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    posted a message on [Trigger] Simple Leap Function

    I notice you have a collapsed if statement there in the while loop. anything important inside? :-P

    Posted in: Tutorials
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    posted a message on Text Tag problems.

    I'm probably overlooking something simple again... but do you guys have any clue how to make an attached text tag dissapear once an item is picked up?

    Getting tired of running around with a jumble of text on my hero :-P

    Posted in: Miscellaneous Development
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    posted a message on Trigger help: aoe attack command

    I've been trying to get units surrounding an attacked unit to come to its aid, but have been having no luck so far.

    Player 14 is a hostile computer.

    AoE Mob Congrigation
     Events
            Unit - Any Unit is attacked
        Local Variables
            AttackingUnit = (Attacking Unit) <Unit>
            AttackRegion = (Region((Position of AttackingUnit), 50.0)) <Region>
        Conditions
            (Owner of (Triggering unit)) == 14
        Actions
            Unit Selection - Select (Any units in AttackRegion owned by player 14 matching Excluded: Missile, Dead, with at most Any Amount) for player 14
            Unit - Order all units in (Selected units for player 14) to ( Scan-Move targeting (Position of AttackingUnit)) (Replace Existing Orders)
    

    It -seems- like it should work, but I'm getting no love from this trigger. Any ideas what i did wrong?

    Posted in: Miscellaneous Development
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    posted a message on Linked Towers, methods and suggestions?

    Hello all.

    I am currently looking to create a linked network of towers and was wondering what the best way of doing this in galaxy would be. Now, if i was coding, I'd give each tower a pointer to the previous and next towers, but that doesn't seem to be possible (please prove me wrong!) in this editor.

    The next best option I could think of was to use a trigger and a global array to keep track of, and validate all the links.

    Any elegant solution for this?

    Posted in: Miscellaneous Development
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    posted a message on Linked Towers, methods and suggestions?

    Hello all.

    I am currently looking to create a linked network of towers and was wondering what the best way of doing this in galaxy would be. Now, if i was coding, I'd give each tower a pointer to the previous and next towers, but that doesn't seem to be possible (please prove me wrong!) in this editor.

    The next best option I could think of was to use a trigger and a global array to keep track of, and validate all the links.

    Any elegant solution for this?

    Edit: Damnit, wrong section and I can't delete - could delete this?

    Posted in: Miscellaneous Development
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    posted a message on Custom damage types possible?

    Hot damn! Thank you!

    Was looking in the wrong area of the Effect Damage! Was looking in Behavior, when i should of been looking in attributes!

    Posted in: Miscellaneous Development
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    posted a message on Custom damage types possible?

    I know what you're talking about, just set the modifications+ of an effect to the desired fractions and whatnot, right?

    Problem is, if I do that I foresee many problems with that approach. For example if 'Splash' was mapped to Type4... What if Type2 (mapped to 'Melee') has an AoE effect? I also can't see any way to increase psionic damage... but whatever.

    Also, what if I wanted to do a system with five different opposing types, or six? Even if that amount is more than overkill, I would still like to know.

    Posted in: Miscellaneous Development
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    posted a message on Custom damage types possible?

    I've been playing around with the editor a bit now, and ran into a bit of a conundrum. Is there a way to define a damage type other than melee, ranged, spell, etc.?

    If so, where can I find it? If not, is it possible to mimic said behaviour?

    I am looking to create a rock-paper-scissors type system with four different damage / unit types.

    Example; Type1 does extra damage to Type2, Less to Type4, and average to Type3 and Type1 Type2 does extra damage to Type3, Less to Type1, and average to Type4 and Type2 Type3 does extra damage to Type4, Less to Type2, and average to Type1 and Type2 Type4 does extra damage to Type1, Less to Type3, and average to Type2 and Type4

    any insight would be appreciated.

    Posted in: Miscellaneous Development
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