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    posted a message on [Solved] Auto Bunker load Glitch

    Okay im having a problem and it is veyr odd, i have 3 triggers (one per createable unit) that make is so when any unit creates (marine/ghost/firebat) the creating unit (in This case its always a bunker) loads the unit. Now my firebat bunker does this properly, my ghost bunker does this properly but my marine bunker doesnt... i tried flipping around what bunkers built what to see if it was a proble with teh trigger for loading marines, and found the marine bun ker wont load ANY unit but ghost and firebate bunkers load ALL the units they make. i have no clue why this is happeneing, i double checked all the stuff and the bunekrs have all the same abilities and all the same stats and what not except for what unit they build and the marine bunker is the onlu one refusing to load units (unless you manually command the units.) Someone please help me...

    Posted in: Triggers
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    posted a message on [Solved] Timer Trouble

    Thanks! that helped a lot

    Posted in: Triggers
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    posted a message on [Solved] Timer Trouble

    Im having trouble getting a timer to work on my map, i want it to show up at the very start of map and have it count 20 seconds repeatedly for the entire game. i managed to get a timer box to show up but nothing i did would start the timer, it would stay at 0:00:00

    Posted in: Triggers
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    posted a message on Increasing Price Training

    I am trying to create bunkers that create units, and have the price of the units increase everytime you create a unit and personally i dont have a clue as to how to go about this. As a side note if there is a way to make it so the bunker trains the unit then loads it instantly when its completed that would be helpful to know how to do.

    Posted in: Data
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    posted a message on [Solved] Upgrade Help

    Thank you so much, i wasnt using queued or better which is why it wasnt work, thanks a ton.

    Posted in: Data
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    posted a message on [Solved] Upgrade Help

    ive made a upgrade that works, however im having trouble setting the requirements so it doesnt show after you upgrade it 50 times (max). I was able to make it dissapear before upgrading it at all (critical failure) and after upgrading once (critical failure) if anyone can tell me what requirement nodes i should use and what to set them to that would be really helpful

    Posted in: Data
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