Can someone help me with this? It seems very easy, but i cant find anything for this
I just wanna to set that unit will start to glow after his health <400, but i dont know how to do this, so i just create an other agent with glow effect at creating, and wanna to replace them in game..
@Araxnid: Go
bump. Maybe i need to add validator to behavior? so, behavior will work only if no enmy in sight? Hmmmm? But even if i delete behaivor, mine still going to burrow.
So, hello everyone! so there is time to funny question! All you know about vulture ability - SPIDER MINE! Okay..so, spider mine have 2 ability and 1 behavior. First is burrow, second is unburrow. After unburrow its moving to target and BUUM . So, the unburrow ability have autocast distant. At default its 3, but if you change it to 10..you get a very nice bug! Its stars to burrow, unburrow, burrow, unburrow..and etc.
I change range of sight in unit ( to 10), in ability (to 10).
It doesnt help.
My spider mine going dance all night long, so she need help xd
Lol, yesterday i find how to do it ( because it was glitch with leveling snipe ability)
Okay, so i will tell you this at example of snipe ability.
If you look at ability - ghost - snipe shot you will see an actor ghost snipe attack. Chose him. So there a one field about this flying bullet effect, i dont know how this named in english version of editor, maybe : Picture - Beem with info in field : GhostSnipeAttackBeam.
So "GhostSnipeAttackBeam" is this effect.
You just need to create a new actor, attach him to ability and add this info in field. This maybe just a half of problem, because i was working with default ability, just with other name.
I dont know how this fields named in english version, but maybe you will also need to edit a Picture - Ammo field and add GhostSnipeAttackMissile
Didn't work =) There idea about ability creating a spider mine(burrowed), but don't know how to realize this. Or how to change default ability. Try to rename some things, but it didnt work.
@coronbale: Go
Yeah, i try this. I try 3,2,1 nothing changes.
I try to delete some animation from events, where unit birth but nothing changes.
Maybe i miss some field connected with this behavior, but...
How make them burrow faster? I mean, i use this ability then wait for 5 sec and then they start to burrow. I try everything, copy ability, edit behavior , events nothing help me.
Maybe i didnt see some field??
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Thanks for help, but i just realize that i can just send a agent message with start glow/
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bump(
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Can someone help me with this? It seems very easy, but i cant find anything for this I just wanna to set that unit will start to glow after his health <400, but i dont know how to do this, so i just create an other agent with glow effect at creating, and wanna to replace them in game..
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@Araxnid: Go bump. Maybe i need to add validator to behavior? so, behavior will work only if no enmy in sight? Hmmmm? But even if i delete behaivor, mine still going to burrow.
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So, hello everyone! so there is time to funny question! All you know about vulture ability - SPIDER MINE! Okay..so, spider mine have 2 ability and 1 behavior. First is burrow, second is unburrow. After unburrow its moving to target and BUUM . So, the unburrow ability have autocast distant. At default its 3, but if you change it to 10..you get a very nice bug! Its stars to burrow, unburrow, burrow, unburrow..and etc. I change range of sight in unit ( to 10), in ability (to 10). It doesnt help. My spider mine going dance all night long, so she need help xd
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@Dhaminater: Go Thank you! But here promblem, its model very ... blue... Just look in preview, you see what i mean.
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Hello! Can someone please made a scientific vessel without this stupid radar at top of the model? I will put you in the thank list xD
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@fr0d0b0ls0n: Go
Yeah, just find it! Thank you! Now it works perfect!
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@coronbale: Go Maybe you need to read tutorial about beams? Maybe its connected somehow? I new to editor and beams was last thing in my plan.
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@fr0d0b0ls0n: Go
Its stupid, but i cant find any stats-info field T_T Maybe you mean ability? Not unit?
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Lol, yesterday i find how to do it ( because it was glitch with leveling snipe ability) Okay, so i will tell you this at example of snipe ability. If you look at ability - ghost - snipe shot you will see an actor ghost snipe attack. Chose him. So there a one field about this flying bullet effect, i dont know how this named in english version of editor, maybe : Picture - Beem with info in field : GhostSnipeAttackBeam. So "GhostSnipeAttackBeam" is this effect. You just need to create a new actor, attach him to ability and add this info in field. This maybe just a half of problem, because i was working with default ability, just with other name. I dont know how this fields named in english version, but maybe you will also need to edit a Picture - Ammo field and add GhostSnipeAttackMissile
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@coronbale: Go
Didn't work =) There idea about ability creating a spider mine(burrowed), but don't know how to realize this. Or how to change default ability. Try to rename some things, but it didnt work.
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@coronbale: Go Yeah, i try this. I try 3,2,1 nothing changes. I try to delete some animation from events, where unit birth but nothing changes. Maybe i miss some field connected with this behavior, but...
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@Araxnid: Go
bump. Spend all night on this, and still cant get it.
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How make them burrow faster? I mean, i use this ability then wait for 5 sec and then they start to burrow. I try everything, copy ability, edit behavior , events nothing help me. Maybe i didnt see some field??