an ability that scales the unit size to and 8th (50% in each direction) and doubles the movement speed. I got it to work just that the tiny unit has the same collision box as the big one. I would like to use triggers because I despise actors.
Hi, as the title says, I want to make an ability that swaps the location of 2 units if one the one using the ability targets the other one (I'd be happy with a trigger solution too).
How would I do that? I looked at the blink ability and know that you can make it target unit instead of target point, thats simple, but how do I make the targeted unit teleport back?
Dropships can only pick up units with the right cargo size that are movable, I don't think the siege tank is "movable" go into the siege tank unit, under "unit" and check the flag that sais movable,
no, if I make the even to go the actor of the missile unit it errors to this: USER:[ 125 1] CActorMissile[BoulderShockwave]Could not initialize hosted attach . Attach query returned no attach points. and nothing happens at all
if I use the unit itself and not the actor, it defaults to the caster. also, since I tried this the minimap vanished, it's 100% black execpt units, I didn't even touch the map setting.
I tried the actor creation in the events of the terrain deformer, now, instead of the invisible nothingness that it usually shoots, it shoots one of those models not found ball, no terrain deformer gets created anywhere and I get the error message:
USER:[ 125 1] CActorMissile[BoulderShockwave]Could not initialize hosted attach . Attach query returned no attach points.
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@FunkyUserName: Go
See, making the unit bigger is the opposite of what I want. The ability shrinks it.
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I guess that could work, how do you do it?
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@FunkyUserName: Go
an ability that scales the unit size to and 8th (50% in each direction) and doubles the movement speed. I got it to work just that the tiny unit has the same collision box as the big one. I would like to use triggers because I despise actors.
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Is it possible?
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@Spoolofwhool: Go
Thank you very much
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Hi, as the title says, I want to make an ability that swaps the location of 2 units if one the one using the ability targets the other one (I'd be happy with a trigger solution too). How would I do that? I looked at the blink ability and know that you can make it target unit instead of target point, thats simple, but how do I make the targeted unit teleport back?
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Dropships can only pick up units with the right cargo size that are movable, I don't think the siege tank is "movable" go into the siege tank unit, under "unit" and check the flag that sais movable,
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@DrSuperEvil: Go
I changed the terrain colour.
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@DrSuperEvil: Go
nothing, I did not mess with the map settings, at all, I really don't know what caused it.
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do you have any idea how to fix the mini map though?
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@DrSuperEvil: Go
ah, see, now thats my problems, I have no idea how to work with the editor.
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here is the map if you want to take a look yourself
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@DrSuperEvil: Go
no, if I make the even to go the actor of the missile unit it errors to this: USER:[ 125 1] CActorMissile[BoulderShockwave]Could not initialize hosted attach . Attach query returned no attach points. and nothing happens at all
if I use the unit itself and not the actor, it defaults to the caster. also, since I tried this the minimap vanished, it's 100% black execpt units, I didn't even touch the map setting.
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@DrSuperEvil: Go
it does not do any deforms, if I attach it over events all that the missile birth it follows the launcher unit, not the missile
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I tried the actor creation in the events of the terrain deformer, now, instead of the invisible nothingness that it usually shoots, it shoots one of those models not found ball, no terrain deformer gets created anywhere and I get the error message:
USER:[ 125 1] CActorMissile[BoulderShockwave]Could not initialize hosted attach . Attach query returned no attach points.
how do I fix this?