Okey, hello!
Im need a miners cupboard\safe\box or smh similliar. Like kastanars box, but with miners cloth and weapon near or in him.
Second request - its about operation table with colonist model.
I will be very glad if you create it %)
Hello everyone, can somene help me with this sort of ability?
I dont have any idea how to create this passive ability.
I try to look at behaviors things, but nothing looks nice for this idea.
And of course, ability designed to return % of damage, not all, like wc3 spider hero from frozen throne.
Hello everyone.
So i encounter some problems with this ability.
First thing about this global variable that create this red line. As i understand from forum thread i need to somehow reattach this variable with new unit, that using ability, but how? =\
Second, when i try to change beam line from sniper beam to smh, like hybrid rocket beam, or colossus beam, nothing changes. I try to do smh with events ( like at creation play birth animation and etc) nothing changes.
Okay, nice new bump! BUUUMP! LIke, a BOOOM! But not a boom exatcly.
So, i think i doing smh wrong in data editor with new sound file.
Can someone give me a example with working import sound? I will be very happy. Or can someone give me a url to map vith voice?
@Araxnid: Go
i spent all day on this thing, and still my progress = zero.
I save voice in .ogg format, import it to map, then create a new sound data with C_Sound option, and add a path to sound.
Then i try 3 option: 1) just play sound . Still no sound plays
2) Play a transmission (simple) . Still no sound..
3) Play a transmission..i have a portrait, but still no sounds...
Damn it, someone help me! :(
@slaydon: Go
Okay i try it in .mp3 ( dont know why you using it, because all voice was recorded in .ogg and .wav format, as it looks in data editor), add it in trigger and try to work with transmission and play sound. Still no sound :(
Okay, i record some voise, convert in in .ogg format, and import to editor.
Then i create a new sound in data editor, put there this voice, test it ( it works in preview).
Then i create a transmission trigger, after some events. Okay, i see a face, a text, but no sound. Can find where is problem..
Hello all, so i cant find any triggers about that, but maybe i miss something.
I need to change turning rate of unit ( and stationary turning rate) when trigger triggering...
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Okey, hello! Im need a miners cupboard\safe\box or smh similliar. Like kastanars box, but with miners cloth and weapon near or in him. Second request - its about operation table with colonist model. I will be very glad if you create it %)
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Triceron, are you going to end him? I wanna to use this unit in my map ^_^
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@shardfenix: Go thank you.
But still is there way with damage response? Because i dont get any nice field in this modificator about this.
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@Eiviyn: Go thank you..will work on this..
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Hello everyone, can somene help me with this sort of ability? I dont have any idea how to create this passive ability. I try to look at behaviors things, but nothing looks nice for this idea. And of course, ability designed to return % of damage, not all, like wc3 spider hero from frozen throne.
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Hello everyone. So i encounter some problems with this ability. First thing about this global variable that create this red line. As i understand from forum thread i need to somehow reattach this variable with new unit, that using ability, but how? =\ Second, when i try to change beam line from sniper beam to smh, like hybrid rocket beam, or colossus beam, nothing changes. I try to do smh with events ( like at creation play birth animation and etc) nothing changes.
0
Okay, nice new bump! BUUUMP! LIke, a BOOOM! But not a boom exatcly. So, i think i doing smh wrong in data editor with new sound file. Can someone give me a example with working import sound? I will be very happy. Or can someone give me a url to map vith voice?
0
@Araxnid: Go i spent all day on this thing, and still my progress = zero. I save voice in .ogg format, import it to map, then create a new sound data with C_Sound option, and add a path to sound. Then i try 3 option: 1) just play sound . Still no sound plays 2) Play a transmission (simple) . Still no sound.. 3) Play a transmission..i have a portrait, but still no sounds... Damn it, someone help me! :(
0
@slaydon: Go Okay i try it in .mp3 ( dont know why you using it, because all voice was recorded in .ogg and .wav format, as it looks in data editor), add it in trigger and try to work with transmission and play sound. Still no sound :(
0
Okay, i record some voise, convert in in .ogg format, and import to editor. Then i create a new sound in data editor, put there this voice, test it ( it works in preview). Then i create a transmission trigger, after some events. Okay, i see a face, a text, but no sound. Can find where is problem..
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@Araxnid: Go i find some infromation about this here, but still no response from author, and i cant imagine how to create such requirements....
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@DivinoZarathos: Go what do you mean by "change them by click"??
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@Araxnid: Go bump. Its not necromancy, because it wasnt very important at early stage of map..but i still didnt get any answers about that.rrr
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@Boogersurfer: Go Yeah, i know about this way..but just wanna to make it easy..
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Hello all, so i cant find any triggers about that, but maybe i miss something. I need to change turning rate of unit ( and stationary turning rate) when trigger triggering...