Well you can take inspiration from WarCraft 3 or DoTA. For example you can give the zerg a spell that damages the target for every energy point they lack, or create a unit with an ability that deals damage to nearby targets every time they cast a spell.
As for the holoboard, how about a defensive buff instead?
Well if you are looking for a suitable anti caster spell for the zerg, there is the leech ability which was once used by the Infestor to drain energy from an enemy energy user and give it to the user.
How about adding it to Mobius instead? After all, those soldiers were working under Narud.
Also, an idea for a spell for the queen to use to reduce overlap between her and the infestor- give her a silencing spell in place of ensnare that prevents enemy units from casting spells (mainly abilities under the behavior, effect instant, and effect target categories). This ability would not apply to a unit whose main means of attack involves an ability such as the swarm host.
The Battlecruiser Loki model which is used by the various mercenary battlecruisers uses the same standard skin paths as regular battlecruisers. however, The regular battle cruiser has 11 materials as opposed to the 4 used by the Loki.
You know, playing through the campaigns made me realize Janus is the Schmuck to end all Schmucks.
Also, I wonder who the protags will be seeing as how the all but two of the named characters is dead and of the remaining, the one used by the player is indisposed.
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@SoulFilcher: Go
Well you can take inspiration from WarCraft 3 or DoTA. For example you can give the zerg a spell that damages the target for every energy point they lack, or create a unit with an ability that deals damage to nearby targets every time they cast a spell.
As for the holoboard, how about a defensive buff instead?
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@SoulFilcher: Go
Well if you are looking for a suitable anti caster spell for the zerg, there is the leech ability which was once used by the Infestor to drain energy from an enemy energy user and give it to the user.
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@SoulFilcher: Go
How about adding it to Mobius instead? After all, those soldiers were working under Narud.
Also, an idea for a spell for the queen to use to reduce overlap between her and the infestor- give her a silencing spell in place of ensnare that prevents enemy units from casting spells (mainly abilities under the behavior, effect instant, and effect target categories). This ability would not apply to a unit whose main means of attack involves an ability such as the swarm host.
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So What do you plan to work on next? A Royal Version of Raynor (HEV Suit)?
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@SoulFilcher: Go
You could create a Lion print on his visor similar to that of the countless variants you see in the campaign.
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@SoulFilcher: Go
Not blingy enough. Put some on the helmet.
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@T0ssWarr1or: Go
I tried that once. It did not work and only gave the neutral player resources, regardless of who controlled it.
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bump
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@TheSC2Maniac: Go
Another idea is that he could be an overmind creation that fulfilled a similar role to the cerebrates that was discarded later.
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What sort of campaign will it be?
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@EivindL: Go
Nuclear annihilation? That sounds fun.
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The Battlecruiser Loki model which is used by the various mercenary battlecruisers uses the same standard skin paths as regular battlecruisers. however, The regular battle cruiser has 11 materials as opposed to the 4 used by the Loki.
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The title says it all. I desire versions of these two units that would fit in with the Primal Zerg.
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You know, playing through the campaigns made me realize Janus is the Schmuck to end all Schmucks.
Also, I wonder who the protags will be seeing as how the all but two of the named characters is dead and of the remaining, the one used by the player is indisposed.
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A possible upgrade idea for vultures to attempt to balance them against hellions: ion thrusters- give them the speed to kite speedlings on creep.