how far it flies.
screw this. I did everything I could, made a time slow field, a thing that removes the buff once the shield stops a thing that slows them and it still doens't work, the missiles that approach from a certain angle seem to be stopped, but then teleport into the hero instantly, I am not a fan. Iss there a way I cn just make it so the attacks don't hurt him for ten secs and then he gets all of them at once? without actually stopping the missiles, doesn't look as cool, but whatever
so it becomes this huge cycle of shoot hit, buff apply, shot hit, buff apply. so you need to make the time between the buffs higher, like, 0.1 or 0.01 or something like that?
0
sorry huys, I passed out. I am using an invisible model for the ammo unit. The events of the terrain deformer look like this:
unitcreation - bouldershockwavemissile
create
I have not tried you fixes yet because I am in the hospital right now
0
okay, I have my unit on a permanent hill, thats great, but now, the ability that I use that is supposed to create a hill underneath the missile of the shockwave ability just makes a second hill underneath the unit every time it launches, how o I stop this and transfer it to the missile ammo unit?
BONUS: is there a way to do the same thing but without deformation but with a terrain texture instead?
0
Hi, I would like to know if it is possible to increase the terrain hight underneath the missile, so that if you shoot it, it looks like there is a shockwave going through the terrain. is it possible? if yes: how?
0
@DrSuperEvil: Go
I know, I've been looking at the leviathan scourge attack and trying to remove 2 parts from it. 1. the part that makes them go upward (I got that one on lockdown, no problems) 2. my 8 different missiles are not seperated, they go through one curve and then the spiral twist happens, I want the beginning curve removed, but every time I remove it afterwards the things don't spiral around anymore.
0
@DrSuperEvil: Go
around the unit.
0
Hi, I am trying to edit the mover "SS_LeviathanBombMissile" to shoot the missiles out in a spiral, spiraling around the bomb instead of going straight from it. I have been randomly adjusting movers all day just to see what happens, I got said effect once, but haven't since, and I can't figure out how to recover it.
0
@hobbidude: Go
I found it
0
@hobbidude: Go
I'm sorry I didn't specify, I am looking to change the radius from "SJCloaked Mine Attack" which is the ability the magmine has on auto cast, it's range just changes it's target range, and not how far it flies.
0
Hi, I am trying to figure out how to reduce the ranhe of te mag mine, i just can't seem to figure out how.
0
@DrSuperEvil: Go
no I have not.
0
screw this. I did everything I could, made a time slow field, a thing that removes the buff once the shield stops a thing that slows them and it still doens't work, the missiles that approach from a certain angle seem to be stopped, but then teleport into the hero instantly, I am not a fan. Iss there a way I cn just make it so the attacks don't hurt him for ten secs and then he gets all of them at once? without actually stopping the missiles, doesn't look as cool, but whatever
0
@DrSuperEvil: Go
and how would I do that, because that would definitly be enough time.
0
@abvdzh: Go
thats sad. but k.
0
@abvdzh: Go
sooo, is there a way around this besides a bigger radius?
0
@abvdzh: Go
so it becomes this huge cycle of shoot hit, buff apply, shot hit, buff apply. so you need to make the time between the buffs higher, like, 0.1 or 0.01 or something like that?