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    posted a message on Why hasn't there been a DOTA styled game with SC2 like Squads?

    I have a game that I've been working on for some time that has a few of the aspects you mention, called Aerostrike. The best way I can describe it is "SC2-meets-DotA", although it is for the most part a stategy game with some Hero Battle elements thrown in (and some say it also has a bit of Tug-of-War). However, there are no heroes, jungles or items, just standard units (with one for each race that can resemble a hero to a degree, but are still "normal" units nonetheless), constant waves of ground units (creeps), various unit-specific and race-specific upgrades, and some other misc. features, like the mini bosses that spawn after some time. Also, players can build units of any race at any time

    Its currently available in the NA and EU servers, in case you might want to check it out. It's still in Open Beta, so things can change or suddenly break to be fixed later, and it can take a while to get a game going due to unpopularity

    Posted in: Map Suggestions/Requests
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    posted a message on Looking for Testers for Open Beta

    I've been trying to, but I'm not available most saturdays. I'll try to join the next one if I can

    Posted in: Team Recruitment
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    posted a message on Looking for Testers for Open Beta

    I'm currently looking for anyone interested in trying out a game I've been working on and giving me some feedback (general and/or balance-related). The game is called Aerostrike, it is a strategy game with some DotA-like elements added in, where players build fleets of aircraft (of any race) to fight off the opponent's forces and push towards the enemy base with the help of AI-controlled ground forces and mercs players can call down. Any sort of help is appreciated and highly needed

    Posted in: Team Recruitment
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    posted a message on Map Night Revived! (EU-NA)

    I might not be able to make it to this week's Map Night, but if possible can you try out my map called "Aerostrike" (3v3 or 2v2 strategy game with some DotA-like elements added in)? I've been having a hard time trying to get any sort of feedback on it

    Posted in: General Chat
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    posted a message on [Revived!] Map Night

    Is there any date and time for a Map Night in the NA server? I have a game that I've been trying to properly test for a while to see if I can get people to play it. I'm also interested in trying out/testing some new arcade games

    Posted in: General Chat
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    posted a message on Repulser Field Question

    You can try to add the "Liberty (Campaign)" dependency, where the Repulsor Field is stored. By the way, when copying something from one map to another, make sure to copy EVERYTHING related to that (unit, effects, behaviors, models, actors, etc.) if they're not tied to a dependency (if they are, just add the dependency). Otherwise, you might leave something important behind and what you copied doesn't work properly, if at all.

    Posted in: Data
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    posted a message on (Solved) making an upgrade that give a behavior
    1. Make the upgrade
    2. Make a requirement that checks if the upgrade is researched (Use -> Count Upgrade -> Name of the upgrade -> Completed)
    3. Make the behavior and add the requirement
    4. Add the behavior to the unit

    If the behavior is not hidden, then you can add in the requirement: Show -> Count Upgrade -> Name of the upgrade -> Completed

    This makes it so the behavior is only visible after the upgrade is done

    Posted in: Data
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    posted a message on MSG From Blizzard.

    Feature: Autor's Note/Blog/etc. section for Game Info

    Priority: low

    It would be nice to have a way for map makers to comunicate in-game to the players without requiring a forum. It can be used to let everyone know about future patches, any tournaments or special events, to look for someone to help testing, or to make a misc. anouncement.

    Posted in: General Chat
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    posted a message on Creating units from abilities

    The method varies with the ability.

    For Tychus' Grenade: There is an effect that can create a specified number of units, called "Create Unit". Create the effect, set the Spawn Unit and the Target Location to the Target Point. After that you need need to create a Set effect which includes the Damage effect (if you want the ability to do damage) and the Create Unit effect, and after that set the ability's Launch Missile impact effect to the new Set effect you created. That should create the units instantly once the grenade hits its target point.

    For Psionic Storm: Make a Create Unit effect and add it to the Psionic Storm's Persistent effect's Expire Effect (if it doesn't work, set it to the Final Effect).

    Posted in: General Chat
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    posted a message on Aerostrike

    Aerostrike is for the most part a strategy game with some MOBA/DOTA/etc. elements currently in open beta. Players build and upgrade fleets to fight off the opponent's fleet and help the AI's ground units push towards the enemy base to destroy it. The game can be found in the NA and EU servers. Here are some aspects of the map:

    Gameplay:

    • Defensive lines include Missile Turrets and Sentry Guns, which are owned by players (unless one or more are missing).
    • Players can build units from any race at any given time with the Merc Compound. Units vary from some old ships like the Terran Wraith to the massive Protoss Purifier and the rare Zerg Swarm Guardian.
    • The Merc Compound heals nearby units and increases their energy regeneration, but also disables their abilities. It also provides supply to build units (100 starting supply and can be increased to 150).
    • Minerals are used to build units, while Vespene is used for upgrades (with the Upgrade Center) and unlocking more advanced units (with the Merc Compound).
    • Resources are collected by killing enemy units or every 15 (Minerals) or 30 (Vespene) seconds.
    • Vespene can be exchanged for Minerals with the Merc Compound.
    • Players can pick up Supply Bots that spawn randomly for extra resources. To pick up a Supply Bot, fly over it.
    • Players can calldown merc units to help push, hold off a push, or repair structures. Mercs cannot be controlled (except the MULE, Mine Laying Drone and the Changeling) and move automatically towards the opposite side.
    • AI players build ground units periodically with Mercenary Fortresses, which consist of Marines, Marauders, Siege Tanks, Goliaths (these do not appear as often), and Thors (these appear the least often and warn everyone of their appearance). All of them grow stronger as the game goes on (up to four times).
    • After some time, one of two mini bosses will spawn in the middle of the map, which are hard to kill, easy to die to, and give a nice bounty to the team that kills it, along with a special bonus.
    • To achieve victory, one team must destroy the opposing team's Merc Compounds and Mercenary Fortresses.

    Misc.

    • Loading time is short.
    • Merc Compounds and Upgrade Centers can be selected at any time by pressing "F3" or "F4" respectively.
    • Players can automatically move the camera to their Merc Compound by pressing "Backspace".
    • Spell hotkeys are the same as the ones in ladder, and most spells are placed in the same position on the Command Card.
    • Units serve a similar role to their counterparts in ladder.
    • All important UI messages have a specific sound, in case the fighting is too intense to stop and read the message.
    • Supports the option "Show Unit Life Bars" when set to "Targeting".
    • Every 5 minutes, the lighting will switch from day to night or vice versa. It can be turned Off by typing "-normal light" or On by typing "-cool light".
    • Players can utilize any decals that they have unlocked in ladder. Decals are race-specific.
    • When a player leaves, his units are given to another player of the same team and his resources are split among his teammates.
    • When a whole team leave the game, the other team is given an option to leave the game in Victory by pressing a red button.
    • Players from a team can start a vote after 5 minutes to surrender to the other team by typing "-surrender vote". The vote must be unanimous to surrender. Voting has a cooldown of 5 minutes.
    • Players can choose between two modes: 2 vs. 2 and 3 vs. 3
    • Player's experience and level is displayed on their Merc Compounds.
    • Players unlock models for their Merc Compounds as they level up. To switch models, type "-level [number of the model]". Example: -level 0

    Currently I'm focusing on balancing and bug/glitch fixing.

    Posted in: Map Feedback
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